[llvm-commits] CVS: llvm/test/Regression/CodeGen/PowerPC/vec_perf_shuffle.ll
Chris Lattner
lattner at cs.uiuc.edu
Sun Apr 16 22:27:43 PDT 2006
Changes in directory llvm/test/Regression/CodeGen/PowerPC:
vec_perf_shuffle.ll added (r1.1)
---
Log message:
new testcase, these shuffles can be implemented with discrete instructions,
and shouldn't be lowered to vperm.
---
Diffs of the changes: (+43 -0)
vec_perf_shuffle.ll | 43 +++++++++++++++++++++++++++++++++++++++++++
1 files changed, 43 insertions(+)
Index: llvm/test/Regression/CodeGen/PowerPC/vec_perf_shuffle.ll
diff -c /dev/null llvm/test/Regression/CodeGen/PowerPC/vec_perf_shuffle.ll:1.1
*** /dev/null Mon Apr 17 00:27:41 2006
--- llvm/test/Regression/CodeGen/PowerPC/vec_perf_shuffle.ll Mon Apr 17 00:27:31 2006
***************
*** 0 ****
--- 1,43 ----
+ ; RUN: llvm-as < %s | llc -march=ppc32 -mcpu=g5 &&
+ ; RUN: llvm-as < %s | llc -march=ppc32 -mcpu=g5 | not grep vperm
+
+ <4 x float> %test_uu72(<4 x float> *%P1, <4 x float> *%P2) {
+ %V1 = load <4 x float> *%P1
+ %V2 = load <4 x float> *%P2
+ ; vmrglw + vsldoi
+ %V3 = shufflevector <4 x float> %V1, <4 x float> %V2,
+ <4 x uint> <uint undef, uint undef, uint 7, uint 2>
+ ret <4 x float> %V3
+ }
+
+ <4 x float> %test_30u5(<4 x float> *%P1, <4 x float> *%P2) {
+ %V1 = load <4 x float> *%P1
+ %V2 = load <4 x float> *%P2
+ %V3 = shufflevector <4 x float> %V1, <4 x float> %V2,
+ <4 x uint> <uint 3, uint 0, uint undef, uint 5>
+ ret <4 x float> %V3
+ }
+
+ <4 x float> %test_3u73(<4 x float> *%P1, <4 x float> *%P2) {
+ %V1 = load <4 x float> *%P1
+ %V2 = load <4 x float> *%P2
+ %V3 = shufflevector <4 x float> %V1, <4 x float> %V2,
+ <4 x uint> <uint 3, uint undef, uint 7, uint 3>
+ ret <4 x float> %V3
+ }
+
+ <4 x float> %test_3774(<4 x float> *%P1, <4 x float> *%P2) {
+ %V1 = load <4 x float> *%P1
+ %V2 = load <4 x float> *%P2
+ %V3 = shufflevector <4 x float> %V1, <4 x float> %V2,
+ <4 x uint> <uint 3, uint 7, uint 7, uint 4>
+ ret <4 x float> %V3
+ }
+
+ <4 x float> %test_4450(<4 x float> *%P1, <4 x float> *%P2) {
+ %V1 = load <4 x float> *%P1
+ %V2 = load <4 x float> *%P2
+ %V3 = shufflevector <4 x float> %V1, <4 x float> %V2,
+ <4 x uint> <uint 4, uint 4, uint 5, uint 0>
+ ret <4 x float> %V3
+ }
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