[LLVMbugs] [Bug 14246] New: Apple llvm compiler (4.1) : very VERY slow linking time, eating up a lot of memory
bugzilla-daemon at llvm.org
bugzilla-daemon at llvm.org
Fri Nov 2 12:10:19 PDT 2012
http://llvm.org/bugs/show_bug.cgi?id=14246
Bug #: 14246
Summary: Apple llvm compiler (4.1) : very VERY slow linking
time, eating up a lot of memory
Product: clang
Version: unspecified
Platform: PC
OS/Version: MacOS X
Status: NEW
Severity: normal
Priority: P
Component: LLVM Codegen
AssignedTo: unassignedclangbugs at nondot.org
ReportedBy: olivier at myvr-software.com
CC: llvmbugs at cs.uiuc.edu
Classification: Unclassified
Hello,
First time filling a bug here, and I'm not sure if it is the right place. So if
it a mistake, I'm really sorry.
I'm working on a SDK for displaying maps on mobile devices. The library is made
in C++ using boost and (not so much) templates.
Everything is going fine on Android and Windows, which are not using clang, but
when I have a big issue with iOS compilation using apple llvm 4.1 ( latest
version of XCode ). The library compile fine by itself, but when I use the
actual library with an application, in release build, the linking take a lot of
times ( more than 20 minutes, when it does not fails or need to reboot the
computer because of memory ) and eat a lot ( more than 5 gigs ) of memory.
LTO on/off does not seems to change anything.
Everything is going fine if I use llvm-gcc4.2, but apple is going to deprecate
it in the next-next relase, so I need to find a solution.
If needed I can provide a binary (.a) version of the library and a sample
project, if it is not public.
The library is quite big ( 150 megs ) but should compress OK.
Thanks for your support,
Olivier Chatry.
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