[llvm-commits] CVS: llvm/lib/Support/SlotTable.cpp
LLVM
llvm at cs.uiuc.edu
Tue May 25 13:48:02 PDT 2004
Changes in directory llvm/lib/Support:
SlotTable.cpp added (r1.1)
---
Log message:
Adding the initial implementation of the SlotTable class. This class is
the Abstract Data Type that holds slot number values and associates them
with Type* and Value*. The SlotTable is simply the holder of the slot
numbers and provides a controlled interface for building the table. It does
not enforce any particular idiom or functionality for manipulating the slot
numbers.
This is part of bug_122. The SlotCalculator and SlotMachine classes will
follow.
---
Diffs of the changes: (+115 -0)
Index: llvm/lib/Support/SlotTable.cpp
diff -c /dev/null llvm/lib/Support/SlotTable.cpp:1.1
*** /dev/null Tue May 25 13:45:01 2004
--- llvm/lib/Support/SlotTable.cpp Tue May 25 13:44:51 2004
***************
*** 0 ****
--- 1,115 ----
+ //===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
+ //
+ // The LLVM Compiler Infrastructure
+ //
+ // This file was developed by the LLVM research group and is distributed under
+ // the University of Illinois Open Source License. See LICENSE.TXT for details.
+ //
+ //===----------------------------------------------------------------------===//
+ //
+ // This file implements a utility class for keeping track of slot numbers for
+ // bytecode and assembly writing.
+ //
+ //===----------------------------------------------------------------------===//
+
+ #include "llvm/Internal/SlotTable.h"
+ #include "llvm/Type.h"
+ #include "llvm/Value.h"
+ #include "llvm/GlobalValue.h"
+ #include "llvm/Constants.h"
+
+ using namespace llvm;
+
+ //===----------------------------------------------------------------------===//
+ // SlotTable Implementation
+ //===----------------------------------------------------------------------===//
+
+ SlotTable::SlotTable( bool dont_insert_primitives ) {
+ if ( ! dont_insert_primitives )
+ this->insertPrimitives();
+ }
+
+ // empty - determine if the slot table is completely empty.
+ bool SlotTable::empty() const {
+ return vTable.empty() && vMap.empty() && tPlane.empty() && tMap.empty();
+ }
+
+ // getSlot - get the slot number associated with value Val
+ SlotTable::SlotNum SlotTable::getSlot(const Value* Val) const {
+ ValueMap::const_iterator I = vMap.find( Val );
+ if ( I != vMap.end() )
+ return I->second;
+
+ // Do not number ConstantPointerRef's at all. They are an abomination.
+ if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(Val))
+ return this->getSlot(CPR->getValue());
+
+ return BAD_SLOT;
+ }
+
+ // getSlot - get the slot number associated with type Typ
+ SlotTable::SlotNum SlotTable::getSlot(const Type* Typ) const {
+ TypeMap::const_iterator I = tMap.find( Typ );
+ if ( I != tMap.end() )
+ return I->second;
+
+ return BAD_SLOT;
+ }
+
+ // clear - completely clear the slot table of all entries
+ void SlotTable::clear() {
+ vTable.clear();
+ vMap.clear();
+ tPlane.clear();
+ tMap.clear();
+ }
+
+ // resize - make sure there's enough room for specific number of planes
+ void SlotTable::resize( size_t new_size ) {
+ vTable.resize( new_size );
+ }
+
+ // insert - insert a Value into a specific plane
+ SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) {
+ if ( vTable.size() <= plane ) // Make sure we have the type plane allocated
+ vTable.resize(plane+1, ValuePlane());
+
+ // Insert node into table and map
+ SlotNum DestSlot = vMap[Val] = vTable[plane].size();
+ vTable[plane].push_back(Val);
+ return DestSlot;
+ }
+
+ // insert - insert a type into a specific plane
+ SlotTable::SlotNum SlotTable::insert( const Type* Typ ) {
+ // Insert node into table and map
+ SlotNum DestSlot = tMap[Typ] = tPlane.size();
+ tPlane.push_back(Typ);
+ return DestSlot;
+ }
+
+ // remove - remove a value from the slot table
+ SlotTable::SlotNum SlotTable::remove( const Value* Val, PlaneNum plane ) {
+ // FIXME: not implemented - not sure we need it
+ return BAD_SLOT;
+ }
+
+ // remove - remove a type from the slot table
+ SlotTable::SlotNum SlotTable::remove( const Type* Typ ) {
+ // FIXME: not implemented - not sure we need it
+ return BAD_SLOT;
+ }
+
+ // insertPrimitives - insert the primitive types for initialization
+ // Make sure that all of the primitive types are in the table
+ // and that their Primitive ID is equal to their slot #
+ void SlotTable::insertPrimitives() {
+ for (PlaneNum plane = 0; plane < Type::FirstDerivedTyID; ++plane) {
+ const Type* Ty = Type::getPrimitiveType((Type::PrimitiveID) plane);
+ assert(Ty && "Couldn't get primitive type id");
+ SlotNum slot = this->insert(Ty);
+ assert(slot == plane && "Type slot didn't match plane number");
+ }
+ }
+
+ // vim: sw=2
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