[llvm-commits] CVS: llvm/lib/Analysis/DataStructure/DataStructure.cpp
Vikram Adve
vadve at cs.uiuc.edu
Thu Dec 5 11:18:01 PST 2002
Changes in directory llvm/lib/Analysis/DataStructure:
DataStructure.cpp updated: 1.70 -> 1.71
---
Log message:
Cute bug fix: when moving links from N to this, some links could have
been missed if node *this got merged away due to recursive merging!
Also, links were not moved correctly if a node is collapsed.
---
Diffs of the changes:
Index: llvm/lib/Analysis/DataStructure/DataStructure.cpp
diff -u llvm/lib/Analysis/DataStructure/DataStructure.cpp:1.70 llvm/lib/Analysis/DataStructure/DataStructure.cpp:1.71
--- llvm/lib/Analysis/DataStructure/DataStructure.cpp:1.70 Wed Nov 27 11:41:13 2002
+++ llvm/lib/Analysis/DataStructure/DataStructure.cpp Thu Dec 5 11:17:26 2002
@@ -470,37 +470,46 @@
}
assert((NodeType & DSNode::DEAD) == 0);
- // Make all of the outgoing links of N now be outgoing links of this. This
- // can cause recursive merging!
+ // Make all of the outgoing links of N now be outgoing links of
+ // this. This can cause recursive merging! Note that such merging may
+ // cause the current node to be merged into some other node, and so go away.
+ // To make sure we can find the resulting node, we use a level of
+ // indirection through DSNodeHandle Temp. This handle will always
+ // point to the node that resulting from any potential merge.
//
+ DSNodeHandle Temp = this;
for (unsigned i = 0; i < NSize; i += DS::PointerSize) {
DSNodeHandle &Link = N->getLink(i);
if (Link.getNode()) {
- addEdgeTo((i+NOffset) % getSize(), Link);
+ DSNode *TempNode = Temp.getNode(); // get current version of "this" node
- // It's possible that after adding the new edge that some recursive
- // merging just occured, causing THIS node to get merged into oblivion.
- // If that happens, we must not try to merge any more edges into it!
- //
- if (Size == 0)
- return; // Node is now dead
- if (Size == 1)
- break; // Node got collapsed
+ // Compute the offset into the current node at which to
+ // merge this link. In the common case, this is a linear
+ // relation to the offset in the original node (with
+ // wrapping), but if the current node gets collapsed due to
+ // recursive merging, we must make sure to merge in all remaining
+ // links at offset zero.
+ unsigned MergeOffset = 0;
+ if (TempNode->Size != 1)
+ MergeOffset = (i+NOffset) % TempNode->getSize();
+ TempNode->addEdgeTo(MergeOffset, Link);
}
}
+ DSNode *TempNode = Temp.getNode();
+
// Now that there are no outgoing edges, all of the Links are dead.
N->Links.clear();
N->Size = 0;
N->Ty = Type::VoidTy;
// Merge the node types
- NodeType |= N->NodeType;
+ TempNode->NodeType |= N->NodeType;
N->NodeType = DEAD; // N is now a dead node.
// Merge the globals list...
if (!N->Globals.empty()) {
- MergeSortedVectors(Globals, N->Globals);
+ MergeSortedVectors(TempNode->Globals, N->Globals);
// Delete the globals from the old node...
N->Globals.clear();
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