[lldb-dev] Huge mangled names are causing long delays when loading symbol table symbols
Greg Clayton via lldb-dev
lldb-dev at lists.llvm.org
Wed Jan 24 15:54:17 PST 2018
If you just cut off the string, then it might not demangle without an error if you truncate the mangled string at a specific point...
> On Jan 24, 2018, at 3:52 PM, Zachary Turner <zturner at google.com> wrote:
>
> What about doing a partial demangle? Take at most 1024 (for example) characters from the mangled name, demangle that, and then display ... at the end.
>
> On Wed, Jan 24, 2018 at 3:48 PM Greg Clayton via lldb-dev <lldb-dev at lists.llvm.org <mailto:lldb-dev at lists.llvm.org>> wrote:
> I have an issue where I am debugging a C++ binary that is around 250MB in size. It contains some mangled names that are crazy:
>
> _ZNK3shk6detail17CallbackPublisherIZNS_5ThrowERKNSt15__exception_ptr13exception_ptrEEUlOT_E_E9SubscribeINS0_9ConcatMapINS0_18CallbackSubscriberIZNS_6GetAllIiNS1_IZZNS_9ConcatMapIZNS_6ConcatIJNS1_IZZNS_3MapIZZNS_7IfEmptyIS9_EEDaS7_ENKUlS6_E_clINS1_IZZNS_4TakeIiEESI_S7_ENKUlS6_E_clINS1_IZZNS_6FilterIZNS_9ElementAtEmEUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZZNSL_ImEESI_S7_ENKUlS6_E_clINS1_IZNS_4FromINS0_22InfiniteRangeContainerIiEEEESI_S7_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EESI_S7_ENKUlS6_E_clIS14_EESI_S6_EUlS7_E_EERNS1_IZZNSH_IS9_EESI_S7_ENKSK_IS14_EESI_S6_EUlS7_E0_EEEEESI_DpOT_EUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZNS_5StartIJZNS_4JustIJS19_S1C_EEESI_S1F_EUlvE_ZNS1K_IJS19_S1C_EEESI_S1F_EUlvE0_EEESI_S1F_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESt6vectorIS6_SaIS6_EERKT0_NS_12ElementCountEbEUlS7_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlOS3_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlvE_EES1G_S1O_E25ConcatMapValuesSubscriberEEEDaS7_
>
> This de-mangles to something that is 72MB in size and takes 280 seconds (try running "time c++filt -n" on the above string).
>
> There are probably many symbols likes this in this binary. Currently lldb will de-mangle all names in the symbol table so that we can chop up the names so we know function base names and we might be able to classify a base name as a method or function for breakpoint categorization.
>
> My questions is: how do we work around such issues in LLDB? A few solutions I can think of:
> 1 - time each name demangle and if it takes too long somehow stop de-mangling similar symbols or symbols over a certain length?
> 2 - allow a setting that says "don't de-mangle names that start with..." and the setting has a list of prefixes.
> 3 - have a setting that turns off de-mangling symbols over a certain length all of the time with a default of something like 256 or 512
> 4 - modify our FastDemangler to abort if the de-mangled string goes over a certain limit to avoid bad cases like this...
>
> #1 would still mean we get a huge delay (like 280 seconds) when starting to debug this binary, but might prevent multiple symbols from adding to that delay...
>
> #2 would require debugging debugging once and then knowing which symbols took a while to de-mangle. If we time each de-mangle, we can warn that there are large mangled names and print the mangled name so the user might know?
>
> #3 would disable de-mangling of long names at the risk of not de-mangling names that are close to the limit
>
> #4 requires that our FastDemangle code can decode the string mangled string. The fast de-mangler currently aborts on tricky de-mangling and we fall back onto cxa_demangle from the C++ library which doesn't not have a cutoff on length...
>
> Can anyone else think of any other solutions?
>
> Greg Clayton
>
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