[lldb-dev] lldb status at windows

Zachary Turner via lldb-dev lldb-dev at lists.llvm.org
Sat Jan 23 08:27:14 PST 2016


I'm out of office until Monday, but I'll try to reproduce this then and
update.  Never seen a hang before, so I wonder if there's something
different about your machine that we haven't thought of or taken into
account.  Either way I'll update Monday.

On Sat, Jan 23, 2016 at 12:57 AM Red Skotina <red.skotina at gmail.com> wrote:

> same.
>
> d:\code\Unity_Unpacker\tests\test2>clang -g -fuse-ld=lld main.cpp
>
> d:\code\Unity_Unpacker\tests\test2>lldb a.exe
> (lldb) target create "a.exe"
> Current executable set to 'a.exe' (i686).
> (lldb) run
>
> Process 6984 launching
> -------
> hangs
>
> 2016-01-23 11:54 GMT+03:00 Zachary Turner <zturner at google.com>:
>
>> Ahh you probably need to add -g to clang, otherwise it's not generating
>> debug info.  I've never tried debugging a binary with no debug info.
>> Obviously it shouldn't hang, but either way it's just not something we've
>> tested on Windows.
>>
>>
>>
>> On Sat, Jan 23, 2016 at 12:51 AM Red Skotina <red.skotina at gmail.com>
>> wrote:
>>
>>> yes. i doing it. you can see what clang use d:\\code\\llvm\\build\\bin\\
>>> lld-link.exe
>>> but anyway it is hang :(
>>>
>>> 2016-01-22 23:30 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>
>>>> Under llvm/tools also checkout lld.  So your directories should look
>>>> like this:
>>>>
>>>> llvm
>>>> \-- tools
>>>>     \-- clang
>>>>     \-- lldb
>>>>     \-- lld
>>>>
>>>> Then re-run cmake to generate build files again, recompile, and then it
>>>> should work.  Right now the problem is that lld-link.exe hasn't been
>>>> compiled yet.
>>>>
>>>> On Fri, Jan 22, 2016 at 12:22 PM Red Skotina <red.skotina at gmail.com>
>>>> wrote:
>>>>
>>>>> yes, i miss it. but anyway dont work
>>>>>
>>>>>
>>>>> d:\code\Unity_Unpacker\tests\test2>clang -v -fuse-ld=lld main.cpp
>>>>> clang version 3.9.0 (trunk 258509)
>>>>> Target: i686-pc-windows-msvc
>>>>> Thread model: posix
>>>>> InstalledDir: d:\code\llvm\build\bin
>>>>>  "d:\\code\\llvm\\build\\bin\\clang.exe" -cc1 -triple
>>>>> i686-pc-windows-msvc18.0.0
>>>>>  -emit-obj -mrelax-all -mincremental-linker-compatible -disable-free
>>>>> -disable-ll
>>>>> vm-verifier -main-file-name main.cpp -mrelocation-model static
>>>>> -mthread-model po
>>>>> six -mdisable-fp-elim -fmath-errno -masm-verbose -mconstructor-aliases
>>>>> -target-c
>>>>> pu pentium4 -v -dwarf-column-info -debugger-tuning=gdb -resource-dir
>>>>> "d:\\code\\
>>>>> llvm\\build\\bin\\..\\lib\\clang\\3.9.0" -internal-isystem
>>>>> "d:\\code\\llvm\\buil
>>>>> d\\bin\\..\\lib\\clang\\3.9.0\\include" -internal-isystem "C:\\Program
>>>>> Files (x8
>>>>> 6)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE" -internal-isystem
>>>>> "C:\\Program Fi
>>>>> les (x86)\\Microsoft Visual Studio 14.0\\VC\\ATLMFC\\INCLUDE"
>>>>> -internal-isystem
>>>>> "C:\\Program Files (x86)\\Windows
>>>>> Kits\\10\\include\\10.0.10240.0\\ucrt" -intern
>>>>> al-isystem "C:\\Program Files (x86)\\Windows
>>>>> Kits\\NETFXSDK\\4.6.1\\include\\um"
>>>>>  -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>> Kits\\8.1\\include\\\\share
>>>>> d" -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>> Kits\\8.1\\include\\\\um"
>>>>>  -internal-isystem "C:\\Program Files (x86)\\Windows
>>>>> Kits\\8.1\\include\\\\winrt
>>>>> " -fdeprecated-macro -fdebug-compilation-dir
>>>>> "d:\\code\\Unity_Unpacker\\tests\\t
>>>>> est2" -ferror-limit 19 -fmessage-length 80 -fms-extensions
>>>>> -fms-compatibility -f
>>>>> ms-compatibility-version=18 -std=c++11 -fno-threadsafe-statics
>>>>> -fdelayed-templat
>>>>> e-parsing -fobjc-runtime=gcc -fdiagnostics-show-option
>>>>> -fcolor-diagnostics -o "C
>>>>> :\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o" -x c++ main.cpp
>>>>> clang -cc1 version 3.9.0 based upon LLVM 3.9.0svn default target
>>>>> i686-pc-windows
>>>>> -msvc
>>>>> #include "..." search starts here:
>>>>> #include <...> search starts here:
>>>>>  d:\code\llvm\build\bin\..\lib\clang\3.9.0\include
>>>>>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE
>>>>>  C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\ATLMFC\INCLUDE
>>>>>  C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt
>>>>>  C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um
>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\shared
>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\um
>>>>>  C:\Program Files (x86)\Windows Kits\8.1\include\\winrt
>>>>> End of search list.
>>>>>  "d:\\code\\llvm\\build\\bin\\lld-link.exe" -out:a.exe
>>>>> -defaultlib:libcmt -nolog
>>>>> o "C:\\Users\\Red\\AppData\\Local\\Temp\\main-71fc84.o"
>>>>>
>>>>> d:\code\Unity_Unpacker\tests\test2>lldb a.exe
>>>>> (lldb) target create "a.exe"
>>>>> Current executable set to 'a.exe' (i686).
>>>>> (lldb) run
>>>>>
>>>>> Process 6448 launching
>>>>>
>>>>> ----------------------------------
>>>>> process hang
>>>>>
>>>>> 2016-01-22 22:13 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>>>
>>>>>> When you compile, you need to use -fuse-ld=lld.  Most people miss
>>>>>> this step.
>>>>>>
>>>>>> That said, it's not supposed to hang, but it is supposed to not work.
>>>>>>
>>>>>> What's the command line you used with clang?
>>>>>>
>>>>>> On Fri, Jan 22, 2016 at 11:08 AM Red Skotina <red.skotina at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Look like I miss something , but i cant debug simple program program
>>>>>>> compiled with clang from trunk (258016), msvc 2015 stdlib, from vs2015 x86
>>>>>>> developer console .
>>>>>>>  i use lldb from trunk
>>>>>>>     #include "stdio.h"
>>>>>>>
>>>>>>>     int main(int argc, char **argv)
>>>>>>>     {
>>>>>>>         printf("hello1\n");
>>>>>>>         printf("hello2\n");
>>>>>>>         return 0;
>>>>>>>     }
>>>>>>>
>>>>>>> d:\code\tests\test2>lldb a.exe
>>>>>>> (lldb) target create "a.exe"
>>>>>>> Current executable set to 'a.exe' (i686).
>>>>>>> (lldb) run
>>>>>>>
>>>>>>> Process 6264 launching
>>>>>>>
>>>>>>> ---------------------------
>>>>>>> a.exe and lldb hangs
>>>>>>>
>>>>>>> What i doing wrong ?
>>>>>>>
>>>>>>>
>>>>>>> 2016-01-08 0:42 GMT+03:00 Red Skotina <red.skotina at gmail.com>:
>>>>>>>
>>>>>>>> Nice to hear. I should answer after some time of using
>>>>>>>>
>>>>>>>> 2016-01-07 21:04 GMT+03:00 Zachary Turner <zturner at google.com>:
>>>>>>>>
>>>>>>>>> Feel free to file bugs or post your feedback here after you use
>>>>>>>>> about what worked, what didn't work, what's missing, etc.  Anything that
>>>>>>>>> doesn't work is a bug that I would like to fix.
>>>>>>>>>
>>>>>>>>> On Thu, Jan 7, 2016 at 10:02 AM Zachary Turner <zturner at google.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Hi, I guess I should make a new blog post at some point, or post
>>>>>>>>>> status on the website.  Here's my best estimate at what you can expect.
>>>>>>>>>>
>>>>>>>>>> * Most common debugging scenarios should work.  Run under
>>>>>>>>>> debugger, attach to process, interrupt, continue, print variable values,
>>>>>>>>>> evaluate expressions, etc.
>>>>>>>>>> * Step-over might be unstable in certain scenarios
>>>>>>>>>> * Conditional breakpoints don't work
>>>>>>>>>> * Hardware watchpoints don't work
>>>>>>>>>> * Expression evaluation might not work in some advanced cases.
>>>>>>>>>>
>>>>>>>>>> The main big feature that has been added since the original blog
>>>>>>>>>> post is support for windows minidump files.  So you can create a minidump
>>>>>>>>>> of a stopped process from inside LLDB, and you can load up a minidump and
>>>>>>>>>> do post-mortem debugging.
>>>>>>>>>>
>>>>>>>>>> On Wed, Jan 6, 2016 at 10:39 PM Red Skotina via lldb-dev <
>>>>>>>>>> lldb-dev at lists.llvm.org> wrote:
>>>>>>>>>>
>>>>>>>>>>> Where can i look lldb status for native debug at Windows?
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> lldb-dev mailing list
>>>>>>>>>>> lldb-dev at lists.llvm.org
>>>>>>>>>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>
>>>
>
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