[llvm-branch-commits] [llvm-branch] r104643 - /llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
Dale Johannesen
dalej at apple.com
Tue May 25 14:50:19 PDT 2010
Author: johannes
Date: Tue May 25 16:50:19 2010
New Revision: 104643
URL: http://llvm.org/viewvc/llvm-project?rev=104643&view=rev
Log:
Removing test to match mainline.
Removed:
llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
Removed: llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll?rev=104642&view=auto
==============================================================================
--- llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll (original)
+++ llvm/branches/Apple/Morbo/test/CodeGen/X86/2010-05-25-FP_TO_INT-crash.ll (removed)
@@ -1,2718 +0,0 @@
-; RUN: llc -O0 -march=x86 -mattr=+sse3 %s
-; Formerly crashed - PR 7191 / 8023512
-; ModuleID = '<stdin>'
-target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32"
-target triple = "i386-apple-darwin11.0"
-
-%0 = type { i16, i16, i32 }
-%1 = type { i32, i32, i16, i16, i16, i16 }
-%2 = type { i16, i16, %struct.GLTColor4, %struct.GLTColor4 }
-%3 = type { void (i8*, i8*, i32, i8*)*, i32 (i8*, ...)*, i8* (%struct.GLDContextRec*, %struct.GLDFramebufferRec*, i8, i32, i32)* }
-%struct.GLDActiveTextureTargets = type { i64, i64, i64, i64, i64, i64 }
-%struct.GLDAlphaTest = type { float, i16, i8, i8 }
-%struct.GLDArrayRange = type { i8, i8, i8, i8 }
-%struct.GLDBlendMode = type { i16, i16, i16, i16, %struct.GLTColor4, i16, i16, i8, i8, i8, i8 }
-%struct.GLDBufferData = type { i8*, i32, i32, i16, i16, i8, i8, i8, i8 }
-%struct.GLDBufferRec = type { %struct.GLDBufferData*, %struct.GLDPluginBufferData* }
-%struct.GLDBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %struct.GLTFixedColor4, %struct.GLTFixedColor4, i8, i8, i8, i8, [0 x i32], %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer], %union.GLSBuffer }
-%struct.GLDClearColor = type { double, %struct.GLTColor4, %struct.GLTColor4, float, i32 }
-%struct.GLDClipPlane = type { i32, [6 x %struct.GLTColor4] }
-%struct.GLDColorBuffer = type { i16, i8, i8, [8 x i16], i8, i8, i8, i8 }
-%struct.GLDColorMatrix = type { [16 x float]*, %struct.GLDImagingColorScale }
-%struct.GLDConfig = type { i32, float, %struct.GLTDimensions, %struct.GLTDimensions, i8, i8, i8, i8, i8, i8, i16, i32, i32, i32, %struct.GLDPixelFormatInfo, %struct.GLDPointLineLimits, %struct.GLDPointLineLimits, %struct.GLDRenderFeatures, i32, i32, i32, i32, i32, i32, i32, i32, %struct.GLDMultisamplePositions, %struct.GLDTextureLimits, [3 x %struct.GLDPipelineProgramLimits], %struct.GLDFragmentProgramLimits, %struct.GLDVertexProgramLimits, %struct.GLDGeometryShaderLimits, %struct.GLDGeometryShaderLimits, %struct.GLDTransformFeedbackLimits, i16, i8, i8, %struct.GLDVertexDescriptor*, %struct.GLDVertexDescriptor*, [4 x i32], [8 x i32], %struct.GLDMultisamplePositions* }
-%struct.GLDContextRec = type { float, float, float, float, float, float, float, float, %struct.GLTColor4, %struct.GLTColor4, %struct.GLVMFPContext, [16 x [2 x %union.PPStreamToken]], %struct.GLGProcessor, %struct._GLVMConstants*, void (%struct.GLDContextRec*, i32, i32, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, i32)*, %struct._GLVMFunction*, %union.PPStreamToken*, void (%struct.GLDContextRec*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, %struct.GLDVertex*)*, %struct._GLVMFunction*, %struct._GLVMFunction*, %struct._GLVMFunction*, [4 x i32], [3 x i32], [3 x i32], %union.PPStreamToken, %struct.GLDConfig*, %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, %struct.GLDBufferstate, %struct.GLDReadBufferstate, %struct.GLDLayeredBufferstate, [64 x %struct.GLTColor4*], %struct.GLDSharedRec*, %struct.GLDState*, %struct.GLDPluginState*, %stru
ct.GLDVertex*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLVMFragmentAttribRec*, %struct.GLDProgramRec*, %struct.GLDPipelineProgramRec*, %struct.GLVMTextures, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLDQueryRec*, %struct.GLTDimensions, i64 ()*, %struct.GLDFallback, %3, %union.GLSDrawable, i32, float, float, %struct.GLDRect, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDFormat, %struct.GLDStippleData, i32, i32, i32, i32, i16, i8, i8, i8, i8, [2 x i8], [0 x i32] }
-%struct.GLDConvolution = type { %struct.GLTColor4, %struct.GLDImagingColorScale, i16, i16, [0 x i32], float*, i32, i32 }
-%struct.GLDCurrent = type { [8 x %struct.GLTColor4], [16 x %struct.GLTColor4], %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, [4 x float], float, float, float, i8, i8, i8, i8, i32, i32, i32, i32 }
-%struct.GLDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double }
-%struct.GLDDitherMode = type { i8, i8, i8, i8 }
-%struct.GLDDrawableOffscreen = type { i32, i32, i32, [0 x i32], i8* }
-%struct.GLDDrawableWindow = type { i32, i32, i32 }
-%struct.GLDFallback = type { float*, %struct.GLDRenderDispatch*, %struct.GLDConfig*, i8*, i8*, i32, i32 }
-%struct.GLDFixedFunction = type { %union.PPStreamToken* }
-%struct.GLDFogMode = type { %struct.GLTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 }
-%struct.GLDFormat = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8, i32, i32, i32 }
-%struct.GLDFragmentProgramLimits = type { i32, i32, i32, i16, i16, i32, i16, i16, i16, i16 }
-%struct.GLDFramebufferAttachment = type { i16, i16, i32, i32, i32 }
-%struct.GLDFramebufferData = type { [10 x %struct.GLDFramebufferAttachment], [8 x i16], i16, i16, i16, i8, i8, i32, i32, i32 }
-%struct.GLDFramebufferRec = type { %struct.GLDFramebufferData*, %struct.GLDPluginFramebufferData*, [10 x %struct.GLDFormat], i8, i8, i16, [0 x i32] }
-%struct.GLDGeometryShaderLimits = type { i32, i32, i32, i32, i32, i16, i16 }
-%struct.GLDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 }
-%struct.GLDHistogram = type { %struct.GLTFixedColor4*, i32, i16, i8, i8 }
-%struct.GLDImagingColorScale = type { %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions, %struct.GLDMultisamplePositions }
-%struct.GLDImagingSubset = type { %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDConvolution, %struct.GLDColorMatrix, %struct.GLDMinmax, %struct.GLDHistogram, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, %struct.GLDImagingColorScale, i32, [0 x i32] }
-%struct.GLDLayeredBufferstate = type { %union.GLSBuffer, %union.GLSBuffer, [8 x %union.GLSBuffer] }
-%struct.GLDLight = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, float, float, float, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, %struct.GLDPointLineLimits, float, float, float, float, float }
-%struct.GLDLightModel = type { %struct.GLTColor4, [8 x %struct.GLDLight], [2 x %struct.GLDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
-%struct.GLDLightProduct = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4 }
-%struct.GLDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 }
-%struct.GLDLogicOp = type { i16, i8, i8 }
-%struct.GLDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLDMaterial = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, float, float, float, float, [8 x %struct.GLDLightProduct], %struct.GLTColor4, [8 x i32] }
-%struct.GLDMinmax = type { %struct.GLDMinmaxTable*, i16, i8, i8, [0 x i32] }
-%struct.GLDMinmaxTable = type { %struct.GLTColor4, %struct.GLTColor4 }
-%struct.GLDMipmaplevel = type { [4 x i32], [4 x i32], [4 x float], [4 x i32], i32, i32, float*, i8*, i16, i16, i16, i16, [2 x float] }
-%struct.GLDMultisample = type { float, [1 x i32], [0 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLDMultisamplePositions = type { float, float }
-%struct.GLDPipelineProgramData = type { i16, i8, i8, i32, %union.PPStreamToken*, i64, %struct.GLTColor4*, i32, [0 x i32] }
-%struct.GLDPipelineProgramLimits = type { i32, i16, i16, i32, i16, i16, i32, i32 }
-%struct.GLDPipelineProgramRec = type { %struct.GLDPipelineProgramData*, %union.PPStreamToken*, %struct.GLDContextRec*, %struct.GLVMProgramData*, i32, i32 }
-%struct.GLDPipelineProgramState = type { i8, i8, i8, i8, [0 x i32], %struct.GLTColor4* }
-%struct.GLDPixelFormatInfo = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 }
-%struct.GLDPixelMode = type { float, float, %struct.GLDPixelStore, %struct.GLDPixelTransfer, %struct.GLDPixelMap, %struct.GLDImagingSubset, i32, [0 x i32] }
-%struct.GLDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 }
-%struct.GLDPixelStore = type { %struct.GLDPixelPack, %struct.GLDPixelPack }
-%struct.GLDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32 }
-%struct.GLDPluginBufferData = type { i32 }
-%struct.GLDPluginFramebufferData = type { [10 x %struct.GLDTextureRec*], i8, i8, i8, i8 }
-%struct.GLDPluginProgramData = type { [3 x %struct.GLDPipelineProgramRec*], %struct.GLDBufferRec**, i32, [0 x i32] }
-%struct.GLDPluginState = type { [16 x [11 x %struct.GLDTextureRec*]], [3 x %struct.GLDTextureRec*], [3 x %struct.GLDPipelineProgramRec*], [3 x %struct.GLDPipelineProgramRec*], %struct.GLDProgramRec*, %struct.GLDVertexArrayRec*, [16 x %struct.GLDBufferRec*], %struct.GLDFramebufferRec*, %struct.GLDFramebufferRec*, [6 x %struct.GLDQueryRec*], [64 x %struct.GLDBufferRec*] }
-%struct.GLDPluginTextureState = type { %struct.GLDBufferRec*, [6 x i16], i8, i8, i16 }
-%struct.GLDPointLineLimits = type { float, float, float }
-%struct.GLDPointMode = type { float, float, float, float, %struct.GLDPointLineLimits, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 }
-%struct.GLDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLDPolygonOffset = type { float, float }
-%struct.GLDPrimitiveRestart = type { i8, i8, i8, i8, i32 }
-%struct.GLDProgramData = type { i32, i32, i32, i32, %union.PPStreamToken*, i32*, i32, i32, i32, i32, i8, i8, i8, i8, i32, [64 x i32] }
-%struct.GLDProgramLimits = type { i32, i32, i32, i32, i32, i16, i16 }
-%struct.GLDProgramRec = type { %struct.GLDProgramData*, %struct.GLDPluginProgramData*, i32, [0 x i32] }
-%struct.GLDProgramState = type { i8, i8, i8, i8 }
-%struct.GLDQueryRec = type { i64, i64, i64 }
-%struct.GLDQueryState = type { i16, i16 }
-%struct.GLDReadBufferstate = type { %struct.GLTDimensions, %struct.GLTDimensions, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer, %union.GLSBuffer }
-%struct.GLDRect = type { i32, i32, i32, i32, i32, i32 }
-%struct.GLDRenderDispatch = type { void (%struct.GLDContextRec*, i32, float)*, void (%struct.GLDContextRec*, i32)*, i32 (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i8*, i32, %struct.GLDBufferRec*)*, void (%struct.GLDContextRec*, %struct.GLDMultisamplePositions*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContext
Rec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex*, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, void (%struct.GLDContextRec*, %struct.GLDVertex**, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32*)*, void (%struct.GLDContextRec*, i32, i32, i32)*, i8* (%struct.GLDContextRec*, i32, i32, i32, i32, i32)*, void (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, void (%struct.GLDContextRec*)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i8*, %struct.GLTColor4*, i32)*, i32 (%struct.GLDContextRec*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)* }
-%struct.GLDRenderFeatures = type { i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLDScissorTest = type { %struct.GLTFixedColor4, i8, i8, i8, i8 }
-%struct.GLDSeamlessCubemap = type { i8, i8, i16 }
-%struct.GLDSharedData = type {}
-%struct.GLDSharedRec = type { %struct.pthread_mutex_t, %struct.GLDSharedData*, %struct.GLGProcessor, i32, i16, i16, i8, i8, i8, i8, [0 x i32] }
-%struct.GLDState = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.GLTColor4], [128 x %struct.GLTColor4], %struct.GLDCurrent, %struct.GLDViewport, %struct.GLDTransform, %struct.GLDLightModel, %struct.GLDActiveTextureTargets, %struct.GLDAlphaTest, %struct.GLDBlendMode, %struct.GLDClearColor, %struct.GLDColorBuffer, %struct.GLDDepthTest, %struct.GLDArrayRange, %struct.GLDFogMode, %struct.GLDHintMode, %struct.GLDLineMode, %struct.GLDLogicOp, %struct.GLDMaskMode, %struct.GLDPixelMode, %struct.GLDPointMode, %struct.GLDPolygonMode, %struct.GLDScissorTest, i32, %struct.GLDStencilTest, [8 x %struct.GLDTextureMode], [16 x %struct.GLDTextureImageMode], [8 x %struct.GLDTextureCoordGen], %struct.GLDClipPlane, %struct.GLDMultisample, %struct.GLDArrayRange, %struct.GLDArrayRange, [3 x %struct.GLDPipelineProgramState], %struct.GLDArrayRange, %struct.GLDTransformFeedback, %struct.GLDUniformBuffer, i32*, %struct.GLDFixedFunction, i32, %struct.GLDQueryState, %struct.GLDSeamlessCubemap, %
struct.GLDPrimitiveRestart, [2 x i32] }>
-%struct.GLDStencilTest = type { [3 x %1], i32, [4 x i8] }
-%struct.GLDStippleData = type { i32, i16, i16, [32 x [32 x i8]] }
-%struct.GLDTextureCoordGen = type { %2, %2, %2, %2, i8, i8, i8, i8 }
-%struct.GLDTextureGeomState = type { i16, i16, i16, i16, i16, i8, i8, i8, i8, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i16, [6 x i16], [6 x i16] }
-%struct.GLDTextureImageMode = type { float }
-%struct.GLDTextureLevel = type { i32, i32, i16, i16, i16, i8, i8, i16, i16, i16, i16, i8* }
-%struct.GLDTextureLimits = type { float, float, i16, i16, i16, i16, i16, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i32, i32 }
-%struct.GLDTextureMode = type { %struct.GLTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float }
-%struct.GLDTextureParamState = type { i16, i16, i16, i16, i16, i16, %struct.GLTColor4, float, float, float, float, i16, i16, i16, i16, float, i16, i16, i32, i8* }
-%struct.GLDTextureRec = type { [4 x float], %struct.GLDTextureState*, %struct.GLDPluginTextureState*, %struct.GLDMipmaplevel*, %struct.GLDMipmaplevel*, float, float, float, float, i8, i8, i8, i8, i16, i16, i16, i16, i32, float, [0 x i32], [2 x %union.PPStreamToken] }
-%struct.GLDTextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.GLISWRSurface*, %struct.GLDTextureParamState, %struct.GLDTextureGeomState, i16, i16, i8*, %struct.GLDTextureLevel, [1 x [15 x %struct.GLDTextureLevel]] }
-%struct.GLDTransform = type <{ [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, float, i8, i8, i8, i8, i32, i32, i32, i16, i16, i8, i8, i8, i8, i32 }>
-%struct.GLDTransformFeedback = type { i8, i8, i16, [0 x i32], [16 x i32], [16 x i32] }
-%struct.GLDTransformFeedbackLimits = type { i32, i32, i32, i32, i32 }
-%struct.GLDUniformBuffer = type { [64 x %struct.GLTDimensions] }
-%struct.GLDVertex = type { %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLTColor4, %struct.GLDPointLineLimits, float, %struct.GLTColor4, float, i8, i8, i8, i8, float, float, i32, i32, i32, [4 x i8], [4 x float], [2 x %struct.GLDMaterial*], [2 x i32], [16 x %struct.GLTColor4] }
-%struct.GLDVertexArrayRec = type opaque
-%struct.GLDVertexBlend = type { i8, i8, i8, i8 }
-%struct.GLDVertexDescriptor = type { i8, i8, i8, i8, [0 x i32] }
-%struct.GLDVertexProgramLimits = type { i16, i16, i32, i32, i16, i16 }
-%struct.GLDViewport = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float }
-%struct.GLGColorTable = type { i32, i32, i32, i8* }
-%struct.GLGOperation = type { i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, %struct.GLGColorTable, %struct.GLGColorTable, %struct.GLGColorTable }
-%struct.GLGProcessor = type { void (%struct.GLDPixelMode*, %struct.GLGOperation*, %struct._GLGProcessorData*, %union._GLGFunctionKey*)*, %struct._GLVMFunction*, %union._GLGFunctionKey*, %struct._GLGProcessorData* }
-%struct.GLISWRSurface = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, i8*, i8*, [4 x i8*], i32 }
-%struct.GLSGenericRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
-%struct.GLSOffScreenRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableOffscreen }
-%struct.GLSSWRSurfaceRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLISWRSurface*, i32, i32 }
-%struct.GLSWindowRec = type { %struct.GLTDimensions, %struct.GLTDimensions, i32, i32, %union.GLSDrawable, i8*, i8*, i8*, i8*, i8*, [4 x i8*], i32, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8, %struct.GLDDrawableWindow, i32, i32, [0 x i32], i8*, i8* }
-%struct.GLTColor3 = type { float, float, float }
-%struct.GLTColor4 = type { float, float, float, float }
-%struct.GLTCoord2 = type { float, float }
-%struct.GLTCoord3 = type { float, float, float }
-%struct.GLTCoord4 = type { float, float, float, float }
-%struct.GLTDimensions = type { i32, i32 }
-%struct.GLTFixedColor4 = type { i32, i32, i32, i32 }
-%struct.GLTPlane = type { float, float, float, float }
-%struct.GLTRectangle = type { i32, i32, i32, i32 }
-%struct.GLTTexCoord4 = type { float, float, float, float }
-%struct.GLVMFPContext = type { float, i32, i32, i32, i32, [3 x i32] }
-%struct.GLVMFragmentAttribRec = type opaque
-%struct.GLVMProgramData = type { %struct._GLVMFunction*, %struct.GLVMProgramData*, %struct.GLVMProgramData*, [42 x i32], [64 x i32], i32, i32, i32, [0 x i32] }
-%struct.GLVMTextures = type { [16 x %struct.GLDTextureRec*] }
-%struct._GLGProcessorData = type opaque
-%struct._GLVMConstants = type opaque
-%struct._GLVMFunction = type opaque
-%struct.anon = type { float, float, float, float }
-%struct.mach_timebase_info_data_t = type { i32, i32 }
-%struct.pthread_mutex_t = type { i32, [40 x i8] }
-%union.GLSBuffer = type { i8* }
-%union.GLSDrawable = type { %struct.GLSWindowRec* }
-%union.PPStreamToken = type { %0 }
-%union._GLGFunctionKey = type opaque
-%union.anon = type { %struct.GLTDimensions }
-
-declare i16 @_OSSwapInt16(i16 zeroext %_data) nounwind inlinehint ssp
-
-declare i32 @_OSSwapInt32(i32 %_data) nounwind inlinehint ssp
-
-declare i32 @llvm.bswap.i32(i32) nounwind readnone
-
-define void @gldAccumReturn(%struct.GLDContextRec* %ctx, %struct.GLDState* %state, float %value) nounwind ssp {
-entry:
- %ctx_addr = alloca %struct.GLDContextRec* ; <%struct.GLDContextRec**> [#uses=99]
- %state_addr = alloca %struct.GLDState* ; <%struct.GLDState**> [#uses=21]
- %value_addr = alloca float ; <float*> [#uses=33]
- %iftmp.210 = alloca float ; <float*> [#uses=3]
- %iftmp.209 = alloca float ; <float*> [#uses=3]
- %iftmp.208 = alloca float ; <float*> [#uses=3]
- %iftmp.207 = alloca float ; <float*> [#uses=3]
- %iftmp.206 = alloca float ; <float*> [#uses=3]
- %iftmp.205 = alloca float ; <float*> [#uses=3]
- %iftmp.204 = alloca float ; <float*> [#uses=3]
- %iftmp.203 = alloca float ; <float*> [#uses=3]
- %iftmp.202 = alloca float ; <float*> [#uses=3]
- %iftmp.201 = alloca float ; <float*> [#uses=3]
- %iftmp.200 = alloca float ; <float*> [#uses=3]
- %iftmp.199 = alloca float ; <float*> [#uses=3]
- %iftmp.198 = alloca float ; <float*> [#uses=3]
- %iftmp.197 = alloca float ; <float*> [#uses=3]
- %iftmp.196 = alloca float ; <float*> [#uses=3]
- %iftmp.195 = alloca float ; <float*> [#uses=3]
- %iftmp.192 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.190 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.189 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.188 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.187 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.186 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.185 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.184 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.183 = alloca i32 ; <i32*> [#uses=3]
- %iftmp.182 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.181 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.180 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.179 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.178 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.177 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.176 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.175 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.174 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.173 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.172 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.171 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.170 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.169 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.168 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.167 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.164 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.163 = alloca float ; <float*> [#uses=3]
- %iftmp.162 = alloca float ; <float*> [#uses=3]
- %iftmp.161 = alloca float ; <float*> [#uses=3]
- %iftmp.160 = alloca float ; <float*> [#uses=3]
- %iftmp.159 = alloca float ; <float*> [#uses=3]
- %iftmp.158 = alloca float ; <float*> [#uses=3]
- %iftmp.157 = alloca float ; <float*> [#uses=3]
- %iftmp.156 = alloca float ; <float*> [#uses=3]
- %iftmp.155 = alloca float ; <float*> [#uses=3]
- %iftmp.154 = alloca float ; <float*> [#uses=3]
- %iftmp.153 = alloca float ; <float*> [#uses=3]
- %iftmp.152 = alloca float ; <float*> [#uses=3]
- %iftmp.151 = alloca float ; <float*> [#uses=3]
- %iftmp.150 = alloca float ; <float*> [#uses=3]
- %iftmp.149 = alloca float ; <float*> [#uses=3]
- %iftmp.148 = alloca float ; <float*> [#uses=3]
- %iftmp.145 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.144 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.141 = alloca i8 ; <i8*> [#uses=3]
- %iftmp.140 = alloca i32 ; <i32*> [#uses=3]
- %accum = alloca double* ; <double**> [#uses=56]
- %accum_end = alloca double* ; <double**> [#uses=9]
- %y = alloca i32 ; <i32*> [#uses=12]
- %yl = alloca i32 ; <i32*> [#uses=4]
- %cw4 = alloca i32 ; <i32*> [#uses=4]
- %cx = alloca i32 ; <i32*> [#uses=2]
- %cy = alloca i32 ; <i32*> [#uses=7]
- %ch = alloca i32 ; <i32*> [#uses=3]
- %cw = alloca i32 ; <i32*> [#uses=3]
- %offset = alloca i32 ; <i32*> [#uses=19]
- %y_inc = alloca i32 ; <i32*> [#uses=6]
- %swap = alloca i8 ; <i8*> [#uses=6]
- %draw_buffer = alloca i32 ; <i32*> [#uses=21]
- %all_bits_mask = alloca i32 ; <i32*> [#uses=9]
- %color_mask_enabled = alloca i8 ; <i8*> [#uses=4]
- %color_ptr = alloca i16* ; <i16**> [#uses=8]
- %thirtyOne = alloca float ; <float*> [#uses=23]
- %start_offset = alloca i32 ; <i32*> [#uses=2]
- %cur_draw_buffer_mask_bit = alloca i32 ; <i32*> [#uses=5]
- %r = alloca float ; <float*> [#uses=12]
- %g = alloca float ; <float*> [#uses=12]
- %b = alloca float ; <float*> [#uses=12]
- %a = alloca float ; <float*> [#uses=12]
- %pixl = alloca i16 ; <i16*> [#uses=24]
- %color_ptr111 = alloca i8* ; <i8**> [#uses=14]
- %twoFiftyFive = alloca float ; <float*> [#uses=17]
- %start_offset112 = alloca i32 ; <i32*> [#uses=2]
- %cur_draw_buffer_mask_bit115 = alloca i32 ; <i32*> [#uses=9]
- %r119 = alloca float ; <float*> [#uses=7]
- %g120 = alloca float ; <float*> [#uses=7]
- %b121 = alloca float ; <float*> [#uses=7]
- %a122 = alloca float ; <float*> [#uses=7]
- %r193 = alloca i32 ; <i32*> [#uses=2]
- %g194 = alloca i32 ; <i32*> [#uses=2]
- %b195 = alloca i32 ; <i32*> [#uses=2]
- %a196 = alloca i32 ; <i32*> [#uses=2]
- %color = alloca i32 ; <i32*> [#uses=4]
- %color_ptr235 = alloca float* ; <float**> [#uses=13]
- %start_offset236 = alloca i32 ; <i32*> [#uses=2]
- %cur_draw_buffer_mask_bit239 = alloca i32 ; <i32*> [#uses=5]
- %r243 = alloca float ; <float*> [#uses=4]
- %g244 = alloca float ; <float*> [#uses=4]
- %b245 = alloca float ; <float*> [#uses=4]
- %a246 = alloca float ; <float*> [#uses=4]
- %r283 = alloca float ; <float*> [#uses=4]
- %g284 = alloca float ; <float*> [#uses=4]
- %b285 = alloca float ; <float*> [#uses=4]
- %a286 = alloca float ; <float*> [#uses=4]
- %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
- store %struct.GLDContextRec* %ctx, %struct.GLDContextRec** %ctx_addr
- store %struct.GLDState* %state, %struct.GLDState** %state_addr
- store float %value, float* %value_addr
- %0 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1 = getelementptr inbounds %struct.GLDContextRec* %0, i32 0, i32 51 ; <%union.GLSDrawable*> [#uses=1]
- %2 = getelementptr inbounds %union.GLSDrawable* %1, i32 0, i32 0 ; <%struct.GLSWindowRec**> [#uses=1]
- %3 = bitcast %struct.GLSWindowRec** %2 to %struct.GLSGenericRec** ; <%struct.GLSGenericRec**> [#uses=1]
- %4 = load %struct.GLSGenericRec** %3, align 4 ; <%struct.GLSGenericRec*> [#uses=1]
- %5 = getelementptr inbounds %struct.GLSGenericRec* %4, i32 0, i32 16 ; <i8*> [#uses=1]
- %6 = load i8* %5, align 4 ; <i8> [#uses=1]
- store i8 %6, i8* %swap, align 1
- store i32 255, i32* %all_bits_mask, align 4
- %7 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %8 = getelementptr inbounds %struct.GLDState* %7, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %9 = getelementptr inbounds %struct.GLDMaskMode* %8, i32 0, i32 5 ; <i8*> [#uses=1]
- %10 = load i8* %9, align 1 ; <i8> [#uses=1]
- %11 = zext i8 %10 to i32 ; <i32> [#uses=1]
- %12 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %13 = and i32 %11, %12 ; <i32> [#uses=1]
- %14 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %15 = icmp ne i32 %13, %14 ; <i1> [#uses=1]
- %16 = zext i1 %15 to i8 ; <i8> [#uses=1]
- %17 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %18 = getelementptr inbounds %struct.GLDState* %17, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %19 = getelementptr inbounds %struct.GLDMaskMode* %18, i32 0, i32 2 ; <i8*> [#uses=1]
- %20 = load i8* %19, align 16 ; <i8> [#uses=1]
- %21 = zext i8 %20 to i32 ; <i32> [#uses=1]
- %22 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %23 = and i32 %21, %22 ; <i32> [#uses=1]
- %24 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %25 = icmp ne i32 %23, %24 ; <i1> [#uses=1]
- %26 = zext i1 %25 to i8 ; <i8> [#uses=1]
- %toBool = icmp ne i8 %16, 0 ; <i1> [#uses=1]
- %toBool1 = icmp ne i8 %26, 0 ; <i1> [#uses=1]
- %27 = or i1 %toBool, %toBool1 ; <i1> [#uses=1]
- %28 = zext i1 %27 to i8 ; <i8> [#uses=1]
- %29 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %30 = getelementptr inbounds %struct.GLDState* %29, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %31 = getelementptr inbounds %struct.GLDMaskMode* %30, i32 0, i32 4 ; <i8*> [#uses=1]
- %32 = load i8* %31, align 2 ; <i8> [#uses=1]
- %33 = zext i8 %32 to i32 ; <i32> [#uses=1]
- %34 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %35 = and i32 %33, %34 ; <i32> [#uses=1]
- %36 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %37 = icmp ne i32 %35, %36 ; <i1> [#uses=1]
- %38 = zext i1 %37 to i8 ; <i8> [#uses=1]
- %toBool2 = icmp ne i8 %28, 0 ; <i1> [#uses=1]
- %toBool3 = icmp ne i8 %38, 0 ; <i1> [#uses=1]
- %39 = or i1 %toBool2, %toBool3 ; <i1> [#uses=1]
- %40 = zext i1 %39 to i8 ; <i8> [#uses=1]
- %41 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %42 = getelementptr inbounds %struct.GLDState* %41, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %43 = getelementptr inbounds %struct.GLDMaskMode* %42, i32 0, i32 3 ; <i8*> [#uses=1]
- %44 = load i8* %43, align 1 ; <i8> [#uses=1]
- %45 = zext i8 %44 to i32 ; <i32> [#uses=1]
- %46 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %47 = and i32 %45, %46 ; <i32> [#uses=1]
- %48 = load i32* %all_bits_mask, align 4 ; <i32> [#uses=1]
- %49 = icmp ne i32 %47, %48 ; <i1> [#uses=1]
- %50 = zext i1 %49 to i8 ; <i8> [#uses=1]
- %toBool4 = icmp ne i8 %40, 0 ; <i1> [#uses=1]
- %toBool5 = icmp ne i8 %50, 0 ; <i1> [#uses=1]
- %51 = or i1 %toBool4, %toBool5 ; <i1> [#uses=1]
- %52 = zext i1 %51 to i8 ; <i8> [#uses=1]
- store i8 %52, i8* %color_mask_enabled, align 1
- %53 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %54 = getelementptr inbounds %struct.GLDContextRec* %53, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
- %55 = getelementptr inbounds %struct.GLDRect* %54, i32 0, i32 0 ; <i32*> [#uses=1]
- %56 = load i32* %55, align 4 ; <i32> [#uses=1]
- store i32 %56, i32* %cx, align 4
- %57 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %58 = getelementptr inbounds %struct.GLDContextRec* %57, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
- %59 = getelementptr inbounds %struct.GLDRect* %58, i32 0, i32 1 ; <i32*> [#uses=1]
- %60 = load i32* %59, align 4 ; <i32> [#uses=1]
- store i32 %60, i32* %cy, align 4
- %61 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %62 = getelementptr inbounds %struct.GLDContextRec* %61, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
- %63 = getelementptr inbounds %struct.GLDRect* %62, i32 0, i32 4 ; <i32*> [#uses=1]
- %64 = load i32* %63, align 4 ; <i32> [#uses=1]
- store i32 %64, i32* %cw, align 4
- %65 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %66 = getelementptr inbounds %struct.GLDContextRec* %65, i32 0, i32 55 ; <%struct.GLDRect*> [#uses=1]
- %67 = getelementptr inbounds %struct.GLDRect* %66, i32 0, i32 5 ; <i32*> [#uses=1]
- %68 = load i32* %67, align 4 ; <i32> [#uses=1]
- store i32 %68, i32* %ch, align 4
- %69 = load i32* %cw, align 4 ; <i32> [#uses=1]
- %70 = icmp eq i32 %69, 0 ; <i1> [#uses=1]
- br i1 %70, label %bb6, label %bb
-
-bb: ; preds = %entry
- %71 = load i32* %ch, align 4 ; <i32> [#uses=1]
- %72 = icmp eq i32 %71, 0 ; <i1> [#uses=1]
- br i1 %72, label %bb6, label %bb7
-
-bb6: ; preds = %bb, %entry
- br label %bb316
-
-bb7: ; preds = %bb
- %73 = load i32* %cw, align 4 ; <i32> [#uses=1]
- %74 = mul i32 %73, 4 ; <i32> [#uses=1]
- store i32 %74, i32* %cw4, align 4
- %75 = load i32* %cy, align 4 ; <i32> [#uses=1]
- %76 = load i32* %ch, align 4 ; <i32> [#uses=1]
- %77 = add i32 %75, %76 ; <i32> [#uses=1]
- store i32 %77, i32* %yl, align 4
- %78 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %79 = getelementptr inbounds %struct.GLDContextRec* %78, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %80 = getelementptr inbounds %struct.GLDBufferstate* %79, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
- %81 = getelementptr inbounds %struct.GLTDimensions* %80, i32 0, i32 0 ; <i32*> [#uses=1]
- %82 = load i32* %81, align 4 ; <i32> [#uses=1]
- %83 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %84 = getelementptr inbounds %struct.GLDContextRec* %83, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %85 = load %struct.GLDFramebufferRec** %84, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %86 = icmp ne %struct.GLDFramebufferRec* %85, null ; <i1> [#uses=1]
- br i1 %86, label %bb8, label %bb9
-
-bb8: ; preds = %bb7
- %87 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %88 = getelementptr inbounds %struct.GLDContextRec* %87, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1]
- %89 = getelementptr inbounds %struct.GLDFormat* %88, i32 0, i32 12 ; <i8*> [#uses=1]
- %90 = load i8* %89, align 2 ; <i8> [#uses=1]
- %91 = icmp ne i8 %90, 0 ; <i1> [#uses=1]
- %92 = zext i1 %91 to i8 ; <i8> [#uses=1]
- store i8 %92, i8* %iftmp.141, align 1
- br label %bb10
-
-bb9: ; preds = %bb7
- %93 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %94 = getelementptr inbounds %struct.GLDContextRec* %93, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
- %95 = getelementptr inbounds %struct.GLDFormat* %94, i32 0, i32 12 ; <i8*> [#uses=1]
- %96 = load i8* %95, align 2 ; <i8> [#uses=1]
- %97 = icmp ne i8 %96, 0 ; <i1> [#uses=1]
- %98 = zext i1 %97 to i8 ; <i8> [#uses=1]
- store i8 %98, i8* %iftmp.141, align 1
- br label %bb10
-
-bb10: ; preds = %bb9, %bb8
- %99 = load i8* %iftmp.141, align 1 ; <i8> [#uses=1]
- %toBool11 = icmp ne i8 %99, 0 ; <i1> [#uses=1]
- br i1 %toBool11, label %bb12, label %bb13
-
-bb12: ; preds = %bb10
- %100 = load i32* %cy, align 4 ; <i32> [#uses=1]
- store i32 %100, i32* %iftmp.140, align 4
- br label %bb14
-
-bb13: ; preds = %bb10
- %101 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %102 = getelementptr inbounds %struct.GLDContextRec* %101, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %103 = getelementptr inbounds %struct.GLDBufferstate* %102, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
- %104 = getelementptr inbounds %struct.GLTDimensions* %103, i32 0, i32 1 ; <i32*> [#uses=1]
- %105 = load i32* %104, align 4 ; <i32> [#uses=1]
- %106 = sub nsw i32 %105, 1 ; <i32> [#uses=1]
- %107 = load i32* %cy, align 4 ; <i32> [#uses=1]
- %108 = sub nsw i32 %106, %107 ; <i32> [#uses=1]
- store i32 %108, i32* %iftmp.140, align 4
- br label %bb14
-
-bb14: ; preds = %bb13, %bb12
- %109 = load i32* %iftmp.140, align 4 ; <i32> [#uses=1]
- %110 = mul nsw i32 %82, %109 ; <i32> [#uses=1]
- %111 = load i32* %cx, align 4 ; <i32> [#uses=1]
- %112 = add nsw i32 %110, %111 ; <i32> [#uses=1]
- store i32 %112, i32* %offset, align 4
- %113 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %114 = getelementptr inbounds %struct.GLDContextRec* %113, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %115 = getelementptr inbounds %struct.GLDBufferstate* %114, i32 0, i32 1 ; <%struct.GLTDimensions*> [#uses=1]
- %116 = getelementptr inbounds %struct.GLTDimensions* %115, i32 0, i32 0 ; <i32*> [#uses=1]
- %117 = load i32* %116, align 4 ; <i32> [#uses=1]
- store i32 %117, i32* %y_inc, align 4
- %118 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %119 = getelementptr inbounds %struct.GLDContextRec* %118, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %120 = load %struct.GLDFramebufferRec** %119, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %121 = icmp ne %struct.GLDFramebufferRec* %120, null ; <i1> [#uses=1]
- br i1 %121, label %bb15, label %bb16
-
-bb15: ; preds = %bb14
- %122 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %123 = getelementptr inbounds %struct.GLDContextRec* %122, i32 0, i32 57 ; <%struct.GLDFormat*> [#uses=1]
- %124 = getelementptr inbounds %struct.GLDFormat* %123, i32 0, i32 12 ; <i8*> [#uses=1]
- %125 = load i8* %124, align 2 ; <i8> [#uses=1]
- %126 = icmp eq i8 %125, 0 ; <i1> [#uses=1]
- %127 = zext i1 %126 to i8 ; <i8> [#uses=1]
- store i8 %127, i8* %iftmp.144, align 1
- br label %bb17
-
-bb16: ; preds = %bb14
- %128 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %129 = getelementptr inbounds %struct.GLDContextRec* %128, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
- %130 = getelementptr inbounds %struct.GLDFormat* %129, i32 0, i32 12 ; <i8*> [#uses=1]
- %131 = load i8* %130, align 2 ; <i8> [#uses=1]
- %132 = icmp eq i8 %131, 0 ; <i1> [#uses=1]
- %133 = zext i1 %132 to i8 ; <i8> [#uses=1]
- store i8 %133, i8* %iftmp.144, align 1
- br label %bb17
-
-bb17: ; preds = %bb16, %bb15
- %134 = load i8* %iftmp.144, align 1 ; <i8> [#uses=1]
- %toBool18 = icmp ne i8 %134, 0 ; <i1> [#uses=1]
- br i1 %toBool18, label %bb19, label %bb20
-
-bb19: ; preds = %bb17
- %135 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
- %136 = sub i32 0, %135 ; <i32> [#uses=1]
- store i32 %136, i32* %y_inc, align 4
- br label %bb20
-
-bb20: ; preds = %bb19, %bb17
- %137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %138 = getelementptr inbounds %struct.GLDContextRec* %137, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %139 = load %struct.GLDFramebufferRec** %138, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %140 = icmp ne %struct.GLDFramebufferRec* %139, null ; <i1> [#uses=1]
- br i1 %140, label %bb21, label %bb22
-
-bb21: ; preds = %bb20
- %141 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %142 = getelementptr inbounds %struct.GLDContextRec* %141, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %143 = load %struct.GLDFramebufferRec** %142, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %144 = getelementptr inbounds %struct.GLDFramebufferRec* %143, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
- %145 = getelementptr inbounds [10 x %struct.GLDFormat]* %144, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
- %146 = getelementptr inbounds %struct.GLDFormat* %145, i32 0, i32 7 ; <i32*> [#uses=1]
- %147 = load i32* %146, align 4 ; <i32> [#uses=1]
- %148 = icmp eq i32 %147, 33638 ; <i1> [#uses=1]
- %149 = zext i1 %148 to i8 ; <i8> [#uses=1]
- store i8 %149, i8* %iftmp.145, align 1
- br label %bb23
-
-bb22: ; preds = %bb20
- %150 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %151 = getelementptr inbounds %struct.GLDContextRec* %150, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
- %152 = getelementptr inbounds %struct.GLDFormat* %151, i32 0, i32 7 ; <i32*> [#uses=1]
- %153 = load i32* %152, align 4 ; <i32> [#uses=1]
- %154 = icmp eq i32 %153, 33638 ; <i1> [#uses=1]
- %155 = zext i1 %154 to i8 ; <i8> [#uses=1]
- store i8 %155, i8* %iftmp.145, align 1
- br label %bb23
-
-bb23: ; preds = %bb22, %bb21
- %156 = load i8* %iftmp.145, align 1 ; <i8> [#uses=1]
- %toBool24 = icmp ne i8 %156, 0 ; <i1> [#uses=1]
- br i1 %toBool24, label %bb25, label %bb105
-
-bb25: ; preds = %bb23
- %157 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %158 = getelementptr inbounds %struct.GLDContextRec* %157, i32 0, i32 6 ; <float*> [#uses=1]
- %159 = load float* %158, align 4 ; <float> [#uses=1]
- store float %159, float* %thirtyOne, align 4
- %160 = load i32* %offset, align 4 ; <i32> [#uses=1]
- store i32 %160, i32* %start_offset, align 4
- store i32 0, i32* %draw_buffer, align 4
- br label %bb104
-
-bb26: ; preds = %bb104
- %161 = load i32* %start_offset, align 4 ; <i32> [#uses=1]
- store i32 %161, i32* %offset, align 4
- %162 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %163 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %164 = getelementptr inbounds %struct.GLDContextRec* %163, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %165 = getelementptr inbounds %struct.GLDBufferstate* %164, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %166 = getelementptr inbounds [8 x %union.GLSBuffer]* %165, i32 0, i32 %162 ; <%union.GLSBuffer*> [#uses=1]
- %167 = getelementptr inbounds %union.GLSBuffer* %166, i32 0, i32 0 ; <i8**> [#uses=1]
- %168 = load i8** %167, align 4 ; <i8*> [#uses=1]
- %169 = icmp ne i8* %168, null ; <i1> [#uses=1]
- br i1 %169, label %bb27, label %bb103
-
-bb27: ; preds = %bb26
- %170 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %171 = shl i32 1, %170 ; <i32> [#uses=1]
- store i32 %171, i32* %cur_draw_buffer_mask_bit, align 4
- %172 = load i32* %cy, align 4 ; <i32> [#uses=1]
- store i32 %172, i32* %y, align 4
- br label %bb102
-
-bb28: ; preds = %bb102
- %173 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %174 = getelementptr inbounds %struct.GLDContextRec* %173, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %175 = getelementptr inbounds %struct.GLDBufferstate* %174, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
- %176 = getelementptr inbounds %union.GLSBuffer* %175, i32 0, i32 0 ; <i8**> [#uses=1]
- %177 = bitcast i8** %176 to double** ; <double**> [#uses=1]
- %178 = load double** %177, align 4 ; <double*> [#uses=1]
- %179 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %180 = mul i32 %179, 4 ; <i32> [#uses=1]
- %181 = getelementptr inbounds double* %178, i32 %180 ; <double*> [#uses=1]
- store double* %181, double** %accum, align 4
- %182 = load double** %accum, align 4 ; <double*> [#uses=1]
- %183 = load i32* %cw4, align 4 ; <i32> [#uses=1]
- %184 = getelementptr inbounds double* %182, i32 %183 ; <double*> [#uses=1]
- store double* %184, double** %accum_end, align 4
- %185 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %186 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %187 = getelementptr inbounds %struct.GLDContextRec* %186, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %188 = getelementptr inbounds %struct.GLDBufferstate* %187, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %189 = getelementptr inbounds [8 x %union.GLSBuffer]* %188, i32 0, i32 %185 ; <%union.GLSBuffer*> [#uses=1]
- %190 = getelementptr inbounds %union.GLSBuffer* %189, i32 0, i32 0 ; <i8**> [#uses=1]
- %191 = bitcast i8** %190 to i16** ; <i16**> [#uses=1]
- %192 = load i16** %191, align 4 ; <i16*> [#uses=1]
- %193 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %194 = getelementptr inbounds i16* %192, i32 %193 ; <i16*> [#uses=1]
- store i16* %194, i16** %color_ptr, align 4
- %195 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
- %196 = icmp ne i8 %195, 0 ; <i1> [#uses=1]
- br i1 %196, label %bb29, label %bb70
-
-bb29: ; preds = %bb28
- br label %bb68
-
-bb30: ; preds = %bb68
- %197 = load double** %accum, align 4 ; <double*> [#uses=1]
- %198 = getelementptr inbounds double* %197, i32 3 ; <double*> [#uses=1]
- %199 = load double* %198, align 1 ; <double> [#uses=1]
- %200 = fptrunc double %199 to float ; <float> [#uses=1]
- %201 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %202 = fmul float %200, %201 ; <float> [#uses=1]
- store float %202, float* %a, align 4
- %203 = load double** %accum, align 4 ; <double*> [#uses=1]
- %204 = getelementptr inbounds double* %203, i32 0 ; <double*> [#uses=1]
- %205 = load double* %204, align 1 ; <double> [#uses=1]
- %206 = fptrunc double %205 to float ; <float> [#uses=1]
- %207 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %208 = fmul float %206, %207 ; <float> [#uses=1]
- %209 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %210 = fmul float %208, %209 ; <float> [#uses=1]
- %211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %212 = getelementptr inbounds %struct.GLDContextRec* %211, i32 0, i32 1 ; <float*> [#uses=1]
- %213 = load float* %212, align 4 ; <float> [#uses=1]
- %214 = fadd float %210, %213 ; <float> [#uses=1]
- store float %214, float* %r, align 4
- %215 = load double** %accum, align 4 ; <double*> [#uses=1]
- %216 = getelementptr inbounds double* %215, i32 1 ; <double*> [#uses=1]
- %217 = load double* %216, align 1 ; <double> [#uses=1]
- %218 = fptrunc double %217 to float ; <float> [#uses=1]
- %219 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %220 = fmul float %218, %219 ; <float> [#uses=1]
- %221 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %222 = fmul float %220, %221 ; <float> [#uses=1]
- %223 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %224 = getelementptr inbounds %struct.GLDContextRec* %223, i32 0, i32 1 ; <float*> [#uses=1]
- %225 = load float* %224, align 4 ; <float> [#uses=1]
- %226 = fadd float %222, %225 ; <float> [#uses=1]
- store float %226, float* %g, align 4
- %227 = load double** %accum, align 4 ; <double*> [#uses=1]
- %228 = getelementptr inbounds double* %227, i32 2 ; <double*> [#uses=1]
- %229 = load double* %228, align 1 ; <double> [#uses=1]
- %230 = fptrunc double %229 to float ; <float> [#uses=1]
- %231 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %232 = fmul float %230, %231 ; <float> [#uses=1]
- %233 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %234 = fmul float %232, %233 ; <float> [#uses=1]
- %235 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %236 = getelementptr inbounds %struct.GLDContextRec* %235, i32 0, i32 1 ; <float*> [#uses=1]
- %237 = load float* %236, align 4 ; <float> [#uses=1]
- %238 = fadd float %234, %237 ; <float> [#uses=1]
- store float %238, float* %b, align 4
- %239 = load float* %r, align 4 ; <float> [#uses=1]
- %240 = fcmp uge float %239, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %240, label %bb31, label %bb35
-
-bb31: ; preds = %bb30
- %241 = load float* %r, align 4 ; <float> [#uses=1]
- %242 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %243 = fcmp ogt float %241, %242 ; <i1> [#uses=1]
- br i1 %243, label %bb32, label %bb33
-
-bb32: ; preds = %bb31
- %244 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %244, float* %iftmp.149, align 4
- br label %bb34
-
-bb33: ; preds = %bb31
- %245 = load float* %r, align 4 ; <float> [#uses=1]
- store float %245, float* %iftmp.149, align 4
- br label %bb34
-
-bb34: ; preds = %bb33, %bb32
- %246 = load float* %iftmp.149, align 4 ; <float> [#uses=1]
- store float %246, float* %iftmp.148, align 4
- br label %bb36
-
-bb35: ; preds = %bb30
- store float 0.000000e+00, float* %iftmp.148, align 4
- br label %bb36
-
-bb36: ; preds = %bb35, %bb34
- %247 = load float* %iftmp.148, align 4 ; <float> [#uses=1]
- store float %247, float* %r, align 4
- %248 = load float* %g, align 4 ; <float> [#uses=1]
- %249 = fcmp uge float %248, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %249, label %bb37, label %bb41
-
-bb37: ; preds = %bb36
- %250 = load float* %g, align 4 ; <float> [#uses=1]
- %251 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %252 = fcmp ogt float %250, %251 ; <i1> [#uses=1]
- br i1 %252, label %bb38, label %bb39
-
-bb38: ; preds = %bb37
- %253 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %253, float* %iftmp.151, align 4
- br label %bb40
-
-bb39: ; preds = %bb37
- %254 = load float* %g, align 4 ; <float> [#uses=1]
- store float %254, float* %iftmp.151, align 4
- br label %bb40
-
-bb40: ; preds = %bb39, %bb38
- %255 = load float* %iftmp.151, align 4 ; <float> [#uses=1]
- store float %255, float* %iftmp.150, align 4
- br label %bb42
-
-bb41: ; preds = %bb36
- store float 0.000000e+00, float* %iftmp.150, align 4
- br label %bb42
-
-bb42: ; preds = %bb41, %bb40
- %256 = load float* %iftmp.150, align 4 ; <float> [#uses=1]
- store float %256, float* %g, align 4
- %257 = load float* %b, align 4 ; <float> [#uses=1]
- %258 = fcmp uge float %257, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %258, label %bb43, label %bb47
-
-bb43: ; preds = %bb42
- %259 = load float* %b, align 4 ; <float> [#uses=1]
- %260 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %261 = fcmp ogt float %259, %260 ; <i1> [#uses=1]
- br i1 %261, label %bb44, label %bb45
-
-bb44: ; preds = %bb43
- %262 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %262, float* %iftmp.153, align 4
- br label %bb46
-
-bb45: ; preds = %bb43
- %263 = load float* %b, align 4 ; <float> [#uses=1]
- store float %263, float* %iftmp.153, align 4
- br label %bb46
-
-bb46: ; preds = %bb45, %bb44
- %264 = load float* %iftmp.153, align 4 ; <float> [#uses=1]
- store float %264, float* %iftmp.152, align 4
- br label %bb48
-
-bb47: ; preds = %bb42
- store float 0.000000e+00, float* %iftmp.152, align 4
- br label %bb48
-
-bb48: ; preds = %bb47, %bb46
- %265 = load float* %iftmp.152, align 4 ; <float> [#uses=1]
- store float %265, float* %b, align 4
- %266 = load float* %a, align 4 ; <float> [#uses=1]
- %267 = fcmp uge float %266, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %267, label %bb49, label %bb53
-
-bb49: ; preds = %bb48
- %268 = load float* %a, align 4 ; <float> [#uses=1]
- %269 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %270 = fcmp ogt float %268, %269 ; <i1> [#uses=1]
- br i1 %270, label %bb50, label %bb51
-
-bb50: ; preds = %bb49
- %271 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %271, float* %iftmp.155, align 4
- br label %bb52
-
-bb51: ; preds = %bb49
- %272 = load float* %a, align 4 ; <float> [#uses=1]
- store float %272, float* %iftmp.155, align 4
- br label %bb52
-
-bb52: ; preds = %bb51, %bb50
- %273 = load float* %iftmp.155, align 4 ; <float> [#uses=1]
- store float %273, float* %iftmp.154, align 4
- br label %bb54
-
-bb53: ; preds = %bb48
- store float 0.000000e+00, float* %iftmp.154, align 4
- br label %bb54
-
-bb54: ; preds = %bb53, %bb52
- %274 = load float* %iftmp.154, align 4 ; <float> [#uses=1]
- store float %274, float* %a, align 4
- %275 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
- %276 = load i16* %275, align 2 ; <i16> [#uses=1]
- store i16 %276, i16* %pixl, align 2
- %277 = load i8* %swap, align 1 ; <i8> [#uses=1]
- %278 = icmp ne i8 %277, 0 ; <i1> [#uses=1]
- br i1 %278, label %bb55, label %bb56
-
-bb55: ; preds = %bb54
- %279 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %280 = zext i16 %279 to i32 ; <i32> [#uses=1]
- %281 = trunc i32 %280 to i16 ; <i16> [#uses=1]
- %282 = call zeroext i16 @_OSSwapInt16(i16 zeroext %281) nounwind ; <i16> [#uses=1]
- store i16 %282, i16* %pixl, align 2
- br label %bb56
-
-bb56: ; preds = %bb55, %bb54
- %283 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %284 = getelementptr inbounds %struct.GLDState* %283, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %285 = getelementptr inbounds %struct.GLDMaskMode* %284, i32 0, i32 2 ; <i8*> [#uses=1]
- %286 = load i8* %285, align 16 ; <i8> [#uses=1]
- %287 = zext i8 %286 to i32 ; <i32> [#uses=1]
- %288 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
- %289 = and i32 %287, %288 ; <i32> [#uses=1]
- %290 = icmp ne i32 %289, 0 ; <i1> [#uses=1]
- br i1 %290, label %bb57, label %bb58
-
-bb57: ; preds = %bb56
- %291 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %292 = and i16 %291, -32257 ; <i16> [#uses=1]
- %293 = load float* %r, align 4 ; <float> [#uses=1]
- %294 = fptoui float %293 to i32 ; <i32> [#uses=1]
- %295 = trunc i32 %294 to i16 ; <i16> [#uses=1]
- %296 = shl i16 %295, 10 ; <i16> [#uses=1]
- %297 = and i16 %296, 31744 ; <i16> [#uses=1]
- %298 = or i16 %292, %297 ; <i16> [#uses=1]
- store i16 %298, i16* %pixl, align 2
- br label %bb58
-
-bb58: ; preds = %bb57, %bb56
- %299 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %300 = getelementptr inbounds %struct.GLDState* %299, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %301 = getelementptr inbounds %struct.GLDMaskMode* %300, i32 0, i32 3 ; <i8*> [#uses=1]
- %302 = load i8* %301, align 1 ; <i8> [#uses=1]
- %303 = zext i8 %302 to i32 ; <i32> [#uses=1]
- %304 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
- %305 = and i32 %303, %304 ; <i32> [#uses=1]
- %306 = icmp ne i32 %305, 0 ; <i1> [#uses=1]
- br i1 %306, label %bb59, label %bb60
-
-bb59: ; preds = %bb58
- %307 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %308 = and i16 %307, -993 ; <i16> [#uses=1]
- %309 = load float* %g, align 4 ; <float> [#uses=1]
- %310 = fptoui float %309 to i32 ; <i32> [#uses=1]
- %311 = trunc i32 %310 to i16 ; <i16> [#uses=1]
- %312 = shl i16 %311, 5 ; <i16> [#uses=1]
- %313 = and i16 %312, 992 ; <i16> [#uses=1]
- %314 = or i16 %308, %313 ; <i16> [#uses=1]
- store i16 %314, i16* %pixl, align 2
- br label %bb60
-
-bb60: ; preds = %bb59, %bb58
- %315 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %316 = getelementptr inbounds %struct.GLDState* %315, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %317 = getelementptr inbounds %struct.GLDMaskMode* %316, i32 0, i32 4 ; <i8*> [#uses=1]
- %318 = load i8* %317, align 2 ; <i8> [#uses=1]
- %319 = zext i8 %318 to i32 ; <i32> [#uses=1]
- %320 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
- %321 = and i32 %319, %320 ; <i32> [#uses=1]
- %322 = icmp ne i32 %321, 0 ; <i1> [#uses=1]
- br i1 %322, label %bb61, label %bb62
-
-bb61: ; preds = %bb60
- %323 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %324 = and i16 %323, -32 ; <i16> [#uses=1]
- %325 = load float* %b, align 4 ; <float> [#uses=1]
- %326 = fptoui float %325 to i32 ; <i32> [#uses=1]
- %327 = trunc i32 %326 to i16 ; <i16> [#uses=1]
- %328 = and i16 %327, 31 ; <i16> [#uses=1]
- %329 = or i16 %324, %328 ; <i16> [#uses=1]
- store i16 %329, i16* %pixl, align 2
- br label %bb62
-
-bb62: ; preds = %bb61, %bb60
- %330 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %331 = getelementptr inbounds %struct.GLDState* %330, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %332 = getelementptr inbounds %struct.GLDMaskMode* %331, i32 0, i32 5 ; <i8*> [#uses=1]
- %333 = load i8* %332, align 1 ; <i8> [#uses=1]
- %334 = zext i8 %333 to i32 ; <i32> [#uses=1]
- %335 = load i32* %cur_draw_buffer_mask_bit, align 4 ; <i32> [#uses=1]
- %336 = and i32 %334, %335 ; <i32> [#uses=1]
- %337 = icmp ne i32 %336, 0 ; <i1> [#uses=1]
- br i1 %337, label %bb63, label %bb65
-
-bb63: ; preds = %bb62
- %338 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %339 = getelementptr inbounds %struct.GLDContextRec* %338, i32 0, i32 1 ; <float*> [#uses=1]
- %340 = load float* %339, align 4 ; <float> [#uses=1]
- %341 = load float* %a, align 4 ; <float> [#uses=1]
- %342 = fcmp olt float %340, %341 ; <i1> [#uses=1]
- br i1 %342, label %bb64, label %bb65
-
-bb64: ; preds = %bb63
- %343 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %344 = or i16 %343, -32768 ; <i16> [#uses=1]
- store i16 %344, i16* %pixl, align 2
- br label %bb65
-
-bb65: ; preds = %bb64, %bb63, %bb62
- %345 = load i8* %swap, align 1 ; <i8> [#uses=1]
- %346 = icmp ne i8 %345, 0 ; <i1> [#uses=1]
- br i1 %346, label %bb66, label %bb67
-
-bb66: ; preds = %bb65
- %347 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %348 = zext i16 %347 to i32 ; <i32> [#uses=1]
- %349 = trunc i32 %348 to i16 ; <i16> [#uses=1]
- %350 = call zeroext i16 @_OSSwapInt16(i16 zeroext %349) nounwind ; <i16> [#uses=1]
- store i16 %350, i16* %pixl, align 2
- br label %bb67
-
-bb67: ; preds = %bb66, %bb65
- %351 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
- %352 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- store i16 %352, i16* %351, align 2
- %353 = load double** %accum, align 4 ; <double*> [#uses=1]
- %354 = getelementptr inbounds double* %353, i32 4 ; <double*> [#uses=1]
- store double* %354, double** %accum, align 4
- %355 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
- %356 = getelementptr inbounds i16* %355, i32 1 ; <i16*> [#uses=1]
- store i16* %356, i16** %color_ptr, align 4
- br label %bb68
-
-bb68: ; preds = %bb67, %bb29
- %357 = load double** %accum, align 4 ; <double*> [#uses=1]
- %358 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %359 = icmp ult double* %357, %358 ; <i1> [#uses=1]
- br i1 %359, label %bb30, label %bb69
-
-bb69: ; preds = %bb68
- br label %bb101
-
-bb70: ; preds = %bb28
- br label %bb100
-
-bb71: ; preds = %bb100
- %360 = load double** %accum, align 4 ; <double*> [#uses=1]
- %361 = getelementptr inbounds double* %360, i32 3 ; <double*> [#uses=1]
- %362 = load double* %361, align 1 ; <double> [#uses=1]
- %363 = fptrunc double %362 to float ; <float> [#uses=1]
- %364 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %365 = fmul float %363, %364 ; <float> [#uses=1]
- store float %365, float* %a, align 4
- %366 = load double** %accum, align 4 ; <double*> [#uses=1]
- %367 = getelementptr inbounds double* %366, i32 0 ; <double*> [#uses=1]
- %368 = load double* %367, align 1 ; <double> [#uses=1]
- %369 = fptrunc double %368 to float ; <float> [#uses=1]
- %370 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %371 = fmul float %369, %370 ; <float> [#uses=1]
- %372 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %373 = fmul float %371, %372 ; <float> [#uses=1]
- %374 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %375 = getelementptr inbounds %struct.GLDContextRec* %374, i32 0, i32 1 ; <float*> [#uses=1]
- %376 = load float* %375, align 4 ; <float> [#uses=1]
- %377 = fadd float %373, %376 ; <float> [#uses=1]
- store float %377, float* %r, align 4
- %378 = load double** %accum, align 4 ; <double*> [#uses=1]
- %379 = getelementptr inbounds double* %378, i32 1 ; <double*> [#uses=1]
- %380 = load double* %379, align 1 ; <double> [#uses=1]
- %381 = fptrunc double %380 to float ; <float> [#uses=1]
- %382 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %383 = fmul float %381, %382 ; <float> [#uses=1]
- %384 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %385 = fmul float %383, %384 ; <float> [#uses=1]
- %386 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %387 = getelementptr inbounds %struct.GLDContextRec* %386, i32 0, i32 1 ; <float*> [#uses=1]
- %388 = load float* %387, align 4 ; <float> [#uses=1]
- %389 = fadd float %385, %388 ; <float> [#uses=1]
- store float %389, float* %g, align 4
- %390 = load double** %accum, align 4 ; <double*> [#uses=1]
- %391 = getelementptr inbounds double* %390, i32 2 ; <double*> [#uses=1]
- %392 = load double* %391, align 1 ; <double> [#uses=1]
- %393 = fptrunc double %392 to float ; <float> [#uses=1]
- %394 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %395 = fmul float %393, %394 ; <float> [#uses=1]
- %396 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %397 = fmul float %395, %396 ; <float> [#uses=1]
- %398 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %399 = getelementptr inbounds %struct.GLDContextRec* %398, i32 0, i32 1 ; <float*> [#uses=1]
- %400 = load float* %399, align 4 ; <float> [#uses=1]
- %401 = fadd float %397, %400 ; <float> [#uses=1]
- store float %401, float* %b, align 4
- %402 = load float* %r, align 4 ; <float> [#uses=1]
- %403 = fcmp uge float %402, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %403, label %bb72, label %bb76
-
-bb72: ; preds = %bb71
- %404 = load float* %r, align 4 ; <float> [#uses=1]
- %405 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %406 = fcmp ogt float %404, %405 ; <i1> [#uses=1]
- br i1 %406, label %bb73, label %bb74
-
-bb73: ; preds = %bb72
- %407 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %407, float* %iftmp.157, align 4
- br label %bb75
-
-bb74: ; preds = %bb72
- %408 = load float* %r, align 4 ; <float> [#uses=1]
- store float %408, float* %iftmp.157, align 4
- br label %bb75
-
-bb75: ; preds = %bb74, %bb73
- %409 = load float* %iftmp.157, align 4 ; <float> [#uses=1]
- store float %409, float* %iftmp.156, align 4
- br label %bb77
-
-bb76: ; preds = %bb71
- store float 0.000000e+00, float* %iftmp.156, align 4
- br label %bb77
-
-bb77: ; preds = %bb76, %bb75
- %410 = load float* %iftmp.156, align 4 ; <float> [#uses=1]
- store float %410, float* %r, align 4
- %411 = load float* %g, align 4 ; <float> [#uses=1]
- %412 = fcmp uge float %411, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %412, label %bb78, label %bb82
-
-bb78: ; preds = %bb77
- %413 = load float* %g, align 4 ; <float> [#uses=1]
- %414 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %415 = fcmp ogt float %413, %414 ; <i1> [#uses=1]
- br i1 %415, label %bb79, label %bb80
-
-bb79: ; preds = %bb78
- %416 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %416, float* %iftmp.159, align 4
- br label %bb81
-
-bb80: ; preds = %bb78
- %417 = load float* %g, align 4 ; <float> [#uses=1]
- store float %417, float* %iftmp.159, align 4
- br label %bb81
-
-bb81: ; preds = %bb80, %bb79
- %418 = load float* %iftmp.159, align 4 ; <float> [#uses=1]
- store float %418, float* %iftmp.158, align 4
- br label %bb83
-
-bb82: ; preds = %bb77
- store float 0.000000e+00, float* %iftmp.158, align 4
- br label %bb83
-
-bb83: ; preds = %bb82, %bb81
- %419 = load float* %iftmp.158, align 4 ; <float> [#uses=1]
- store float %419, float* %g, align 4
- %420 = load float* %b, align 4 ; <float> [#uses=1]
- %421 = fcmp uge float %420, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %421, label %bb84, label %bb88
-
-bb84: ; preds = %bb83
- %422 = load float* %b, align 4 ; <float> [#uses=1]
- %423 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %424 = fcmp ogt float %422, %423 ; <i1> [#uses=1]
- br i1 %424, label %bb85, label %bb86
-
-bb85: ; preds = %bb84
- %425 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %425, float* %iftmp.161, align 4
- br label %bb87
-
-bb86: ; preds = %bb84
- %426 = load float* %b, align 4 ; <float> [#uses=1]
- store float %426, float* %iftmp.161, align 4
- br label %bb87
-
-bb87: ; preds = %bb86, %bb85
- %427 = load float* %iftmp.161, align 4 ; <float> [#uses=1]
- store float %427, float* %iftmp.160, align 4
- br label %bb89
-
-bb88: ; preds = %bb83
- store float 0.000000e+00, float* %iftmp.160, align 4
- br label %bb89
-
-bb89: ; preds = %bb88, %bb87
- %428 = load float* %iftmp.160, align 4 ; <float> [#uses=1]
- store float %428, float* %b, align 4
- %429 = load float* %a, align 4 ; <float> [#uses=1]
- %430 = fcmp uge float %429, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %430, label %bb90, label %bb94
-
-bb90: ; preds = %bb89
- %431 = load float* %a, align 4 ; <float> [#uses=1]
- %432 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- %433 = fcmp ogt float %431, %432 ; <i1> [#uses=1]
- br i1 %433, label %bb91, label %bb92
-
-bb91: ; preds = %bb90
- %434 = load float* %thirtyOne, align 4 ; <float> [#uses=1]
- store float %434, float* %iftmp.163, align 4
- br label %bb93
-
-bb92: ; preds = %bb90
- %435 = load float* %a, align 4 ; <float> [#uses=1]
- store float %435, float* %iftmp.163, align 4
- br label %bb93
-
-bb93: ; preds = %bb92, %bb91
- %436 = load float* %iftmp.163, align 4 ; <float> [#uses=1]
- store float %436, float* %iftmp.162, align 4
- br label %bb95
-
-bb94: ; preds = %bb89
- store float 0.000000e+00, float* %iftmp.162, align 4
- br label %bb95
-
-bb95: ; preds = %bb94, %bb93
- %437 = load float* %iftmp.162, align 4 ; <float> [#uses=1]
- store float %437, float* %a, align 4
- %438 = load float* %r, align 4 ; <float> [#uses=1]
- %439 = fptoui float %438 to i32 ; <i32> [#uses=1]
- %440 = trunc i32 %439 to i16 ; <i16> [#uses=1]
- %441 = shl i16 %440, 10 ; <i16> [#uses=1]
- %442 = and i16 %441, 31744 ; <i16> [#uses=1]
- store i16 %442, i16* %pixl, align 2
- %443 = load float* %g, align 4 ; <float> [#uses=1]
- %444 = fptoui float %443 to i32 ; <i32> [#uses=1]
- %445 = trunc i32 %444 to i16 ; <i16> [#uses=1]
- %446 = shl i16 %445, 5 ; <i16> [#uses=1]
- %447 = and i16 %446, 992 ; <i16> [#uses=1]
- %448 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %449 = or i16 %447, %448 ; <i16> [#uses=1]
- store i16 %449, i16* %pixl, align 2
- %450 = load float* %b, align 4 ; <float> [#uses=1]
- %451 = fptoui float %450 to i32 ; <i32> [#uses=1]
- %452 = trunc i32 %451 to i16 ; <i16> [#uses=1]
- %453 = and i16 %452, 31 ; <i16> [#uses=1]
- %454 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %455 = or i16 %453, %454 ; <i16> [#uses=1]
- store i16 %455, i16* %pixl, align 2
- %456 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %457 = getelementptr inbounds %struct.GLDContextRec* %456, i32 0, i32 1 ; <float*> [#uses=1]
- %458 = load float* %457, align 4 ; <float> [#uses=1]
- %459 = load float* %a, align 4 ; <float> [#uses=1]
- %460 = fcmp olt float %458, %459 ; <i1> [#uses=1]
- br i1 %460, label %bb96, label %bb97
-
-bb96: ; preds = %bb95
- %461 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %462 = or i16 %461, -32768 ; <i16> [#uses=1]
- store i16 %462, i16* %pixl, align 2
- br label %bb97
-
-bb97: ; preds = %bb96, %bb95
- %463 = load i8* %swap, align 1 ; <i8> [#uses=1]
- %464 = icmp ne i8 %463, 0 ; <i1> [#uses=1]
- br i1 %464, label %bb98, label %bb99
-
-bb98: ; preds = %bb97
- %465 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- %466 = zext i16 %465 to i32 ; <i32> [#uses=1]
- %467 = trunc i32 %466 to i16 ; <i16> [#uses=1]
- %468 = call zeroext i16 @_OSSwapInt16(i16 zeroext %467) nounwind ; <i16> [#uses=1]
- store i16 %468, i16* %pixl, align 2
- br label %bb99
-
-bb99: ; preds = %bb98, %bb97
- %469 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
- %470 = load i16* %pixl, align 2 ; <i16> [#uses=1]
- store i16 %470, i16* %469, align 2
- %471 = load double** %accum, align 4 ; <double*> [#uses=1]
- %472 = getelementptr inbounds double* %471, i32 4 ; <double*> [#uses=1]
- store double* %472, double** %accum, align 4
- %473 = load i16** %color_ptr, align 4 ; <i16*> [#uses=1]
- %474 = getelementptr inbounds i16* %473, i32 1 ; <i16*> [#uses=1]
- store i16* %474, i16** %color_ptr, align 4
- br label %bb100
-
-bb100: ; preds = %bb99, %bb70
- %475 = load double** %accum, align 4 ; <double*> [#uses=1]
- %476 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %477 = icmp ult double* %475, %476 ; <i1> [#uses=1]
- br i1 %477, label %bb71, label %bb101
-
-bb101: ; preds = %bb100, %bb69
- %478 = load i32* %y, align 4 ; <i32> [#uses=1]
- %479 = add i32 %478, 1 ; <i32> [#uses=1]
- store i32 %479, i32* %y, align 4
- %480 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %481 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
- %482 = add i32 %480, %481 ; <i32> [#uses=1]
- store i32 %482, i32* %offset, align 4
- br label %bb102
-
-bb102: ; preds = %bb101, %bb27
- %483 = load i32* %y, align 4 ; <i32> [#uses=1]
- %484 = load i32* %yl, align 4 ; <i32> [#uses=1]
- %485 = icmp ult i32 %483, %484 ; <i1> [#uses=1]
- br i1 %485, label %bb28, label %bb103
-
-bb103: ; preds = %bb102, %bb26
- %486 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %487 = add nsw i32 %486, 1 ; <i32> [#uses=1]
- store i32 %487, i32* %draw_buffer, align 4
- br label %bb104
-
-bb104: ; preds = %bb103, %bb25
- %488 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %489 = icmp sle i32 %488, 7 ; <i1> [#uses=1]
- br i1 %489, label %bb26, label %bb105
-
-bb105: ; preds = %bb104, %bb23
- %490 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %491 = getelementptr inbounds %struct.GLDContextRec* %490, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %492 = load %struct.GLDFramebufferRec** %491, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %493 = icmp ne %struct.GLDFramebufferRec* %492, null ; <i1> [#uses=1]
- br i1 %493, label %bb106, label %bb107
-
-bb106: ; preds = %bb105
- %494 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %495 = getelementptr inbounds %struct.GLDContextRec* %494, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %496 = load %struct.GLDFramebufferRec** %495, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %497 = getelementptr inbounds %struct.GLDFramebufferRec* %496, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
- %498 = getelementptr inbounds [10 x %struct.GLDFormat]* %497, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
- %499 = getelementptr inbounds %struct.GLDFormat* %498, i32 0, i32 7 ; <i32*> [#uses=1]
- %500 = load i32* %499, align 4 ; <i32> [#uses=1]
- %501 = icmp eq i32 %500, 33639 ; <i1> [#uses=1]
- %502 = zext i1 %501 to i8 ; <i8> [#uses=1]
- store i8 %502, i8* %iftmp.164, align 1
- br label %bb108
-
-bb107: ; preds = %bb105
- %503 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %504 = getelementptr inbounds %struct.GLDContextRec* %503, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
- %505 = getelementptr inbounds %struct.GLDFormat* %504, i32 0, i32 7 ; <i32*> [#uses=1]
- %506 = load i32* %505, align 4 ; <i32> [#uses=1]
- %507 = icmp eq i32 %506, 33639 ; <i1> [#uses=1]
- %508 = zext i1 %507 to i8 ; <i8> [#uses=1]
- store i8 %508, i8* %iftmp.164, align 1
- br label %bb108
-
-bb108: ; preds = %bb107, %bb106
- %509 = load i8* %iftmp.164, align 1 ; <i8> [#uses=1]
- %toBool109 = icmp ne i8 %509, 0 ; <i1> [#uses=1]
- br i1 %toBool109, label %bb110, label %bb229
-
-bb110: ; preds = %bb108
- %510 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %511 = getelementptr inbounds %struct.GLDContextRec* %510, i32 0, i32 7 ; <float*> [#uses=1]
- %512 = load float* %511, align 4 ; <float> [#uses=1]
- store float %512, float* %twoFiftyFive, align 4
- %513 = load i32* %offset, align 4 ; <i32> [#uses=1]
- store i32 %513, i32* %start_offset112, align 4
- store i32 0, i32* %draw_buffer, align 4
- br label %bb227
-
-bb113: ; preds = %bb227
- %514 = load i32* %start_offset112, align 4 ; <i32> [#uses=1]
- store i32 %514, i32* %offset, align 4
- %515 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %516 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %517 = getelementptr inbounds %struct.GLDContextRec* %516, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %518 = getelementptr inbounds %struct.GLDBufferstate* %517, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %519 = getelementptr inbounds [8 x %union.GLSBuffer]* %518, i32 0, i32 %515 ; <%union.GLSBuffer*> [#uses=1]
- %520 = getelementptr inbounds %union.GLSBuffer* %519, i32 0, i32 0 ; <i8**> [#uses=1]
- %521 = load i8** %520, align 4 ; <i8*> [#uses=1]
- %522 = icmp ne i8* %521, null ; <i1> [#uses=1]
- br i1 %522, label %bb114, label %bb226
-
-bb114: ; preds = %bb113
- %523 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %524 = shl i32 1, %523 ; <i32> [#uses=1]
- store i32 %524, i32* %cur_draw_buffer_mask_bit115, align 4
- %525 = load i32* %cy, align 4 ; <i32> [#uses=1]
- store i32 %525, i32* %y, align 4
- br label %bb225
-
-bb116: ; preds = %bb225
- %526 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %527 = getelementptr inbounds %struct.GLDContextRec* %526, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %528 = getelementptr inbounds %struct.GLDBufferstate* %527, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
- %529 = getelementptr inbounds %union.GLSBuffer* %528, i32 0, i32 0 ; <i8**> [#uses=1]
- %530 = bitcast i8** %529 to double** ; <double**> [#uses=1]
- %531 = load double** %530, align 4 ; <double*> [#uses=1]
- %532 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %533 = mul i32 %532, 4 ; <i32> [#uses=1]
- %534 = getelementptr inbounds double* %531, i32 %533 ; <double*> [#uses=1]
- store double* %534, double** %accum, align 4
- %535 = load double** %accum, align 4 ; <double*> [#uses=1]
- %536 = load i32* %cw4, align 4 ; <i32> [#uses=1]
- %537 = getelementptr inbounds double* %535, i32 %536 ; <double*> [#uses=1]
- store double* %537, double** %accum_end, align 4
- %538 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %539 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %540 = getelementptr inbounds %struct.GLDContextRec* %539, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %541 = getelementptr inbounds %struct.GLDBufferstate* %540, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %542 = getelementptr inbounds [8 x %union.GLSBuffer]* %541, i32 0, i32 %538 ; <%union.GLSBuffer*> [#uses=1]
- %543 = getelementptr inbounds %union.GLSBuffer* %542, i32 0, i32 0 ; <i8**> [#uses=1]
- %544 = bitcast i8** %543 to i32** ; <i32**> [#uses=1]
- %545 = load i32** %544, align 4 ; <i32*> [#uses=1]
- %546 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %547 = getelementptr inbounds i32* %545, i32 %546 ; <i32*> [#uses=1]
- %548 = bitcast i32* %547 to i8* ; <i8*> [#uses=1]
- store i8* %548, i8** %color_ptr111, align 4
- %549 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
- %550 = icmp ne i8 %549, 0 ; <i1> [#uses=1]
- br i1 %550, label %bb117, label %bb191
-
-bb117: ; preds = %bb116
- br label %bb189
-
-bb118: ; preds = %bb189
- %551 = load double** %accum, align 4 ; <double*> [#uses=1]
- %552 = getelementptr inbounds double* %551, i32 0 ; <double*> [#uses=1]
- %553 = load double* %552, align 1 ; <double> [#uses=1]
- %554 = fptrunc double %553 to float ; <float> [#uses=1]
- %555 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %556 = fmul float %554, %555 ; <float> [#uses=1]
- %557 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %558 = fmul float %556, %557 ; <float> [#uses=1]
- %559 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %560 = getelementptr inbounds %struct.GLDContextRec* %559, i32 0, i32 1 ; <float*> [#uses=1]
- %561 = load float* %560, align 4 ; <float> [#uses=1]
- %562 = fadd float %558, %561 ; <float> [#uses=1]
- store float %562, float* %r119, align 4
- %563 = load double** %accum, align 4 ; <double*> [#uses=1]
- %564 = getelementptr inbounds double* %563, i32 1 ; <double*> [#uses=1]
- %565 = load double* %564, align 1 ; <double> [#uses=1]
- %566 = fptrunc double %565 to float ; <float> [#uses=1]
- %567 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %568 = fmul float %566, %567 ; <float> [#uses=1]
- %569 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %570 = fmul float %568, %569 ; <float> [#uses=1]
- %571 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %572 = getelementptr inbounds %struct.GLDContextRec* %571, i32 0, i32 1 ; <float*> [#uses=1]
- %573 = load float* %572, align 4 ; <float> [#uses=1]
- %574 = fadd float %570, %573 ; <float> [#uses=1]
- store float %574, float* %g120, align 4
- %575 = load double** %accum, align 4 ; <double*> [#uses=1]
- %576 = getelementptr inbounds double* %575, i32 2 ; <double*> [#uses=1]
- %577 = load double* %576, align 1 ; <double> [#uses=1]
- %578 = fptrunc double %577 to float ; <float> [#uses=1]
- %579 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %580 = fmul float %578, %579 ; <float> [#uses=1]
- %581 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %582 = fmul float %580, %581 ; <float> [#uses=1]
- %583 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %584 = getelementptr inbounds %struct.GLDContextRec* %583, i32 0, i32 1 ; <float*> [#uses=1]
- %585 = load float* %584, align 4 ; <float> [#uses=1]
- %586 = fadd float %582, %585 ; <float> [#uses=1]
- store float %586, float* %b121, align 4
- %587 = load double** %accum, align 4 ; <double*> [#uses=1]
- %588 = getelementptr inbounds double* %587, i32 3 ; <double*> [#uses=1]
- %589 = load double* %588, align 1 ; <double> [#uses=1]
- %590 = fptrunc double %589 to float ; <float> [#uses=1]
- %591 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %592 = fmul float %590, %591 ; <float> [#uses=1]
- %593 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %594 = fmul float %592, %593 ; <float> [#uses=1]
- %595 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %596 = getelementptr inbounds %struct.GLDContextRec* %595, i32 0, i32 1 ; <float*> [#uses=1]
- %597 = load float* %596, align 4 ; <float> [#uses=1]
- %598 = fadd float %594, %597 ; <float> [#uses=1]
- store float %598, float* %a122, align 4
- %599 = load i8* %swap, align 1 ; <i8> [#uses=1]
- %600 = icmp ne i8 %599, 0 ; <i1> [#uses=1]
- br i1 %600, label %bb123, label %bb156
-
-bb123: ; preds = %bb118
- %601 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %602 = getelementptr inbounds %struct.GLDState* %601, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %603 = getelementptr inbounds %struct.GLDMaskMode* %602, i32 0, i32 5 ; <i8*> [#uses=1]
- %604 = load i8* %603, align 1 ; <i8> [#uses=1]
- %605 = zext i8 %604 to i32 ; <i32> [#uses=1]
- %606 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %607 = and i32 %605, %606 ; <i32> [#uses=1]
- %608 = icmp ne i32 %607, 0 ; <i1> [#uses=1]
- br i1 %608, label %bb124, label %bb131
-
-bb124: ; preds = %bb123
- %609 = load float* %a122, align 4 ; <float> [#uses=1]
- %610 = fcmp uge float %609, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %610, label %bb125, label %bb129
-
-bb125: ; preds = %bb124
- %611 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %612 = getelementptr inbounds %struct.GLDContextRec* %611, i32 0, i32 7 ; <float*> [#uses=1]
- %613 = load float* %612, align 4 ; <float> [#uses=1]
- %614 = load float* %a122, align 4 ; <float> [#uses=1]
- %615 = fcmp olt float %613, %614 ; <i1> [#uses=1]
- br i1 %615, label %bb126, label %bb127
-
-bb126: ; preds = %bb125
- %616 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %617 = getelementptr inbounds %struct.GLDContextRec* %616, i32 0, i32 7 ; <float*> [#uses=1]
- %618 = load float* %617, align 4 ; <float> [#uses=1]
- %619 = fptoui float %618 to i8 ; <i8> [#uses=1]
- store i8 %619, i8* %iftmp.168, align 1
- br label %bb128
-
-bb127: ; preds = %bb125
- %620 = load float* %a122, align 4 ; <float> [#uses=1]
- %621 = fptoui float %620 to i8 ; <i8> [#uses=1]
- store i8 %621, i8* %iftmp.168, align 1
- br label %bb128
-
-bb128: ; preds = %bb127, %bb126
- %622 = load i8* %iftmp.168, align 1 ; <i8> [#uses=1]
- store i8 %622, i8* %iftmp.167, align 1
- br label %bb130
-
-bb129: ; preds = %bb124
- store i8 0, i8* %iftmp.167, align 1
- br label %bb130
-
-bb130: ; preds = %bb129, %bb128
- %623 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %624 = getelementptr inbounds i8* %623, i32 0 ; <i8*> [#uses=1]
- %625 = load i8* %iftmp.167, align 1 ; <i8> [#uses=1]
- store i8 %625, i8* %624, align 1
- br label %bb131
-
-bb131: ; preds = %bb130, %bb123
- %626 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %627 = getelementptr inbounds %struct.GLDState* %626, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %628 = getelementptr inbounds %struct.GLDMaskMode* %627, i32 0, i32 2 ; <i8*> [#uses=1]
- %629 = load i8* %628, align 16 ; <i8> [#uses=1]
- %630 = zext i8 %629 to i32 ; <i32> [#uses=1]
- %631 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %632 = and i32 %630, %631 ; <i32> [#uses=1]
- %633 = icmp ne i32 %632, 0 ; <i1> [#uses=1]
- br i1 %633, label %bb132, label %bb139
-
-bb132: ; preds = %bb131
- %634 = load float* %r119, align 4 ; <float> [#uses=1]
- %635 = fcmp uge float %634, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %635, label %bb133, label %bb137
-
-bb133: ; preds = %bb132
- %636 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %637 = getelementptr inbounds %struct.GLDContextRec* %636, i32 0, i32 7 ; <float*> [#uses=1]
- %638 = load float* %637, align 4 ; <float> [#uses=1]
- %639 = load float* %r119, align 4 ; <float> [#uses=1]
- %640 = fcmp olt float %638, %639 ; <i1> [#uses=1]
- br i1 %640, label %bb134, label %bb135
-
-bb134: ; preds = %bb133
- %641 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %642 = getelementptr inbounds %struct.GLDContextRec* %641, i32 0, i32 7 ; <float*> [#uses=1]
- %643 = load float* %642, align 4 ; <float> [#uses=1]
- %644 = fptoui float %643 to i8 ; <i8> [#uses=1]
- store i8 %644, i8* %iftmp.170, align 1
- br label %bb136
-
-bb135: ; preds = %bb133
- %645 = load float* %r119, align 4 ; <float> [#uses=1]
- %646 = fptoui float %645 to i8 ; <i8> [#uses=1]
- store i8 %646, i8* %iftmp.170, align 1
- br label %bb136
-
-bb136: ; preds = %bb135, %bb134
- %647 = load i8* %iftmp.170, align 1 ; <i8> [#uses=1]
- store i8 %647, i8* %iftmp.169, align 1
- br label %bb138
-
-bb137: ; preds = %bb132
- store i8 0, i8* %iftmp.169, align 1
- br label %bb138
-
-bb138: ; preds = %bb137, %bb136
- %648 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %649 = getelementptr inbounds i8* %648, i32 1 ; <i8*> [#uses=1]
- %650 = load i8* %iftmp.169, align 1 ; <i8> [#uses=1]
- store i8 %650, i8* %649, align 1
- br label %bb139
-
-bb139: ; preds = %bb138, %bb131
- %651 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %652 = getelementptr inbounds %struct.GLDState* %651, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %653 = getelementptr inbounds %struct.GLDMaskMode* %652, i32 0, i32 3 ; <i8*> [#uses=1]
- %654 = load i8* %653, align 1 ; <i8> [#uses=1]
- %655 = zext i8 %654 to i32 ; <i32> [#uses=1]
- %656 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %657 = and i32 %655, %656 ; <i32> [#uses=1]
- %658 = icmp ne i32 %657, 0 ; <i1> [#uses=1]
- br i1 %658, label %bb140, label %bb147
-
-bb140: ; preds = %bb139
- %659 = load float* %g120, align 4 ; <float> [#uses=1]
- %660 = fcmp uge float %659, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %660, label %bb141, label %bb145
-
-bb141: ; preds = %bb140
- %661 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %662 = getelementptr inbounds %struct.GLDContextRec* %661, i32 0, i32 7 ; <float*> [#uses=1]
- %663 = load float* %662, align 4 ; <float> [#uses=1]
- %664 = load float* %g120, align 4 ; <float> [#uses=1]
- %665 = fcmp olt float %663, %664 ; <i1> [#uses=1]
- br i1 %665, label %bb142, label %bb143
-
-bb142: ; preds = %bb141
- %666 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %667 = getelementptr inbounds %struct.GLDContextRec* %666, i32 0, i32 7 ; <float*> [#uses=1]
- %668 = load float* %667, align 4 ; <float> [#uses=1]
- %669 = fptoui float %668 to i8 ; <i8> [#uses=1]
- store i8 %669, i8* %iftmp.172, align 1
- br label %bb144
-
-bb143: ; preds = %bb141
- %670 = load float* %g120, align 4 ; <float> [#uses=1]
- %671 = fptoui float %670 to i8 ; <i8> [#uses=1]
- store i8 %671, i8* %iftmp.172, align 1
- br label %bb144
-
-bb144: ; preds = %bb143, %bb142
- %672 = load i8* %iftmp.172, align 1 ; <i8> [#uses=1]
- store i8 %672, i8* %iftmp.171, align 1
- br label %bb146
-
-bb145: ; preds = %bb140
- store i8 0, i8* %iftmp.171, align 1
- br label %bb146
-
-bb146: ; preds = %bb145, %bb144
- %673 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %674 = getelementptr inbounds i8* %673, i32 2 ; <i8*> [#uses=1]
- %675 = load i8* %iftmp.171, align 1 ; <i8> [#uses=1]
- store i8 %675, i8* %674, align 1
- br label %bb147
-
-bb147: ; preds = %bb146, %bb139
- %676 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %677 = getelementptr inbounds %struct.GLDState* %676, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %678 = getelementptr inbounds %struct.GLDMaskMode* %677, i32 0, i32 4 ; <i8*> [#uses=1]
- %679 = load i8* %678, align 2 ; <i8> [#uses=1]
- %680 = zext i8 %679 to i32 ; <i32> [#uses=1]
- %681 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %682 = and i32 %680, %681 ; <i32> [#uses=1]
- %683 = icmp ne i32 %682, 0 ; <i1> [#uses=1]
- br i1 %683, label %bb148, label %bb155
-
-bb148: ; preds = %bb147
- %684 = load float* %b121, align 4 ; <float> [#uses=1]
- %685 = fcmp uge float %684, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %685, label %bb149, label %bb153
-
-bb149: ; preds = %bb148
- %686 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %687 = getelementptr inbounds %struct.GLDContextRec* %686, i32 0, i32 7 ; <float*> [#uses=1]
- %688 = load float* %687, align 4 ; <float> [#uses=1]
- %689 = load float* %b121, align 4 ; <float> [#uses=1]
- %690 = fcmp olt float %688, %689 ; <i1> [#uses=1]
- br i1 %690, label %bb150, label %bb151
-
-bb150: ; preds = %bb149
- %691 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %692 = getelementptr inbounds %struct.GLDContextRec* %691, i32 0, i32 7 ; <float*> [#uses=1]
- %693 = load float* %692, align 4 ; <float> [#uses=1]
- %694 = fptoui float %693 to i8 ; <i8> [#uses=1]
- store i8 %694, i8* %iftmp.174, align 1
- br label %bb152
-
-bb151: ; preds = %bb149
- %695 = load float* %b121, align 4 ; <float> [#uses=1]
- %696 = fptoui float %695 to i8 ; <i8> [#uses=1]
- store i8 %696, i8* %iftmp.174, align 1
- br label %bb152
-
-bb152: ; preds = %bb151, %bb150
- %697 = load i8* %iftmp.174, align 1 ; <i8> [#uses=1]
- store i8 %697, i8* %iftmp.173, align 1
- br label %bb154
-
-bb153: ; preds = %bb148
- store i8 0, i8* %iftmp.173, align 1
- br label %bb154
-
-bb154: ; preds = %bb153, %bb152
- %698 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %699 = getelementptr inbounds i8* %698, i32 3 ; <i8*> [#uses=1]
- %700 = load i8* %iftmp.173, align 1 ; <i8> [#uses=1]
- store i8 %700, i8* %699, align 1
- br label %bb155
-
-bb155: ; preds = %bb154, %bb147
- br label %bb188
-
-bb156: ; preds = %bb118
- %701 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %702 = getelementptr inbounds %struct.GLDState* %701, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %703 = getelementptr inbounds %struct.GLDMaskMode* %702, i32 0, i32 5 ; <i8*> [#uses=1]
- %704 = load i8* %703, align 1 ; <i8> [#uses=1]
- %705 = zext i8 %704 to i32 ; <i32> [#uses=1]
- %706 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %707 = and i32 %705, %706 ; <i32> [#uses=1]
- %708 = icmp ne i32 %707, 0 ; <i1> [#uses=1]
- br i1 %708, label %bb157, label %bb164
-
-bb157: ; preds = %bb156
- %709 = load float* %a122, align 4 ; <float> [#uses=1]
- %710 = fcmp uge float %709, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %710, label %bb158, label %bb162
-
-bb158: ; preds = %bb157
- %711 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %712 = getelementptr inbounds %struct.GLDContextRec* %711, i32 0, i32 7 ; <float*> [#uses=1]
- %713 = load float* %712, align 4 ; <float> [#uses=1]
- %714 = load float* %a122, align 4 ; <float> [#uses=1]
- %715 = fcmp olt float %713, %714 ; <i1> [#uses=1]
- br i1 %715, label %bb159, label %bb160
-
-bb159: ; preds = %bb158
- %716 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %717 = getelementptr inbounds %struct.GLDContextRec* %716, i32 0, i32 7 ; <float*> [#uses=1]
- %718 = load float* %717, align 4 ; <float> [#uses=1]
- %719 = fptoui float %718 to i8 ; <i8> [#uses=1]
- store i8 %719, i8* %iftmp.176, align 1
- br label %bb161
-
-bb160: ; preds = %bb158
- %720 = load float* %a122, align 4 ; <float> [#uses=1]
- %721 = fptoui float %720 to i8 ; <i8> [#uses=1]
- store i8 %721, i8* %iftmp.176, align 1
- br label %bb161
-
-bb161: ; preds = %bb160, %bb159
- %722 = load i8* %iftmp.176, align 1 ; <i8> [#uses=1]
- store i8 %722, i8* %iftmp.175, align 1
- br label %bb163
-
-bb162: ; preds = %bb157
- store i8 0, i8* %iftmp.175, align 1
- br label %bb163
-
-bb163: ; preds = %bb162, %bb161
- %723 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %724 = getelementptr inbounds i8* %723, i32 3 ; <i8*> [#uses=1]
- %725 = load i8* %iftmp.175, align 1 ; <i8> [#uses=1]
- store i8 %725, i8* %724, align 1
- br label %bb164
-
-bb164: ; preds = %bb163, %bb156
- %726 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %727 = getelementptr inbounds %struct.GLDState* %726, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %728 = getelementptr inbounds %struct.GLDMaskMode* %727, i32 0, i32 2 ; <i8*> [#uses=1]
- %729 = load i8* %728, align 16 ; <i8> [#uses=1]
- %730 = zext i8 %729 to i32 ; <i32> [#uses=1]
- %731 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %732 = and i32 %730, %731 ; <i32> [#uses=1]
- %733 = icmp ne i32 %732, 0 ; <i1> [#uses=1]
- br i1 %733, label %bb165, label %bb172
-
-bb165: ; preds = %bb164
- %734 = load float* %r119, align 4 ; <float> [#uses=1]
- %735 = fcmp uge float %734, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %735, label %bb166, label %bb170
-
-bb166: ; preds = %bb165
- %736 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %737 = getelementptr inbounds %struct.GLDContextRec* %736, i32 0, i32 7 ; <float*> [#uses=1]
- %738 = load float* %737, align 4 ; <float> [#uses=1]
- %739 = load float* %r119, align 4 ; <float> [#uses=1]
- %740 = fcmp olt float %738, %739 ; <i1> [#uses=1]
- br i1 %740, label %bb167, label %bb168
-
-bb167: ; preds = %bb166
- %741 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %742 = getelementptr inbounds %struct.GLDContextRec* %741, i32 0, i32 7 ; <float*> [#uses=1]
- %743 = load float* %742, align 4 ; <float> [#uses=1]
- %744 = fptoui float %743 to i8 ; <i8> [#uses=1]
- store i8 %744, i8* %iftmp.178, align 1
- br label %bb169
-
-bb168: ; preds = %bb166
- %745 = load float* %r119, align 4 ; <float> [#uses=1]
- %746 = fptoui float %745 to i8 ; <i8> [#uses=1]
- store i8 %746, i8* %iftmp.178, align 1
- br label %bb169
-
-bb169: ; preds = %bb168, %bb167
- %747 = load i8* %iftmp.178, align 1 ; <i8> [#uses=1]
- store i8 %747, i8* %iftmp.177, align 1
- br label %bb171
-
-bb170: ; preds = %bb165
- store i8 0, i8* %iftmp.177, align 1
- br label %bb171
-
-bb171: ; preds = %bb170, %bb169
- %748 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %749 = getelementptr inbounds i8* %748, i32 2 ; <i8*> [#uses=1]
- %750 = load i8* %iftmp.177, align 1 ; <i8> [#uses=1]
- store i8 %750, i8* %749, align 1
- br label %bb172
-
-bb172: ; preds = %bb171, %bb164
- %751 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %752 = getelementptr inbounds %struct.GLDState* %751, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %753 = getelementptr inbounds %struct.GLDMaskMode* %752, i32 0, i32 3 ; <i8*> [#uses=1]
- %754 = load i8* %753, align 1 ; <i8> [#uses=1]
- %755 = zext i8 %754 to i32 ; <i32> [#uses=1]
- %756 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %757 = and i32 %755, %756 ; <i32> [#uses=1]
- %758 = icmp ne i32 %757, 0 ; <i1> [#uses=1]
- br i1 %758, label %bb173, label %bb180
-
-bb173: ; preds = %bb172
- %759 = load float* %g120, align 4 ; <float> [#uses=1]
- %760 = fcmp uge float %759, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %760, label %bb174, label %bb178
-
-bb174: ; preds = %bb173
- %761 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %762 = getelementptr inbounds %struct.GLDContextRec* %761, i32 0, i32 7 ; <float*> [#uses=1]
- %763 = load float* %762, align 4 ; <float> [#uses=1]
- %764 = load float* %g120, align 4 ; <float> [#uses=1]
- %765 = fcmp olt float %763, %764 ; <i1> [#uses=1]
- br i1 %765, label %bb175, label %bb176
-
-bb175: ; preds = %bb174
- %766 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %767 = getelementptr inbounds %struct.GLDContextRec* %766, i32 0, i32 7 ; <float*> [#uses=1]
- %768 = load float* %767, align 4 ; <float> [#uses=1]
- %769 = fptoui float %768 to i8 ; <i8> [#uses=1]
- store i8 %769, i8* %iftmp.180, align 1
- br label %bb177
-
-bb176: ; preds = %bb174
- %770 = load float* %g120, align 4 ; <float> [#uses=1]
- %771 = fptoui float %770 to i8 ; <i8> [#uses=1]
- store i8 %771, i8* %iftmp.180, align 1
- br label %bb177
-
-bb177: ; preds = %bb176, %bb175
- %772 = load i8* %iftmp.180, align 1 ; <i8> [#uses=1]
- store i8 %772, i8* %iftmp.179, align 1
- br label %bb179
-
-bb178: ; preds = %bb173
- store i8 0, i8* %iftmp.179, align 1
- br label %bb179
-
-bb179: ; preds = %bb178, %bb177
- %773 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %774 = getelementptr inbounds i8* %773, i32 1 ; <i8*> [#uses=1]
- %775 = load i8* %iftmp.179, align 1 ; <i8> [#uses=1]
- store i8 %775, i8* %774, align 1
- br label %bb180
-
-bb180: ; preds = %bb179, %bb172
- %776 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %777 = getelementptr inbounds %struct.GLDState* %776, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %778 = getelementptr inbounds %struct.GLDMaskMode* %777, i32 0, i32 4 ; <i8*> [#uses=1]
- %779 = load i8* %778, align 2 ; <i8> [#uses=1]
- %780 = zext i8 %779 to i32 ; <i32> [#uses=1]
- %781 = load i32* %cur_draw_buffer_mask_bit115, align 4 ; <i32> [#uses=1]
- %782 = and i32 %780, %781 ; <i32> [#uses=1]
- %783 = icmp ne i32 %782, 0 ; <i1> [#uses=1]
- br i1 %783, label %bb181, label %bb188
-
-bb181: ; preds = %bb180
- %784 = load float* %b121, align 4 ; <float> [#uses=1]
- %785 = fcmp uge float %784, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %785, label %bb182, label %bb186
-
-bb182: ; preds = %bb181
- %786 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %787 = getelementptr inbounds %struct.GLDContextRec* %786, i32 0, i32 7 ; <float*> [#uses=1]
- %788 = load float* %787, align 4 ; <float> [#uses=1]
- %789 = load float* %b121, align 4 ; <float> [#uses=1]
- %790 = fcmp olt float %788, %789 ; <i1> [#uses=1]
- br i1 %790, label %bb183, label %bb184
-
-bb183: ; preds = %bb182
- %791 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %792 = getelementptr inbounds %struct.GLDContextRec* %791, i32 0, i32 7 ; <float*> [#uses=1]
- %793 = load float* %792, align 4 ; <float> [#uses=1]
- %794 = fptoui float %793 to i8 ; <i8> [#uses=1]
- store i8 %794, i8* %iftmp.182, align 1
- br label %bb185
-
-bb184: ; preds = %bb182
- %795 = load float* %b121, align 4 ; <float> [#uses=1]
- %796 = fptoui float %795 to i8 ; <i8> [#uses=1]
- store i8 %796, i8* %iftmp.182, align 1
- br label %bb185
-
-bb185: ; preds = %bb184, %bb183
- %797 = load i8* %iftmp.182, align 1 ; <i8> [#uses=1]
- store i8 %797, i8* %iftmp.181, align 1
- br label %bb187
-
-bb186: ; preds = %bb181
- store i8 0, i8* %iftmp.181, align 1
- br label %bb187
-
-bb187: ; preds = %bb186, %bb185
- %798 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %799 = getelementptr inbounds i8* %798, i32 0 ; <i8*> [#uses=1]
- %800 = load i8* %iftmp.181, align 1 ; <i8> [#uses=1]
- store i8 %800, i8* %799, align 1
- br label %bb188
-
-bb188: ; preds = %bb187, %bb180, %bb155
- %801 = load double** %accum, align 4 ; <double*> [#uses=1]
- %802 = getelementptr inbounds double* %801, i32 4 ; <double*> [#uses=1]
- store double* %802, double** %accum, align 4
- %803 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %804 = getelementptr inbounds i8* %803, i32 4 ; <i8*> [#uses=1]
- store i8* %804, i8** %color_ptr111, align 4
- br label %bb189
-
-bb189: ; preds = %bb188, %bb117
- %805 = load double** %accum, align 4 ; <double*> [#uses=1]
- %806 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %807 = icmp ult double* %805, %806 ; <i1> [#uses=1]
- br i1 %807, label %bb118, label %bb190
-
-bb190: ; preds = %bb189
- br label %bb224
-
-bb191: ; preds = %bb116
- br label %bb223
-
-bb192: ; preds = %bb223
- %808 = load double** %accum, align 4 ; <double*> [#uses=1]
- %809 = getelementptr inbounds double* %808, i32 0 ; <double*> [#uses=1]
- %810 = load double* %809, align 1 ; <double> [#uses=1]
- %811 = fptrunc double %810 to float ; <float> [#uses=1]
- %812 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %813 = fmul float %811, %812 ; <float> [#uses=1]
- %814 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %815 = fmul float %813, %814 ; <float> [#uses=1]
- %816 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %817 = getelementptr inbounds %struct.GLDContextRec* %816, i32 0, i32 1 ; <float*> [#uses=1]
- %818 = load float* %817, align 4 ; <float> [#uses=1]
- %819 = fadd float %815, %818 ; <float> [#uses=1]
- %820 = fcmp uge float %819, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %820, label %bb197, label %bb201
-
-bb197: ; preds = %bb192
- %821 = load double** %accum, align 4 ; <double*> [#uses=1]
- %822 = getelementptr inbounds double* %821, i32 0 ; <double*> [#uses=1]
- %823 = load double* %822, align 1 ; <double> [#uses=1]
- %824 = fptrunc double %823 to float ; <float> [#uses=1]
- %825 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %826 = fmul float %824, %825 ; <float> [#uses=1]
- %827 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %828 = fmul float %826, %827 ; <float> [#uses=1]
- %829 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %830 = getelementptr inbounds %struct.GLDContextRec* %829, i32 0, i32 1 ; <float*> [#uses=1]
- %831 = load float* %830, align 4 ; <float> [#uses=1]
- %832 = fadd float %828, %831 ; <float> [#uses=1]
- %833 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %834 = getelementptr inbounds %struct.GLDContextRec* %833, i32 0, i32 7 ; <float*> [#uses=1]
- %835 = load float* %834, align 4 ; <float> [#uses=1]
- %836 = fcmp ogt float %832, %835 ; <i1> [#uses=1]
- br i1 %836, label %bb198, label %bb199
-
-bb198: ; preds = %bb197
- %837 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %838 = getelementptr inbounds %struct.GLDContextRec* %837, i32 0, i32 7 ; <float*> [#uses=1]
- %839 = load float* %838, align 4 ; <float> [#uses=1]
- %840 = fptoui float %839 to i8 ; <i8> [#uses=1]
- %841 = zext i8 %840 to i32 ; <i32> [#uses=1]
- store i32 %841, i32* %iftmp.184, align 4
- br label %bb200
-
-bb199: ; preds = %bb197
- %842 = load double** %accum, align 4 ; <double*> [#uses=1]
- %843 = getelementptr inbounds double* %842, i32 0 ; <double*> [#uses=1]
- %844 = load double* %843, align 1 ; <double> [#uses=1]
- %845 = fptrunc double %844 to float ; <float> [#uses=1]
- %846 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %847 = fmul float %845, %846 ; <float> [#uses=1]
- %848 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %849 = fmul float %847, %848 ; <float> [#uses=1]
- %850 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %851 = getelementptr inbounds %struct.GLDContextRec* %850, i32 0, i32 1 ; <float*> [#uses=1]
- %852 = load float* %851, align 4 ; <float> [#uses=1]
- %853 = fadd float %849, %852 ; <float> [#uses=1]
- %854 = fptoui float %853 to i8 ; <i8> [#uses=1]
- %855 = zext i8 %854 to i32 ; <i32> [#uses=1]
- store i32 %855, i32* %iftmp.184, align 4
- br label %bb200
-
-bb200: ; preds = %bb199, %bb198
- %856 = load i32* %iftmp.184, align 4 ; <i32> [#uses=1]
- store i32 %856, i32* %iftmp.183, align 4
- br label %bb202
-
-bb201: ; preds = %bb192
- store i32 0, i32* %iftmp.183, align 4
- br label %bb202
-
-bb202: ; preds = %bb201, %bb200
- %857 = load i32* %iftmp.183, align 4 ; <i32> [#uses=1]
- store i32 %857, i32* %r193, align 4
- %858 = load double** %accum, align 4 ; <double*> [#uses=1]
- %859 = getelementptr inbounds double* %858, i32 1 ; <double*> [#uses=1]
- %860 = load double* %859, align 1 ; <double> [#uses=1]
- %861 = fptrunc double %860 to float ; <float> [#uses=1]
- %862 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %863 = fmul float %861, %862 ; <float> [#uses=1]
- %864 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %865 = fmul float %863, %864 ; <float> [#uses=1]
- %866 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %867 = getelementptr inbounds %struct.GLDContextRec* %866, i32 0, i32 1 ; <float*> [#uses=1]
- %868 = load float* %867, align 4 ; <float> [#uses=1]
- %869 = fadd float %865, %868 ; <float> [#uses=1]
- %870 = fcmp uge float %869, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %870, label %bb203, label %bb207
-
-bb203: ; preds = %bb202
- %871 = load double** %accum, align 4 ; <double*> [#uses=1]
- %872 = getelementptr inbounds double* %871, i32 1 ; <double*> [#uses=1]
- %873 = load double* %872, align 1 ; <double> [#uses=1]
- %874 = fptrunc double %873 to float ; <float> [#uses=1]
- %875 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %876 = fmul float %874, %875 ; <float> [#uses=1]
- %877 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %878 = fmul float %876, %877 ; <float> [#uses=1]
- %879 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %880 = getelementptr inbounds %struct.GLDContextRec* %879, i32 0, i32 1 ; <float*> [#uses=1]
- %881 = load float* %880, align 4 ; <float> [#uses=1]
- %882 = fadd float %878, %881 ; <float> [#uses=1]
- %883 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %884 = getelementptr inbounds %struct.GLDContextRec* %883, i32 0, i32 7 ; <float*> [#uses=1]
- %885 = load float* %884, align 4 ; <float> [#uses=1]
- %886 = fcmp ogt float %882, %885 ; <i1> [#uses=1]
- br i1 %886, label %bb204, label %bb205
-
-bb204: ; preds = %bb203
- %887 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %888 = getelementptr inbounds %struct.GLDContextRec* %887, i32 0, i32 7 ; <float*> [#uses=1]
- %889 = load float* %888, align 4 ; <float> [#uses=1]
- %890 = fptoui float %889 to i8 ; <i8> [#uses=1]
- %891 = zext i8 %890 to i32 ; <i32> [#uses=1]
- store i32 %891, i32* %iftmp.186, align 4
- br label %bb206
-
-bb205: ; preds = %bb203
- %892 = load double** %accum, align 4 ; <double*> [#uses=1]
- %893 = getelementptr inbounds double* %892, i32 1 ; <double*> [#uses=1]
- %894 = load double* %893, align 1 ; <double> [#uses=1]
- %895 = fptrunc double %894 to float ; <float> [#uses=1]
- %896 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %897 = fmul float %895, %896 ; <float> [#uses=1]
- %898 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %899 = fmul float %897, %898 ; <float> [#uses=1]
- %900 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %901 = getelementptr inbounds %struct.GLDContextRec* %900, i32 0, i32 1 ; <float*> [#uses=1]
- %902 = load float* %901, align 4 ; <float> [#uses=1]
- %903 = fadd float %899, %902 ; <float> [#uses=1]
- %904 = fptoui float %903 to i8 ; <i8> [#uses=1]
- %905 = zext i8 %904 to i32 ; <i32> [#uses=1]
- store i32 %905, i32* %iftmp.186, align 4
- br label %bb206
-
-bb206: ; preds = %bb205, %bb204
- %906 = load i32* %iftmp.186, align 4 ; <i32> [#uses=1]
- store i32 %906, i32* %iftmp.185, align 4
- br label %bb208
-
-bb207: ; preds = %bb202
- store i32 0, i32* %iftmp.185, align 4
- br label %bb208
-
-bb208: ; preds = %bb207, %bb206
- %907 = load i32* %iftmp.185, align 4 ; <i32> [#uses=1]
- store i32 %907, i32* %g194, align 4
- %908 = load double** %accum, align 4 ; <double*> [#uses=1]
- %909 = getelementptr inbounds double* %908, i32 2 ; <double*> [#uses=1]
- %910 = load double* %909, align 1 ; <double> [#uses=1]
- %911 = fptrunc double %910 to float ; <float> [#uses=1]
- %912 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %913 = fmul float %911, %912 ; <float> [#uses=1]
- %914 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %915 = fmul float %913, %914 ; <float> [#uses=1]
- %916 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %917 = getelementptr inbounds %struct.GLDContextRec* %916, i32 0, i32 1 ; <float*> [#uses=1]
- %918 = load float* %917, align 4 ; <float> [#uses=1]
- %919 = fadd float %915, %918 ; <float> [#uses=1]
- %920 = fcmp uge float %919, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %920, label %bb209, label %bb213
-
-bb209: ; preds = %bb208
- %921 = load double** %accum, align 4 ; <double*> [#uses=1]
- %922 = getelementptr inbounds double* %921, i32 2 ; <double*> [#uses=1]
- %923 = load double* %922, align 1 ; <double> [#uses=1]
- %924 = fptrunc double %923 to float ; <float> [#uses=1]
- %925 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %926 = fmul float %924, %925 ; <float> [#uses=1]
- %927 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %928 = fmul float %926, %927 ; <float> [#uses=1]
- %929 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %930 = getelementptr inbounds %struct.GLDContextRec* %929, i32 0, i32 1 ; <float*> [#uses=1]
- %931 = load float* %930, align 4 ; <float> [#uses=1]
- %932 = fadd float %928, %931 ; <float> [#uses=1]
- %933 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %934 = getelementptr inbounds %struct.GLDContextRec* %933, i32 0, i32 7 ; <float*> [#uses=1]
- %935 = load float* %934, align 4 ; <float> [#uses=1]
- %936 = fcmp ogt float %932, %935 ; <i1> [#uses=1]
- br i1 %936, label %bb210, label %bb211
-
-bb210: ; preds = %bb209
- %937 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %938 = getelementptr inbounds %struct.GLDContextRec* %937, i32 0, i32 7 ; <float*> [#uses=1]
- %939 = load float* %938, align 4 ; <float> [#uses=1]
- %940 = fptoui float %939 to i8 ; <i8> [#uses=1]
- %941 = zext i8 %940 to i32 ; <i32> [#uses=1]
- store i32 %941, i32* %iftmp.188, align 4
- br label %bb212
-
-bb211: ; preds = %bb209
- %942 = load double** %accum, align 4 ; <double*> [#uses=1]
- %943 = getelementptr inbounds double* %942, i32 2 ; <double*> [#uses=1]
- %944 = load double* %943, align 1 ; <double> [#uses=1]
- %945 = fptrunc double %944 to float ; <float> [#uses=1]
- %946 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %947 = fmul float %945, %946 ; <float> [#uses=1]
- %948 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %949 = fmul float %947, %948 ; <float> [#uses=1]
- %950 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %951 = getelementptr inbounds %struct.GLDContextRec* %950, i32 0, i32 1 ; <float*> [#uses=1]
- %952 = load float* %951, align 4 ; <float> [#uses=1]
- %953 = fadd float %949, %952 ; <float> [#uses=1]
- %954 = fptoui float %953 to i8 ; <i8> [#uses=1]
- %955 = zext i8 %954 to i32 ; <i32> [#uses=1]
- store i32 %955, i32* %iftmp.188, align 4
- br label %bb212
-
-bb212: ; preds = %bb211, %bb210
- %956 = load i32* %iftmp.188, align 4 ; <i32> [#uses=1]
- store i32 %956, i32* %iftmp.187, align 4
- br label %bb214
-
-bb213: ; preds = %bb208
- store i32 0, i32* %iftmp.187, align 4
- br label %bb214
-
-bb214: ; preds = %bb213, %bb212
- %957 = load i32* %iftmp.187, align 4 ; <i32> [#uses=1]
- store i32 %957, i32* %b195, align 4
- %958 = load double** %accum, align 4 ; <double*> [#uses=1]
- %959 = getelementptr inbounds double* %958, i32 3 ; <double*> [#uses=1]
- %960 = load double* %959, align 1 ; <double> [#uses=1]
- %961 = fptrunc double %960 to float ; <float> [#uses=1]
- %962 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %963 = fmul float %961, %962 ; <float> [#uses=1]
- %964 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %965 = fmul float %963, %964 ; <float> [#uses=1]
- %966 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %967 = getelementptr inbounds %struct.GLDContextRec* %966, i32 0, i32 1 ; <float*> [#uses=1]
- %968 = load float* %967, align 4 ; <float> [#uses=1]
- %969 = fadd float %965, %968 ; <float> [#uses=1]
- %970 = fcmp uge float %969, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %970, label %bb215, label %bb219
-
-bb215: ; preds = %bb214
- %971 = load double** %accum, align 4 ; <double*> [#uses=1]
- %972 = getelementptr inbounds double* %971, i32 3 ; <double*> [#uses=1]
- %973 = load double* %972, align 1 ; <double> [#uses=1]
- %974 = fptrunc double %973 to float ; <float> [#uses=1]
- %975 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %976 = fmul float %974, %975 ; <float> [#uses=1]
- %977 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %978 = fmul float %976, %977 ; <float> [#uses=1]
- %979 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %980 = getelementptr inbounds %struct.GLDContextRec* %979, i32 0, i32 1 ; <float*> [#uses=1]
- %981 = load float* %980, align 4 ; <float> [#uses=1]
- %982 = fadd float %978, %981 ; <float> [#uses=1]
- %983 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %984 = getelementptr inbounds %struct.GLDContextRec* %983, i32 0, i32 7 ; <float*> [#uses=1]
- %985 = load float* %984, align 4 ; <float> [#uses=1]
- %986 = fcmp ogt float %982, %985 ; <i1> [#uses=1]
- br i1 %986, label %bb216, label %bb217
-
-bb216: ; preds = %bb215
- %987 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %988 = getelementptr inbounds %struct.GLDContextRec* %987, i32 0, i32 7 ; <float*> [#uses=1]
- %989 = load float* %988, align 4 ; <float> [#uses=1]
- %990 = fptoui float %989 to i8 ; <i8> [#uses=1]
- %991 = zext i8 %990 to i32 ; <i32> [#uses=1]
- store i32 %991, i32* %iftmp.190, align 4
- br label %bb218
-
-bb217: ; preds = %bb215
- %992 = load double** %accum, align 4 ; <double*> [#uses=1]
- %993 = getelementptr inbounds double* %992, i32 3 ; <double*> [#uses=1]
- %994 = load double* %993, align 1 ; <double> [#uses=1]
- %995 = fptrunc double %994 to float ; <float> [#uses=1]
- %996 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %997 = fmul float %995, %996 ; <float> [#uses=1]
- %998 = load float* %twoFiftyFive, align 4 ; <float> [#uses=1]
- %999 = fmul float %997, %998 ; <float> [#uses=1]
- %1000 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1001 = getelementptr inbounds %struct.GLDContextRec* %1000, i32 0, i32 1 ; <float*> [#uses=1]
- %1002 = load float* %1001, align 4 ; <float> [#uses=1]
- %1003 = fadd float %999, %1002 ; <float> [#uses=1]
- %1004 = fptoui float %1003 to i8 ; <i8> [#uses=1]
- %1005 = zext i8 %1004 to i32 ; <i32> [#uses=1]
- store i32 %1005, i32* %iftmp.190, align 4
- br label %bb218
-
-bb218: ; preds = %bb217, %bb216
- %1006 = load i32* %iftmp.190, align 4 ; <i32> [#uses=1]
- store i32 %1006, i32* %iftmp.189, align 4
- br label %bb220
-
-bb219: ; preds = %bb214
- store i32 0, i32* %iftmp.189, align 4
- br label %bb220
-
-bb220: ; preds = %bb219, %bb218
- %1007 = load i32* %iftmp.189, align 4 ; <i32> [#uses=1]
- store i32 %1007, i32* %a196, align 4
- %1008 = load i32* %a196, align 4 ; <i32> [#uses=1]
- %1009 = shl i32 %1008, 24 ; <i32> [#uses=1]
- %1010 = load i32* %r193, align 4 ; <i32> [#uses=1]
- %1011 = shl i32 %1010, 16 ; <i32> [#uses=1]
- %1012 = or i32 %1009, %1011 ; <i32> [#uses=1]
- %1013 = load i32* %g194, align 4 ; <i32> [#uses=1]
- %1014 = shl i32 %1013, 8 ; <i32> [#uses=1]
- %1015 = or i32 %1012, %1014 ; <i32> [#uses=1]
- %1016 = load i32* %b195, align 4 ; <i32> [#uses=1]
- %1017 = or i32 %1015, %1016 ; <i32> [#uses=1]
- store i32 %1017, i32* %color, align 4
- %1018 = load i8* %swap, align 1 ; <i8> [#uses=1]
- %1019 = icmp ne i8 %1018, 0 ; <i1> [#uses=1]
- br i1 %1019, label %bb221, label %bb222
-
-bb221: ; preds = %bb220
- %1020 = load i32* %color, align 4 ; <i32> [#uses=1]
- %1021 = call i32 @_OSSwapInt32(i32 %1020) nounwind inlinehint ssp ; <i32> [#uses=1]
- store i32 %1021, i32* %color, align 4
- br label %bb222
-
-bb222: ; preds = %bb221, %bb220
- %1022 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %1023 = bitcast i8* %1022 to i32* ; <i32*> [#uses=1]
- %1024 = getelementptr inbounds i32* %1023, i32 0 ; <i32*> [#uses=1]
- %1025 = load i32* %color, align 4 ; <i32> [#uses=1]
- store i32 %1025, i32* %1024, align 1
- %1026 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1027 = getelementptr inbounds double* %1026, i32 4 ; <double*> [#uses=1]
- store double* %1027, double** %accum, align 4
- %1028 = load i8** %color_ptr111, align 4 ; <i8*> [#uses=1]
- %1029 = getelementptr inbounds i8* %1028, i32 4 ; <i8*> [#uses=1]
- store i8* %1029, i8** %color_ptr111, align 4
- br label %bb223
-
-bb223: ; preds = %bb222, %bb191
- %1030 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1031 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %1032 = icmp ult double* %1030, %1031 ; <i1> [#uses=1]
- br i1 %1032, label %bb192, label %bb224
-
-bb224: ; preds = %bb223, %bb190
- %1033 = load i32* %y, align 4 ; <i32> [#uses=1]
- %1034 = add i32 %1033, 1 ; <i32> [#uses=1]
- store i32 %1034, i32* %y, align 4
- %1035 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %1036 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
- %1037 = add i32 %1035, %1036 ; <i32> [#uses=1]
- store i32 %1037, i32* %offset, align 4
- br label %bb225
-
-bb225: ; preds = %bb224, %bb114
- %1038 = load i32* %y, align 4 ; <i32> [#uses=1]
- %1039 = load i32* %yl, align 4 ; <i32> [#uses=1]
- %1040 = icmp ult i32 %1038, %1039 ; <i1> [#uses=1]
- br i1 %1040, label %bb116, label %bb226
-
-bb226: ; preds = %bb225, %bb113
- %1041 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1042 = add nsw i32 %1041, 1 ; <i32> [#uses=1]
- store i32 %1042, i32* %draw_buffer, align 4
- br label %bb227
-
-bb227: ; preds = %bb226, %bb110
- %1043 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1044 = icmp sle i32 %1043, 7 ; <i1> [#uses=1]
- br i1 %1044, label %bb113, label %bb228
-
-bb228: ; preds = %bb227
- br label %bb316
-
-bb229: ; preds = %bb108
- %1045 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1046 = getelementptr inbounds %struct.GLDContextRec* %1045, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %1047 = load %struct.GLDFramebufferRec** %1046, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %1048 = icmp ne %struct.GLDFramebufferRec* %1047, null ; <i1> [#uses=1]
- br i1 %1048, label %bb230, label %bb231
-
-bb230: ; preds = %bb229
- %1049 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1050 = getelementptr inbounds %struct.GLDContextRec* %1049, i32 0, i32 28 ; <%struct.GLDFramebufferRec**> [#uses=1]
- %1051 = load %struct.GLDFramebufferRec** %1050, align 4 ; <%struct.GLDFramebufferRec*> [#uses=1]
- %1052 = getelementptr inbounds %struct.GLDFramebufferRec* %1051, i32 0, i32 2 ; <[10 x %struct.GLDFormat]*> [#uses=1]
- %1053 = getelementptr inbounds [10 x %struct.GLDFormat]* %1052, i32 0, i32 0 ; <%struct.GLDFormat*> [#uses=1]
- %1054 = getelementptr inbounds %struct.GLDFormat* %1053, i32 0, i32 7 ; <i32*> [#uses=1]
- %1055 = load i32* %1054, align 4 ; <i32> [#uses=1]
- %1056 = icmp eq i32 %1055, 5123 ; <i1> [#uses=1]
- %1057 = zext i1 %1056 to i8 ; <i8> [#uses=1]
- store i8 %1057, i8* %iftmp.192, align 1
- br label %bb232
-
-bb231: ; preds = %bb229
- %1058 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1059 = getelementptr inbounds %struct.GLDContextRec* %1058, i32 0, i32 56 ; <%struct.GLDFormat*> [#uses=1]
- %1060 = getelementptr inbounds %struct.GLDFormat* %1059, i32 0, i32 7 ; <i32*> [#uses=1]
- %1061 = load i32* %1060, align 4 ; <i32> [#uses=1]
- %1062 = icmp eq i32 %1061, 5123 ; <i1> [#uses=1]
- %1063 = zext i1 %1062 to i8 ; <i8> [#uses=1]
- store i8 %1063, i8* %iftmp.192, align 1
- br label %bb232
-
-bb232: ; preds = %bb231, %bb230
- %1064 = load i8* %iftmp.192, align 1 ; <i8> [#uses=1]
- %toBool233 = icmp ne i8 %1064, 0 ; <i1> [#uses=1]
- br i1 %toBool233, label %bb316, label %bb234
-
-bb234: ; preds = %bb232
- %1065 = load i32* %offset, align 4 ; <i32> [#uses=1]
- store i32 %1065, i32* %start_offset236, align 4
- store i32 0, i32* %draw_buffer, align 4
- br label %bb315
-
-bb237: ; preds = %bb315
- %1066 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1067 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1068 = getelementptr inbounds %struct.GLDContextRec* %1067, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %1069 = getelementptr inbounds %struct.GLDBufferstate* %1068, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %1070 = getelementptr inbounds [8 x %union.GLSBuffer]* %1069, i32 0, i32 %1066 ; <%union.GLSBuffer*> [#uses=1]
- %1071 = getelementptr inbounds %union.GLSBuffer* %1070, i32 0, i32 0 ; <i8**> [#uses=1]
- %1072 = load i8** %1071, align 4 ; <i8*> [#uses=1]
- %1073 = icmp ne i8* %1072, null ; <i1> [#uses=1]
- br i1 %1073, label %bb238, label %bb314
-
-bb238: ; preds = %bb237
- %1074 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1075 = shl i32 1, %1074 ; <i32> [#uses=1]
- store i32 %1075, i32* %cur_draw_buffer_mask_bit239, align 4
- %1076 = load i32* %start_offset236, align 4 ; <i32> [#uses=1]
- store i32 %1076, i32* %offset, align 4
- %1077 = load i32* %cy, align 4 ; <i32> [#uses=1]
- store i32 %1077, i32* %y, align 4
- br label %bb313
-
-bb240: ; preds = %bb313
- %1078 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1079 = getelementptr inbounds %struct.GLDContextRec* %1078, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %1080 = getelementptr inbounds %struct.GLDBufferstate* %1079, i32 0, i32 11 ; <%union.GLSBuffer*> [#uses=1]
- %1081 = getelementptr inbounds %union.GLSBuffer* %1080, i32 0, i32 0 ; <i8**> [#uses=1]
- %1082 = bitcast i8** %1081 to double** ; <double**> [#uses=1]
- %1083 = load double** %1082, align 4 ; <double*> [#uses=1]
- %1084 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %1085 = mul i32 %1084, 4 ; <i32> [#uses=1]
- %1086 = getelementptr inbounds double* %1083, i32 %1085 ; <double*> [#uses=1]
- store double* %1086, double** %accum, align 4
- %1087 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1088 = load i32* %cw4, align 4 ; <i32> [#uses=1]
- %1089 = getelementptr inbounds double* %1087, i32 %1088 ; <double*> [#uses=1]
- store double* %1089, double** %accum_end, align 4
- %1090 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1091 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1092 = getelementptr inbounds %struct.GLDContextRec* %1091, i32 0, i32 30 ; <%struct.GLDBufferstate*> [#uses=1]
- %1093 = getelementptr inbounds %struct.GLDBufferstate* %1092, i32 0, i32 12 ; <[8 x %union.GLSBuffer]*> [#uses=1]
- %1094 = getelementptr inbounds [8 x %union.GLSBuffer]* %1093, i32 0, i32 %1090 ; <%union.GLSBuffer*> [#uses=1]
- %1095 = getelementptr inbounds %union.GLSBuffer* %1094, i32 0, i32 0 ; <i8**> [#uses=1]
- %1096 = bitcast i8** %1095 to float** ; <float**> [#uses=1]
- %1097 = load float** %1096, align 4 ; <float*> [#uses=1]
- %1098 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %1099 = mul i32 %1098, 4 ; <i32> [#uses=1]
- %1100 = getelementptr inbounds float* %1097, i32 %1099 ; <float*> [#uses=1]
- store float* %1100, float** %color_ptr235, align 4
- %1101 = load i8* %color_mask_enabled, align 1 ; <i8> [#uses=1]
- %1102 = icmp ne i8 %1101, 0 ; <i1> [#uses=1]
- br i1 %1102, label %bb241, label %bb281
-
-bb241: ; preds = %bb240
- br label %bb279
-
-bb242: ; preds = %bb279
- %1103 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1104 = getelementptr inbounds double* %1103, i32 0 ; <double*> [#uses=1]
- %1105 = load double* %1104, align 1 ; <double> [#uses=1]
- %1106 = fptrunc double %1105 to float ; <float> [#uses=1]
- %1107 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1108 = fmul float %1106, %1107 ; <float> [#uses=1]
- store float %1108, float* %r243, align 4
- %1109 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1110 = getelementptr inbounds double* %1109, i32 1 ; <double*> [#uses=1]
- %1111 = load double* %1110, align 1 ; <double> [#uses=1]
- %1112 = fptrunc double %1111 to float ; <float> [#uses=1]
- %1113 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1114 = fmul float %1112, %1113 ; <float> [#uses=1]
- store float %1114, float* %g244, align 4
- %1115 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1116 = getelementptr inbounds double* %1115, i32 2 ; <double*> [#uses=1]
- %1117 = load double* %1116, align 1 ; <double> [#uses=1]
- %1118 = fptrunc double %1117 to float ; <float> [#uses=1]
- %1119 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1120 = fmul float %1118, %1119 ; <float> [#uses=1]
- store float %1120, float* %b245, align 4
- %1121 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1122 = getelementptr inbounds double* %1121, i32 3 ; <double*> [#uses=1]
- %1123 = load double* %1122, align 1 ; <double> [#uses=1]
- %1124 = fptrunc double %1123 to float ; <float> [#uses=1]
- %1125 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1126 = fmul float %1124, %1125 ; <float> [#uses=1]
- store float %1126, float* %a246, align 4
- %1127 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %1128 = getelementptr inbounds %struct.GLDState* %1127, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %1129 = getelementptr inbounds %struct.GLDMaskMode* %1128, i32 0, i32 2 ; <i8*> [#uses=1]
- %1130 = load i8* %1129, align 16 ; <i8> [#uses=1]
- %1131 = zext i8 %1130 to i32 ; <i32> [#uses=1]
- %1132 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
- %1133 = and i32 %1131, %1132 ; <i32> [#uses=1]
- %1134 = icmp ne i32 %1133, 0 ; <i1> [#uses=1]
- br i1 %1134, label %bb247, label %bb254
-
-bb247: ; preds = %bb242
- %1135 = load float* %r243, align 4 ; <float> [#uses=1]
- %1136 = fcmp uge float %1135, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1136, label %bb248, label %bb252
-
-bb248: ; preds = %bb247
- %1137 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1138 = getelementptr inbounds %struct.GLDContextRec* %1137, i32 0, i32 2 ; <float*> [#uses=1]
- %1139 = load float* %1138, align 4 ; <float> [#uses=1]
- %1140 = load float* %r243, align 4 ; <float> [#uses=1]
- %1141 = fcmp olt float %1139, %1140 ; <i1> [#uses=1]
- br i1 %1141, label %bb249, label %bb250
-
-bb249: ; preds = %bb248
- %1142 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1143 = getelementptr inbounds %struct.GLDContextRec* %1142, i32 0, i32 2 ; <float*> [#uses=1]
- %1144 = load float* %1143, align 4 ; <float> [#uses=1]
- store float %1144, float* %iftmp.196, align 4
- br label %bb251
-
-bb250: ; preds = %bb248
- %1145 = load float* %r243, align 4 ; <float> [#uses=1]
- store float %1145, float* %iftmp.196, align 4
- br label %bb251
-
-bb251: ; preds = %bb250, %bb249
- %1146 = load float* %iftmp.196, align 4 ; <float> [#uses=1]
- store float %1146, float* %iftmp.195, align 4
- br label %bb253
-
-bb252: ; preds = %bb247
- store float 0.000000e+00, float* %iftmp.195, align 4
- br label %bb253
-
-bb253: ; preds = %bb252, %bb251
- %1147 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1148 = getelementptr inbounds float* %1147, i32 0 ; <float*> [#uses=1]
- %1149 = load float* %iftmp.195, align 4 ; <float> [#uses=1]
- store float %1149, float* %1148, align 1
- br label %bb254
-
-bb254: ; preds = %bb253, %bb242
- %1150 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %1151 = getelementptr inbounds %struct.GLDState* %1150, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %1152 = getelementptr inbounds %struct.GLDMaskMode* %1151, i32 0, i32 3 ; <i8*> [#uses=1]
- %1153 = load i8* %1152, align 1 ; <i8> [#uses=1]
- %1154 = zext i8 %1153 to i32 ; <i32> [#uses=1]
- %1155 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
- %1156 = and i32 %1154, %1155 ; <i32> [#uses=1]
- %1157 = icmp ne i32 %1156, 0 ; <i1> [#uses=1]
- br i1 %1157, label %bb255, label %bb262
-
-bb255: ; preds = %bb254
- %1158 = load float* %g244, align 4 ; <float> [#uses=1]
- %1159 = fcmp uge float %1158, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1159, label %bb256, label %bb260
-
-bb256: ; preds = %bb255
- %1160 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1161 = getelementptr inbounds %struct.GLDContextRec* %1160, i32 0, i32 2 ; <float*> [#uses=1]
- %1162 = load float* %1161, align 4 ; <float> [#uses=1]
- %1163 = load float* %g244, align 4 ; <float> [#uses=1]
- %1164 = fcmp olt float %1162, %1163 ; <i1> [#uses=1]
- br i1 %1164, label %bb257, label %bb258
-
-bb257: ; preds = %bb256
- %1165 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1166 = getelementptr inbounds %struct.GLDContextRec* %1165, i32 0, i32 2 ; <float*> [#uses=1]
- %1167 = load float* %1166, align 4 ; <float> [#uses=1]
- store float %1167, float* %iftmp.198, align 4
- br label %bb259
-
-bb258: ; preds = %bb256
- %1168 = load float* %g244, align 4 ; <float> [#uses=1]
- store float %1168, float* %iftmp.198, align 4
- br label %bb259
-
-bb259: ; preds = %bb258, %bb257
- %1169 = load float* %iftmp.198, align 4 ; <float> [#uses=1]
- store float %1169, float* %iftmp.197, align 4
- br label %bb261
-
-bb260: ; preds = %bb255
- store float 0.000000e+00, float* %iftmp.197, align 4
- br label %bb261
-
-bb261: ; preds = %bb260, %bb259
- %1170 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1171 = getelementptr inbounds float* %1170, i32 1 ; <float*> [#uses=1]
- %1172 = load float* %iftmp.197, align 4 ; <float> [#uses=1]
- store float %1172, float* %1171, align 1
- br label %bb262
-
-bb262: ; preds = %bb261, %bb254
- %1173 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %1174 = getelementptr inbounds %struct.GLDState* %1173, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %1175 = getelementptr inbounds %struct.GLDMaskMode* %1174, i32 0, i32 4 ; <i8*> [#uses=1]
- %1176 = load i8* %1175, align 2 ; <i8> [#uses=1]
- %1177 = zext i8 %1176 to i32 ; <i32> [#uses=1]
- %1178 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
- %1179 = and i32 %1177, %1178 ; <i32> [#uses=1]
- %1180 = icmp ne i32 %1179, 0 ; <i1> [#uses=1]
- br i1 %1180, label %bb263, label %bb270
-
-bb263: ; preds = %bb262
- %1181 = load float* %b245, align 4 ; <float> [#uses=1]
- %1182 = fcmp uge float %1181, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1182, label %bb264, label %bb268
-
-bb264: ; preds = %bb263
- %1183 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1184 = getelementptr inbounds %struct.GLDContextRec* %1183, i32 0, i32 2 ; <float*> [#uses=1]
- %1185 = load float* %1184, align 4 ; <float> [#uses=1]
- %1186 = load float* %b245, align 4 ; <float> [#uses=1]
- %1187 = fcmp olt float %1185, %1186 ; <i1> [#uses=1]
- br i1 %1187, label %bb265, label %bb266
-
-bb265: ; preds = %bb264
- %1188 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1189 = getelementptr inbounds %struct.GLDContextRec* %1188, i32 0, i32 2 ; <float*> [#uses=1]
- %1190 = load float* %1189, align 4 ; <float> [#uses=1]
- store float %1190, float* %iftmp.200, align 4
- br label %bb267
-
-bb266: ; preds = %bb264
- %1191 = load float* %b245, align 4 ; <float> [#uses=1]
- store float %1191, float* %iftmp.200, align 4
- br label %bb267
-
-bb267: ; preds = %bb266, %bb265
- %1192 = load float* %iftmp.200, align 4 ; <float> [#uses=1]
- store float %1192, float* %iftmp.199, align 4
- br label %bb269
-
-bb268: ; preds = %bb263
- store float 0.000000e+00, float* %iftmp.199, align 4
- br label %bb269
-
-bb269: ; preds = %bb268, %bb267
- %1193 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1194 = getelementptr inbounds float* %1193, i32 2 ; <float*> [#uses=1]
- %1195 = load float* %iftmp.199, align 4 ; <float> [#uses=1]
- store float %1195, float* %1194, align 1
- br label %bb270
-
-bb270: ; preds = %bb269, %bb262
- %1196 = load %struct.GLDState** %state_addr, align 4 ; <%struct.GLDState*> [#uses=1]
- %1197 = getelementptr inbounds %struct.GLDState* %1196, i32 0, i32 23 ; <%struct.GLDMaskMode*> [#uses=1]
- %1198 = getelementptr inbounds %struct.GLDMaskMode* %1197, i32 0, i32 5 ; <i8*> [#uses=1]
- %1199 = load i8* %1198, align 1 ; <i8> [#uses=1]
- %1200 = zext i8 %1199 to i32 ; <i32> [#uses=1]
- %1201 = load i32* %cur_draw_buffer_mask_bit239, align 4 ; <i32> [#uses=1]
- %1202 = and i32 %1200, %1201 ; <i32> [#uses=1]
- %1203 = icmp ne i32 %1202, 0 ; <i1> [#uses=1]
- br i1 %1203, label %bb271, label %bb278
-
-bb271: ; preds = %bb270
- %1204 = load float* %a246, align 4 ; <float> [#uses=1]
- %1205 = fcmp uge float %1204, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1205, label %bb272, label %bb276
-
-bb272: ; preds = %bb271
- %1206 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1207 = getelementptr inbounds %struct.GLDContextRec* %1206, i32 0, i32 2 ; <float*> [#uses=1]
- %1208 = load float* %1207, align 4 ; <float> [#uses=1]
- %1209 = load float* %a246, align 4 ; <float> [#uses=1]
- %1210 = fcmp olt float %1208, %1209 ; <i1> [#uses=1]
- br i1 %1210, label %bb273, label %bb274
-
-bb273: ; preds = %bb272
- %1211 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1212 = getelementptr inbounds %struct.GLDContextRec* %1211, i32 0, i32 2 ; <float*> [#uses=1]
- %1213 = load float* %1212, align 4 ; <float> [#uses=1]
- store float %1213, float* %iftmp.202, align 4
- br label %bb275
-
-bb274: ; preds = %bb272
- %1214 = load float* %a246, align 4 ; <float> [#uses=1]
- store float %1214, float* %iftmp.202, align 4
- br label %bb275
-
-bb275: ; preds = %bb274, %bb273
- %1215 = load float* %iftmp.202, align 4 ; <float> [#uses=1]
- store float %1215, float* %iftmp.201, align 4
- br label %bb277
-
-bb276: ; preds = %bb271
- store float 0.000000e+00, float* %iftmp.201, align 4
- br label %bb277
-
-bb277: ; preds = %bb276, %bb275
- %1216 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1217 = getelementptr inbounds float* %1216, i32 3 ; <float*> [#uses=1]
- %1218 = load float* %iftmp.201, align 4 ; <float> [#uses=1]
- store float %1218, float* %1217, align 1
- br label %bb278
-
-bb278: ; preds = %bb277, %bb270
- %1219 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1220 = getelementptr inbounds double* %1219, i32 4 ; <double*> [#uses=1]
- store double* %1220, double** %accum, align 4
- %1221 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1222 = getelementptr inbounds float* %1221, i32 4 ; <float*> [#uses=1]
- store float* %1222, float** %color_ptr235, align 4
- br label %bb279
-
-bb279: ; preds = %bb278, %bb241
- %1223 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1224 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %1225 = icmp ult double* %1223, %1224 ; <i1> [#uses=1]
- br i1 %1225, label %bb242, label %bb280
-
-bb280: ; preds = %bb279
- br label %bb312
-
-bb281: ; preds = %bb240
- br label %bb311
-
-bb282: ; preds = %bb311
- %1226 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1227 = getelementptr inbounds double* %1226, i32 0 ; <double*> [#uses=1]
- %1228 = load double* %1227, align 1 ; <double> [#uses=1]
- %1229 = fptrunc double %1228 to float ; <float> [#uses=1]
- %1230 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1231 = fmul float %1229, %1230 ; <float> [#uses=1]
- store float %1231, float* %r283, align 4
- %1232 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1233 = getelementptr inbounds double* %1232, i32 1 ; <double*> [#uses=1]
- %1234 = load double* %1233, align 1 ; <double> [#uses=1]
- %1235 = fptrunc double %1234 to float ; <float> [#uses=1]
- %1236 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1237 = fmul float %1235, %1236 ; <float> [#uses=1]
- store float %1237, float* %g284, align 4
- %1238 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1239 = getelementptr inbounds double* %1238, i32 2 ; <double*> [#uses=1]
- %1240 = load double* %1239, align 1 ; <double> [#uses=1]
- %1241 = fptrunc double %1240 to float ; <float> [#uses=1]
- %1242 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1243 = fmul float %1241, %1242 ; <float> [#uses=1]
- store float %1243, float* %b285, align 4
- %1244 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1245 = getelementptr inbounds double* %1244, i32 3 ; <double*> [#uses=1]
- %1246 = load double* %1245, align 1 ; <double> [#uses=1]
- %1247 = fptrunc double %1246 to float ; <float> [#uses=1]
- %1248 = load float* %value_addr, align 4 ; <float> [#uses=1]
- %1249 = fmul float %1247, %1248 ; <float> [#uses=1]
- store float %1249, float* %a286, align 4
- %1250 = load float* %r283, align 4 ; <float> [#uses=1]
- %1251 = fcmp uge float %1250, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1251, label %bb287, label %bb291
-
-bb287: ; preds = %bb282
- %1252 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1253 = getelementptr inbounds %struct.GLDContextRec* %1252, i32 0, i32 2 ; <float*> [#uses=1]
- %1254 = load float* %1253, align 4 ; <float> [#uses=1]
- %1255 = load float* %r283, align 4 ; <float> [#uses=1]
- %1256 = fcmp olt float %1254, %1255 ; <i1> [#uses=1]
- br i1 %1256, label %bb288, label %bb289
-
-bb288: ; preds = %bb287
- %1257 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1258 = getelementptr inbounds %struct.GLDContextRec* %1257, i32 0, i32 2 ; <float*> [#uses=1]
- %1259 = load float* %1258, align 4 ; <float> [#uses=1]
- store float %1259, float* %iftmp.204, align 4
- br label %bb290
-
-bb289: ; preds = %bb287
- %1260 = load float* %r283, align 4 ; <float> [#uses=1]
- store float %1260, float* %iftmp.204, align 4
- br label %bb290
-
-bb290: ; preds = %bb289, %bb288
- %1261 = load float* %iftmp.204, align 4 ; <float> [#uses=1]
- store float %1261, float* %iftmp.203, align 4
- br label %bb292
-
-bb291: ; preds = %bb282
- store float 0.000000e+00, float* %iftmp.203, align 4
- br label %bb292
-
-bb292: ; preds = %bb291, %bb290
- %1262 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1263 = getelementptr inbounds float* %1262, i32 0 ; <float*> [#uses=1]
- %1264 = load float* %iftmp.203, align 4 ; <float> [#uses=1]
- store float %1264, float* %1263, align 1
- %1265 = load float* %g284, align 4 ; <float> [#uses=1]
- %1266 = fcmp uge float %1265, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1266, label %bb293, label %bb297
-
-bb293: ; preds = %bb292
- %1267 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1268 = getelementptr inbounds %struct.GLDContextRec* %1267, i32 0, i32 2 ; <float*> [#uses=1]
- %1269 = load float* %1268, align 4 ; <float> [#uses=1]
- %1270 = load float* %g284, align 4 ; <float> [#uses=1]
- %1271 = fcmp olt float %1269, %1270 ; <i1> [#uses=1]
- br i1 %1271, label %bb294, label %bb295
-
-bb294: ; preds = %bb293
- %1272 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1273 = getelementptr inbounds %struct.GLDContextRec* %1272, i32 0, i32 2 ; <float*> [#uses=1]
- %1274 = load float* %1273, align 4 ; <float> [#uses=1]
- store float %1274, float* %iftmp.206, align 4
- br label %bb296
-
-bb295: ; preds = %bb293
- %1275 = load float* %g284, align 4 ; <float> [#uses=1]
- store float %1275, float* %iftmp.206, align 4
- br label %bb296
-
-bb296: ; preds = %bb295, %bb294
- %1276 = load float* %iftmp.206, align 4 ; <float> [#uses=1]
- store float %1276, float* %iftmp.205, align 4
- br label %bb298
-
-bb297: ; preds = %bb292
- store float 0.000000e+00, float* %iftmp.205, align 4
- br label %bb298
-
-bb298: ; preds = %bb297, %bb296
- %1277 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1278 = getelementptr inbounds float* %1277, i32 1 ; <float*> [#uses=1]
- %1279 = load float* %iftmp.205, align 4 ; <float> [#uses=1]
- store float %1279, float* %1278, align 1
- %1280 = load float* %b285, align 4 ; <float> [#uses=1]
- %1281 = fcmp uge float %1280, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1281, label %bb299, label %bb303
-
-bb299: ; preds = %bb298
- %1282 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1283 = getelementptr inbounds %struct.GLDContextRec* %1282, i32 0, i32 2 ; <float*> [#uses=1]
- %1284 = load float* %1283, align 4 ; <float> [#uses=1]
- %1285 = load float* %b285, align 4 ; <float> [#uses=1]
- %1286 = fcmp olt float %1284, %1285 ; <i1> [#uses=1]
- br i1 %1286, label %bb300, label %bb301
-
-bb300: ; preds = %bb299
- %1287 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1288 = getelementptr inbounds %struct.GLDContextRec* %1287, i32 0, i32 2 ; <float*> [#uses=1]
- %1289 = load float* %1288, align 4 ; <float> [#uses=1]
- store float %1289, float* %iftmp.208, align 4
- br label %bb302
-
-bb301: ; preds = %bb299
- %1290 = load float* %b285, align 4 ; <float> [#uses=1]
- store float %1290, float* %iftmp.208, align 4
- br label %bb302
-
-bb302: ; preds = %bb301, %bb300
- %1291 = load float* %iftmp.208, align 4 ; <float> [#uses=1]
- store float %1291, float* %iftmp.207, align 4
- br label %bb304
-
-bb303: ; preds = %bb298
- store float 0.000000e+00, float* %iftmp.207, align 4
- br label %bb304
-
-bb304: ; preds = %bb303, %bb302
- %1292 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1293 = getelementptr inbounds float* %1292, i32 2 ; <float*> [#uses=1]
- %1294 = load float* %iftmp.207, align 4 ; <float> [#uses=1]
- store float %1294, float* %1293, align 1
- %1295 = load float* %a286, align 4 ; <float> [#uses=1]
- %1296 = fcmp uge float %1295, 0.000000e+00 ; <i1> [#uses=1]
- br i1 %1296, label %bb305, label %bb309
-
-bb305: ; preds = %bb304
- %1297 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1298 = getelementptr inbounds %struct.GLDContextRec* %1297, i32 0, i32 2 ; <float*> [#uses=1]
- %1299 = load float* %1298, align 4 ; <float> [#uses=1]
- %1300 = load float* %a286, align 4 ; <float> [#uses=1]
- %1301 = fcmp olt float %1299, %1300 ; <i1> [#uses=1]
- br i1 %1301, label %bb306, label %bb307
-
-bb306: ; preds = %bb305
- %1302 = load %struct.GLDContextRec** %ctx_addr, align 4 ; <%struct.GLDContextRec*> [#uses=1]
- %1303 = getelementptr inbounds %struct.GLDContextRec* %1302, i32 0, i32 2 ; <float*> [#uses=1]
- %1304 = load float* %1303, align 4 ; <float> [#uses=1]
- store float %1304, float* %iftmp.210, align 4
- br label %bb308
-
-bb307: ; preds = %bb305
- %1305 = load float* %a286, align 4 ; <float> [#uses=1]
- store float %1305, float* %iftmp.210, align 4
- br label %bb308
-
-bb308: ; preds = %bb307, %bb306
- %1306 = load float* %iftmp.210, align 4 ; <float> [#uses=1]
- store float %1306, float* %iftmp.209, align 4
- br label %bb310
-
-bb309: ; preds = %bb304
- store float 0.000000e+00, float* %iftmp.209, align 4
- br label %bb310
-
-bb310: ; preds = %bb309, %bb308
- %1307 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1308 = getelementptr inbounds float* %1307, i32 3 ; <float*> [#uses=1]
- %1309 = load float* %iftmp.209, align 4 ; <float> [#uses=1]
- store float %1309, float* %1308, align 1
- %1310 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1311 = getelementptr inbounds double* %1310, i32 4 ; <double*> [#uses=1]
- store double* %1311, double** %accum, align 4
- %1312 = load float** %color_ptr235, align 4 ; <float*> [#uses=1]
- %1313 = getelementptr inbounds float* %1312, i32 4 ; <float*> [#uses=1]
- store float* %1313, float** %color_ptr235, align 4
- br label %bb311
-
-bb311: ; preds = %bb310, %bb281
- %1314 = load double** %accum, align 4 ; <double*> [#uses=1]
- %1315 = load double** %accum_end, align 4 ; <double*> [#uses=1]
- %1316 = icmp ult double* %1314, %1315 ; <i1> [#uses=1]
- br i1 %1316, label %bb282, label %bb312
-
-bb312: ; preds = %bb311, %bb280
- %1317 = load i32* %y, align 4 ; <i32> [#uses=1]
- %1318 = add i32 %1317, 1 ; <i32> [#uses=1]
- store i32 %1318, i32* %y, align 4
- %1319 = load i32* %offset, align 4 ; <i32> [#uses=1]
- %1320 = load i32* %y_inc, align 4 ; <i32> [#uses=1]
- %1321 = add i32 %1319, %1320 ; <i32> [#uses=1]
- store i32 %1321, i32* %offset, align 4
- br label %bb313
-
-bb313: ; preds = %bb312, %bb238
- %1322 = load i32* %y, align 4 ; <i32> [#uses=1]
- %1323 = load i32* %yl, align 4 ; <i32> [#uses=1]
- %1324 = icmp ult i32 %1322, %1323 ; <i1> [#uses=1]
- br i1 %1324, label %bb240, label %bb314
-
-bb314: ; preds = %bb313, %bb237
- %1325 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1326 = add nsw i32 %1325, 1 ; <i32> [#uses=1]
- store i32 %1326, i32* %draw_buffer, align 4
- br label %bb315
-
-bb315: ; preds = %bb314, %bb234
- %1327 = load i32* %draw_buffer, align 4 ; <i32> [#uses=1]
- %1328 = icmp sle i32 %1327, 7 ; <i1> [#uses=1]
- br i1 %1328, label %bb237, label %bb316
-
-bb316: ; preds = %bb315, %bb232, %bb228, %bb6
- br label %return
-
-return: ; preds = %bb316
- ret void
-}
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