[llvm-commits] CVS: llvm/include/llvm/ADT/CStringMap.h
Chris Lattner
sabre at nondot.org
Sun Oct 29 15:42:20 PST 2006
Changes in directory llvm/include/llvm/ADT:
CStringMap.h added (r1.1)
---
Log message:
add a highly efficient hash table that is specialized for mapping C strings
to some other type.
---
Diffs of the changes: (+144 -0)
CStringMap.h | 144 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 144 insertions(+)
Index: llvm/include/llvm/ADT/CStringMap.h
diff -c /dev/null llvm/include/llvm/ADT/CStringMap.h:1.1
*** /dev/null Sun Oct 29 17:42:13 2006
--- llvm/include/llvm/ADT/CStringMap.h Sun Oct 29 17:42:03 2006
***************
*** 0 ****
--- 1,144 ----
+ //===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
+ //
+ // The LLVM Compiler Infrastructure
+ //
+ // This file was developed by Chris Lattner and is distributed under
+ // the University of Illinois Open Source License. See LICENSE.TXT for details.
+ //
+ //===----------------------------------------------------------------------===//
+ //
+ // This file defines the CStringMap class.
+ //
+ //===----------------------------------------------------------------------===//
+
+ #ifndef LLVM_ADT_CSTRINGMAP_H
+ #define LLVM_ADT_CSTRINGMAP_H
+
+ #include "llvm/Support/Allocator.h"
+ #include <cstring>
+
+ namespace llvm {
+
+ /// CStringMapVisitor - Subclasses of this class may be implemented to walk all
+ /// of the items in a CStringMap.
+ class CStringMapVisitor {
+ public:
+ virtual ~CStringMapVisitor();
+ virtual void Visit(const char *Key, void *Value) const = 0;
+ };
+
+ /// CStringMapImpl - This is the base class of CStringMap that is shared among
+ /// all of its instantiations.
+ class CStringMapImpl {
+ protected:
+ /// ItemBucket - The hash table consists of an array of these. If Item is
+ /// non-null, this is an extant entry, otherwise, it is a hole.
+ struct ItemBucket {
+ /// FullHashValue - This remembers the full hash value of the key for
+ /// easy scanning.
+ unsigned FullHashValue;
+
+ /// Item - This is a pointer to the actual item object.
+ void *Item;
+ };
+
+ ItemBucket *TheTable;
+ unsigned NumBuckets;
+ unsigned NumItems;
+ unsigned ItemSize;
+ protected:
+ CStringMapImpl(unsigned InitSize, unsigned ItemSize);
+ void RehashTable();
+
+ /// LookupBucketFor - Look up the bucket that the specified string should end
+ /// up in. If it already exists as a key in the map, the Item pointer for the
+ /// specified bucket will be non-null. Otherwise, it will be null. In either
+ /// case, the FullHashValue field of the bucket will be set to the hash value
+ /// of the string.
+ unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
+
+ public:
+ unsigned getNumBuckets() const { return NumBuckets; }
+ unsigned getNumItems() const { return NumItems; }
+
+ void VisitEntries(const CStringMapVisitor &Visitor) const;
+ };
+
+
+ /// CStringMap - This is an unconventional map that is specialized for handling
+ /// keys that are "C strings", that is, null-terminated strings. This does some
+ /// funky memory allocation and hashing things to make it extremely efficient,
+ /// storing the string data *after* the value in the map.
+ template<typename ValueTy, typename AllocatorTy = MallocAllocator>
+ class CStringMap : public CStringMapImpl {
+ AllocatorTy Allocator;
+ public:
+ CStringMap(unsigned InitialSize = 0)
+ : CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
+
+ AllocatorTy &getAllocator() { return Allocator; }
+ const AllocatorTy &getAllocator() const { return Allocator; }
+
+ /// FindValue - Look up the specified key in the map. If it exists, return a
+ /// pointer to the element, otherwise return null.
+ ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
+ unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
+ return static_cast<ValueTy*>(TheTable[BucketNo].Item);
+ }
+
+ /// GetOrCreateValue - Look up the specified key in the table. If a value
+ /// exists, return it. Otherwise, default construct a value, insert it, and
+ /// return.
+ ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
+ unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
+ ItemBucket &Bucket = TheTable[BucketNo];
+ if (Bucket.Item)
+ return *static_cast<ValueTy*>(Bucket.Item);
+
+ unsigned KeyLength = KeyEnd-KeyStart;
+
+ // Okay, the item doesn't already exist, and Bucket is the bucket to fill
+ // in. Allocate a new item with space for the null-terminated string at the
+ // end.
+ unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
+
+ #ifdef __GNUC__
+ unsigned Alignment = __alignof__(ValueTy);
+ #else
+ // FIXME: ugly.
+ unsigned Alignment = 8;
+ #endif
+ ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
+ new (NewItem) ValueTy();
+ ++NumItems;
+
+ // Copy the string information.
+ char *StrBuffer = (char*)(NewItem+1);
+ memcpy(StrBuffer, KeyStart, KeyLength);
+ StrBuffer[KeyLength] = 0; // Null terminate string.
+
+ // Fill in the bucket for the hash table. The FullHashValue was already
+ // filled in by LookupBucketFor.
+ Bucket.Item = NewItem;
+
+ // If the hash table is now more than 3/4 full, rehash into a larger table.
+ if (NumItems > NumBuckets*3/4)
+ RehashTable();
+ return *NewItem;
+ }
+
+ ~CStringMap() {
+ for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
+ if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
+ // Free memory referenced by the item.
+ Id->~ValueTy();
+ Allocator.Deallocate(Id);
+ }
+ }
+ delete [] TheTable;
+ }
+ };
+
+ }
+
+ #endif
\ No newline at end of file
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