[llvm-commits] CVS: llvm-poolalloc/runtime/PtrCompAllocator/Makefile PtrCompAllocator.h
Chris Lattner
lattner at cs.uiuc.edu
Tue Mar 1 14:42:20 PST 2005
Changes in directory llvm-poolalloc/runtime/PtrCompAllocator:
Makefile updated: 1.1 -> 1.2
PtrCompAllocator.h updated: 1.2 -> 1.3
---
Log message:
add comments, cleanup cruft in the makefile that doesn't do anything. We don't
need a bc version
---
Diffs of the changes: (+7 -6)
Makefile | 3 ---
PtrCompAllocator.h | 10 +++++++---
2 files changed, 7 insertions(+), 6 deletions(-)
Index: llvm-poolalloc/runtime/PtrCompAllocator/Makefile
diff -u llvm-poolalloc/runtime/PtrCompAllocator/Makefile:1.1 llvm-poolalloc/runtime/PtrCompAllocator/Makefile:1.2
--- llvm-poolalloc/runtime/PtrCompAllocator/Makefile:1.1 Tue Feb 22 13:35:07 2005
+++ llvm-poolalloc/runtime/PtrCompAllocator/Makefile Tue Mar 1 16:42:05 2005
@@ -1,5 +1,4 @@
LEVEL = ../..
-BYTECODE_LIBRARY=1
SHARED_LIBRARY=1
LIBRARYNAME=ptrcomp_rt
@@ -7,5 +6,3 @@
include $(LEVEL)/Makefile.common
-# Always build optimized and debug versions
-all:: $(LIBNAME_OBJO) $(LIBNAME_OBJG)
Index: llvm-poolalloc/runtime/PtrCompAllocator/PtrCompAllocator.h
diff -u llvm-poolalloc/runtime/PtrCompAllocator/PtrCompAllocator.h:1.2 llvm-poolalloc/runtime/PtrCompAllocator/PtrCompAllocator.h:1.3
--- llvm-poolalloc/runtime/PtrCompAllocator/PtrCompAllocator.h:1.2 Tue Feb 22 14:11:26 2005
+++ llvm-poolalloc/runtime/PtrCompAllocator/PtrCompAllocator.h Tue Mar 1 16:42:05 2005
@@ -16,8 +16,12 @@
#define PTRCOMP_ALLOCATOR_H
struct PoolTy {
- char *PoolBase; // The actual pool.
- unsigned long *BitVector;// Bitvector of bits. This stores two bits per node.
+ // PoolBase - The actual pool. Note that this MUST stay as the first element
+ // of this structure.
+ char *PoolBase;
+
+ // BitVector - Bitvector of bits. This stores two bits per node.
+ unsigned long *BitVector;
// OrigSize - The size of the nodes in a non-compressed pool.
unsigned OrigSize;
@@ -35,7 +39,7 @@
unsigned long NumUsed;
- // These fields are only used in debug mode.
+ // These fields are only used in debug mode to build stats, keep at end.
unsigned BytesAllocated, NumObjects;
};
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