[llvm-commits] CVS: llvm/lib/Bytecode/Writer/SlotCalculator.h SlotCalculator.cpp
Reid Spencer
reid at x10sys.com
Thu Aug 26 15:32:10 PDT 2004
Changes in directory llvm/lib/Bytecode/Writer:
SlotCalculator.h updated: 1.20 -> 1.21
SlotCalculator.cpp updated: 1.61 -> 1.62
---
Log message:
Add the CompactionTableIsEmpty function so that we can determine if a
CompactionTable really needs to be emitted. This is not a straight forward
computation, hence the need for a member function here.
---
Diffs of the changes: (+29 -0)
Index: llvm/lib/Bytecode/Writer/SlotCalculator.h
diff -u llvm/lib/Bytecode/Writer/SlotCalculator.h:1.20 llvm/lib/Bytecode/Writer/SlotCalculator.h:1.21
--- llvm/lib/Bytecode/Writer/SlotCalculator.h:1.20 Sun Jul 4 06:42:49 2004
+++ llvm/lib/Bytecode/Writer/SlotCalculator.h Thu Aug 26 17:32:00 2004
@@ -138,6 +138,9 @@
const TypeList& getCompactionTypes() const { return CompactionTypes; }
+ /// @brief Determine if the compaction table (not types) is empty
+ bool CompactionTableIsEmpty() const;
+
private:
// getOrCreateSlot - Values can be crammed into here at will... if
// they haven't been inserted already, they get inserted, otherwise
Index: llvm/lib/Bytecode/Writer/SlotCalculator.cpp
diff -u llvm/lib/Bytecode/Writer/SlotCalculator.cpp:1.61 llvm/lib/Bytecode/Writer/SlotCalculator.cpp:1.62
--- llvm/lib/Bytecode/Writer/SlotCalculator.cpp:1.61 Thu Jul 29 07:17:34 2004
+++ llvm/lib/Bytecode/Writer/SlotCalculator.cpp Thu Aug 26 17:32:00 2004
@@ -622,6 +622,32 @@
}
}
+/// Determine if the compaction table is actually empty. Because the
+/// compaction table always includes the primitive type planes, we
+/// can't just check getCompactionTable().size() because it will never
+/// be zero. Furthermore, the ModuleLevel factors into whether a given
+/// plane is empty or not. This function does the necessary computation
+/// to determine if its actually empty.
+bool SlotCalculator::CompactionTableIsEmpty() const {
+ // Check a degenerate case, just in case.
+ if (CompactionTable.size() == 0) return true;
+
+ // Check each plane
+ for (unsigned i = 0, e = CompactionTable.size(); i < e; ++i) {
+ // If the plane is not empty
+ if (!CompactionTable[i].empty()) {
+ // If the module level is non-zero then at least the
+ // first element of the plane is valid and therefore not empty.
+ unsigned End = getModuleLevel(i);
+ if (End != 0)
+ return false;
+ }
+ }
+ // All the compaction table planes are empty so the table is
+ // considered empty too.
+ return true;
+}
+
int SlotCalculator::getSlot(const Value *V) const {
// If there is a CompactionTable active...
if (!CompactionNodeMap.empty()) {
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