[llvm-commits] CVS: llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp

Evan Cheng evan.cheng at apple.com
Thu May 4 12:16:51 PDT 2006



Changes in directory llvm/lib/CodeGen/SelectionDAG:

ScheduleDAGList.cpp updated: 1.53 -> 1.54
---
Log message:

Initial support for register pressure aware scheduling. The register reduction
scheduler can go into a "vertical mode" (i.e. traversing up the two-address
chain, etc.) when the register pressure is low.
This does seem to reduce the number of spills in the cases I've looked at. But
with x86, it's no guarantee the performance of the code improves.
It can be turned on with -sched-vertically option.


---
Diffs of the changes:  (+238 -50)

 ScheduleDAGList.cpp |  288 ++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 238 insertions(+), 50 deletions(-)


Index: llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
diff -u llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp:1.53 llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp:1.54
--- llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp:1.53	Tue May  2 21:10:45 2006
+++ llvm/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp	Thu May  4 14:16:39 2006
@@ -20,6 +20,8 @@
 
 #define DEBUG_TYPE "sched"
 #include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/SSARegMap.h"
+#include "llvm/Target/MRegisterInfo.h"
 #include "llvm/Target/TargetMachine.h"
 #include "llvm/Target/TargetInstrInfo.h"
 #include "llvm/Support/Debug.h"
@@ -33,6 +35,11 @@
 using namespace llvm;
 
 namespace {
+  cl::opt<bool>
+  SchedVertically("sched-vertically", cl::Hidden);
+}
+
+namespace {
   Statistic<> NumNoops ("scheduler", "Number of noops inserted");
   Statistic<> NumStalls("scheduler", "Number of pipeline stalls");
 
@@ -63,10 +70,10 @@
     
     SUnit(SDNode *node, unsigned nodenum)
       : Node(node), NumPredsLeft(0), NumSuccsLeft(0),
-      NumChainPredsLeft(0), NumChainSuccsLeft(0),
-        isTwoAddress(false), isDefNUseOperand(false), isPending(false),
-      isAvailable(false), isScheduled(false),
-      Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
+        NumChainPredsLeft(0), NumChainSuccsLeft(0),
+        isTwoAddress(false), isDefNUseOperand(false),
+        isPending(false), isAvailable(false), isScheduled(false),
+        Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
     
     void dump(const SelectionDAG *G) const;
     void dumpAll(const SelectionDAG *G) const;
@@ -141,6 +148,8 @@
   
   virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
   virtual SUnit *pop() = 0;
+
+  virtual void RemoveFromPriorityQueue(SUnit *SU) = 0;
   
   /// ScheduledNode - As each node is scheduled, this method is invoked.  This
   /// allows the priority function to adjust the priority of node that have
@@ -160,6 +169,7 @@
 private:
   // SDNode to SUnit mapping (many to one).
   std::map<SDNode*, SUnit*> SUnitMap;
+
   // The schedule.  Null SUnit*'s represent noop instructions.
   std::vector<SUnit*> Sequence;
   
@@ -180,10 +190,16 @@
   /// added to the AvailableQueue.  This keeps track of each SUnit and the
   /// number of cycles left to execute before the operation is available.
   std::vector<std::pair<unsigned, SUnit*> > PendingQueue;
-  
+
   /// HazardRec - The hazard recognizer to use.
   HazardRecognizer *HazardRec;
-  
+
+  /// OpenNodes - Nodes with open live ranges, i.e. predecessors or successors
+  /// of scheduled nodes which are not themselves scheduled.
+  std::map<const TargetRegisterClass*, std::set<SUnit*> > OpenNodes;
+
+  std::map<const TargetRegisterClass*, unsigned> RegPressureLimits;
+
 public:
   ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
                   const TargetMachine &tm, bool isbottomup,
@@ -206,7 +222,8 @@
   SUnit *NewSUnit(SDNode *N);
   void ReleasePred(SUnit *PredSU, bool isChain, unsigned CurCycle);
   void ReleaseSucc(SUnit *SuccSU, bool isChain);
-  void ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle);
+  void ScheduleNodeBottomUp(SUnit *SU, unsigned& CurCycle, bool Veritical=true);
+  void ScheduleVertically(SUnit *SU, unsigned& CurCycle);
   void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
   void ListScheduleTopDown();
   void ListScheduleBottomUp();
@@ -424,6 +441,41 @@
 //  Bottom-Up Scheduling
 //===----------------------------------------------------------------------===//
 
+static const TargetRegisterClass *getRegClass(SUnit *SU,
+                                              const TargetInstrInfo *TII,
+                                              const MRegisterInfo *MRI,
+                                              SSARegMap *RegMap) {
+  if (SU->Node->isTargetOpcode()) {
+    unsigned Opc = SU->Node->getTargetOpcode();
+    const TargetInstrDescriptor &II = TII->get(Opc);
+    return II.OpInfo->RegClass;
+  } else {
+    assert(SU->Node->getOpcode() == ISD::CopyFromReg);
+    unsigned SrcReg = cast<RegisterSDNode>(SU->Node->getOperand(1))->getReg();
+    if (MRegisterInfo::isVirtualRegister(SrcReg))
+      return RegMap->getRegClass(SrcReg);
+    else {
+      for (MRegisterInfo::regclass_iterator I = MRI->regclass_begin(),
+             E = MRI->regclass_end(); I != E; ++I)
+        if ((*I)->hasType(SU->Node->getValueType(0)) &&
+            (*I)->contains(SrcReg))
+          return *I;
+      assert(false && "Couldn't find register class for reg copy!");
+    }
+    return NULL;
+  }
+}
+
+static unsigned getNumResults(SUnit *SU) {
+  unsigned NumResults = 0;
+  for (unsigned i = 0, e = SU->Node->getNumValues(); i != e; ++i) {
+    MVT::ValueType VT = SU->Node->getValueType(i);
+    if (VT != MVT::Other && VT != MVT::Flag)
+      NumResults++;
+  }
+  return NumResults;
+}
+
 /// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
 /// the Available queue is the count reaches zero. Also update its cycle bound.
 void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain, 
@@ -455,11 +507,106 @@
       AvailableQueue->push(PredSU);
     }
   }
+
+  if (getNumResults(PredSU) > 0) {
+    const TargetRegisterClass *RegClass = getRegClass(PredSU, TII, MRI, RegMap);
+    OpenNodes[RegClass].insert(PredSU);
+  }
+}
+
+/// SharesOperandWithTwoAddr - Check if there is a unscheduled two-address node
+/// with which SU shares an operand. If so, returns the node.
+static SUnit *SharesOperandWithTwoAddr(SUnit *SU) {
+  assert(!SU->isTwoAddress && "Node cannot be two-address op");
+  for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
+         E = SU->Preds.end(); I != E; ++I) {
+    if (I->second) continue;
+    SUnit *PredSU = I->first;
+    for (std::set<std::pair<SUnit*, bool> >::iterator II =
+           PredSU->Succs.begin(), EE = PredSU->Succs.end(); II != EE; ++II) {
+      if (II->second) continue;
+      SUnit *SSU = II->first;
+      if (SSU->isTwoAddress && !SSU->isScheduled) {
+        return SSU;
+      }
+    }
+  }
+  return NULL;
 }
+
+static bool isFloater(const SUnit *SU) {
+  unsigned Opc = SU->Node->getOpcode();
+  return (Opc != ISD::CopyFromReg && SU->NumPredsLeft == 0);
+}
+
+static bool isSimpleFloaterUse(const SUnit *SU) {
+  unsigned NumOps = 0;
+  for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
+         E = SU->Preds.end(); I != E; ++I) {
+    if (I->second) continue;
+    if (++NumOps > 1)
+      return false;
+    if (!isFloater(I->first))
+      return false;
+  }
+  return true;
+}
+
+/// ScheduleVertically - Schedule vertically. That is, follow up the D&U chain
+/// (of two-address code) and schedule floaters aggressively.
+void ScheduleDAGList::ScheduleVertically(SUnit *SU, unsigned& CurCycle) {
+  // Try scheduling Def&Use operand if register pressure is low.
+  const TargetRegisterClass *RegClass = getRegClass(SU, TII, MRI, RegMap);
+  unsigned Pressure = OpenNodes[RegClass].size();
+  unsigned Limit = RegPressureLimits[RegClass];
+
+  // See if we can schedule any predecessor that takes no registers.
+  for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
+         E = SU->Preds.end(); I != E; ++I) {
+    if (I->second) continue;
+
+    SUnit *PredSU = I->first;
+    if (!PredSU->isAvailable || PredSU->isScheduled)
+      continue;
+
+    if (isFloater(PredSU)) {
+      DEBUG(std::cerr<<"*** Scheduling floater\n");
+      AvailableQueue->RemoveFromPriorityQueue(PredSU);
+      ScheduleNodeBottomUp(PredSU, CurCycle, false);
+    }
+  }
+
+  SUnit *DUSU = NULL;
+  if (SU->isTwoAddress && Pressure < Limit) {
+    DUSU = SUnitMap[SU->Node->getOperand(0).Val];
+    if (!DUSU->isAvailable || DUSU->isScheduled)
+      DUSU = NULL;
+    else if (!DUSU->isTwoAddress) {
+      SUnit *SSU = SharesOperandWithTwoAddr(DUSU);
+      if (SSU && SSU->isAvailable) {
+        AvailableQueue->RemoveFromPriorityQueue(SSU);
+        ScheduleNodeBottomUp(SSU, CurCycle, false);
+        Pressure = OpenNodes[RegClass].size();
+        if (Pressure >= Limit)
+          DUSU = NULL;
+      }
+    }
+  }
+
+  if (DUSU) {
+    DEBUG(std::cerr<<"*** Low register pressure: scheduling D&U operand\n");
+    AvailableQueue->RemoveFromPriorityQueue(DUSU);
+    ScheduleNodeBottomUp(DUSU, CurCycle, false);
+    Pressure = OpenNodes[RegClass].size();
+    ScheduleVertically(DUSU, CurCycle);
+  }
+}
+
 /// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
 /// count of its predecessors. If a predecessor pending count is zero, add it to
 /// the Available queue.
-void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
+void ScheduleDAGList::ScheduleNodeBottomUp(SUnit *SU, unsigned& CurCycle,
+                                           bool Vertical) {
   DEBUG(std::cerr << "*** Scheduling [" << CurCycle << "]: ");
   DEBUG(SU->dump(&DAG));
   SU->Cycle = CurCycle;
@@ -469,48 +616,66 @@
 
   // Bottom up: release predecessors
   for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
-         E = SU->Preds.end(); I != E; ++I) {
+         E = SU->Preds.end(); I != E; ++I)
     ReleasePred(I->first, I->second, CurCycle);
-    // FIXME: This is something used by the priority function that it should
-    // calculate directly.
-    if (!I->second)
-      SU->NumPredsLeft--;
-    else
-      SU->NumChainPredsLeft--;
+  SU->isScheduled = true;
+  CurCycle++;
+
+  if (getNumResults(SU) != 0) {
+    const TargetRegisterClass *RegClass = getRegClass(SU, TII, MRI, RegMap);
+    OpenNodes[RegClass].erase(SU);
+
+    if (SchedVertically && Vertical)
+      ScheduleVertically(SU, CurCycle);
   }
 }
 
 /// isReady - True if node's lower cycle bound is less or equal to the current
 /// scheduling cycle. Always true if all nodes have uniform latency 1.
-static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
-  return SU->CycleBound <= CurrCycle;
+static inline bool isReady(SUnit *SU, unsigned CurCycle) {
+  return SU->CycleBound <= CurCycle;
 }
 
 /// ListScheduleBottomUp - The main loop of list scheduling for bottom-up
 /// schedulers.
 void ScheduleDAGList::ListScheduleBottomUp() {
-  unsigned CurrCycle = 0;
+  // Determine rough register pressure limit.
+  for (MRegisterInfo::regclass_iterator RCI = MRI->regclass_begin(),
+         E = MRI->regclass_end(); RCI != E; ++RCI) {
+    const TargetRegisterClass *RC = *RCI;
+    unsigned Limit = RC->getNumRegs();
+    Limit = (Limit > 2) ? Limit - 2 : 0;
+    std::map<const TargetRegisterClass*, unsigned>::iterator RPI =
+      RegPressureLimits.find(RC);
+    if (RPI == RegPressureLimits.end())
+      RegPressureLimits[RC] = Limit;
+    else {
+      unsigned &OldLimit = RegPressureLimits[RC];
+      if (Limit < OldLimit)
+        OldLimit = Limit;
+    }
+  }
+
+  unsigned CurCycle = 0;
   // Add root to Available queue.
   AvailableQueue->push(SUnitMap[DAG.getRoot().Val]);
 
   // While Available queue is not empty, grab the node with the highest
   // priority. If it is not ready put it back. Schedule the node.
   std::vector<SUnit*> NotReady;
-  SUnit *CurrNode = NULL;
+  SUnit *CurNode = NULL;
   while (!AvailableQueue->empty()) {
-    SUnit *CurrNode = AvailableQueue->pop();
-    while (!isReady(CurrNode, CurrCycle)) {
-      NotReady.push_back(CurrNode);
-      CurrNode = AvailableQueue->pop();
+    SUnit *CurNode = AvailableQueue->pop();
+    while (!isReady(CurNode, CurCycle)) {
+      NotReady.push_back(CurNode);
+      CurNode = AvailableQueue->pop();
     }
     
     // Add the nodes that aren't ready back onto the available list.
     AvailableQueue->push_all(NotReady);
     NotReady.clear();
 
-    ScheduleNodeBottomUp(CurrNode, CurrCycle);
-    CurrCycle++;
-    CurrNode->isScheduled = true;
+    ScheduleNodeBottomUp(CurNode, CurCycle);
   }
 
   // Add entry node last
@@ -574,7 +739,6 @@
     }
     
     PendingQueue.push_back(std::make_pair(AvailableCycle, SuccSU));
-    SuccSU->isPending = true;
   }
 }
 
@@ -782,6 +946,27 @@
       return V;
     }
 
+    /// RemoveFromPriorityQueue - This is a really inefficient way to remove a
+    /// node from a priority queue.  We should roll our own heap to make this
+    /// better or something.
+    void RemoveFromPriorityQueue(SUnit *SU) {
+      std::vector<SUnit*> Temp;
+      
+      assert(!Queue.empty() && "Not in queue!");
+      while (Queue.top() != SU) {
+        Temp.push_back(Queue.top());
+        Queue.pop();
+        assert(!Queue.empty() && "Not in queue!");
+      }
+
+      // Remove the node from the PQ.
+      Queue.pop();
+      
+      // Add all the other nodes back.
+      for (unsigned i = 0, e = Temp.size(); i != e; ++i)
+        Queue.push(Temp[i]);
+    }
+
   private:
     void CalculatePriorities();
     int CalcNodePriority(const SUnit *SU);
@@ -797,13 +982,16 @@
   int RPriority = SPQ->getSethiUllmanNumber(RightNum);
   bool LIsFloater = LIsTarget && (LPriority == 1 || LPriority == 0);
   bool RIsFloater = RIsTarget && (RPriority == 1 || RPriority == 0);
+  int LBonus = 0;
+  int RBonus = 0;
 
-  // Schedule floaters (e.g. load from some constant address) and immediate use
-  // of floaters (with no other operands) just before the use.
-  if (LIsFloater && !RIsFloater)
-    LPriority += 2;
-  else if (!LIsFloater && RIsFloater)
-    RPriority += 2;
+  // Schedule floaters (e.g. load from some constant address) and those nodes
+  // with a single predecessor each first. They maintain / reduce register
+  // pressure.
+  if (LIsFloater)
+    LBonus += 2;
+  if (RIsFloater)
+    RBonus += 2;
 
   // Special tie breaker: if two nodes share a operand, the one that use it
   // as a def&use operand is preferred.
@@ -811,21 +999,21 @@
     if (left->isTwoAddress && !right->isTwoAddress) {
       SDNode *DUNode = left->Node->getOperand(0).Val;
       if (DUNode->isOperand(right->Node))
-        LPriority += 2;
+        LBonus += 2;
     }
     if (!left->isTwoAddress && right->isTwoAddress) {
       SDNode *DUNode = right->Node->getOperand(0).Val;
       if (DUNode->isOperand(left->Node))
-        RPriority += 2;
+        RBonus += 2;
     }
   }
 
-  if (LPriority < RPriority)
+  if (LPriority+LBonus < RPriority+RBonus)
     return true;
-  else if (LPriority == RPriority)
+  else if (LPriority+LBonus == RPriority+RBonus)
     if (left->NumPredsLeft > right->NumPredsLeft)
       return true;
-    else if (left->NumPredsLeft == right->NumPredsLeft)
+    else if (left->NumPredsLeft+LBonus == right->NumPredsLeft+RBonus)
       if (left->CycleBound > right->CycleBound) 
         return true;
   return false;
@@ -955,18 +1143,7 @@
       Queue.pop();
       return V;
     }
-    
-    // ScheduledNode - As nodes are scheduled, we look to see if there are any
-    // successor nodes that have a single unscheduled predecessor.  If so, that
-    // single predecessor has a higher priority, since scheduling it will make
-    // the node available.
-    void ScheduledNode(SUnit *Node);
-
-private:
-    void CalculatePriorities();
-    int CalcLatency(const SUnit &SU);
-    void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
-    
+        
     /// RemoveFromPriorityQueue - This is a really inefficient way to remove a
     /// node from a priority queue.  We should roll our own heap to make this
     /// better or something.
@@ -987,6 +1164,17 @@
       for (unsigned i = 0, e = Temp.size(); i != e; ++i)
         Queue.push(Temp[i]);
     }
+
+    // ScheduledNode - As nodes are scheduled, we look to see if there are any
+    // successor nodes that have a single unscheduled predecessor.  If so, that
+    // single predecessor has a higher priority, since scheduling it will make
+    // the node available.
+    void ScheduledNode(SUnit *Node);
+
+private:
+    void CalculatePriorities();
+    int CalcLatency(const SUnit &SU);
+    void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
   };
 }
 






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