[lldb-dev] Fwd: inability to set breakpoints in lldb

Doug Snyder dsnyder at blueshiftinc.com
Tue Sep 23 12:21:27 PDT 2014


it appears that there are a number of possible options for addressing
lldb's inability to set breakpoints when using ccache, with preprocess
files and with include files
    1) continue using "settings set target.inline-breakpoint-strategy
always" to get around the problem.  however, many/most users aren't aware
of this setting and aren't aware that they can get around the problem.
 also, the name doesn't imply that this setting will fix the problem for
ccache or for preprocessed files
    2) improve the search speed so it's feasible to search all include
files when working with large projects.  this could eliminate the need
for "settings
set target.inline-breakpoint-strategy always".  i don't know how involved
this effort would be.
    3) add a two-stage file search if the "set breakpoint" initially finds
0 locations.  i have included a possible patch for this with a description
below
    4) add .c/.cpp/.m include files to the list of files to search.  (don't
add .h files).  this would fix the problem with ccache and preprocessed
files.  this would also make unit builds work.  "settings set
target.inline-breakpoint-strategy always" would still be needed for inline
routines in .h files.  i don't know how well this fits in with the current
system of searching modules and compile_units.
    5) allow different platforms to select how they wish to handle this.
 the best strategy for xcode may be different than the best strategy for
android.
    6) some combination of options above



two-stage file search
-------------------------------
attached is a patch (target.cpp.diff) that will add include files to the
search list if a "set breakpoint" has initially found 0 locations and
check_inlines was false.  the second search basically mimics using "settings
set target.inline-breakpoint-strategy always".

this seems to enable setting breakpoints with ccache, preprocessed files
and include files without having to set "target.inline-breakpoint-strategy
always"

known issues with this patch:
    1) in very large projects, if the "set breakpoint" has 0 locations in
the non-include files, it may take a long time to find (or not find) the
breakpoint in the include files
    2) there is a somewhat clunky breakpoint ID system in the breakpoint
list.  i was able to eliminate a non-sequential ID on a search retry, but
the next "set breakpoint" will have a non-sequential ID.  there probably is
a way to fix this, but i didn't see it.



breakpoint unit tests
----------------------------
attached are two new unit tests (include.zip and preprocess.zip) i created
to test whether breakpoints can be set in include files and preprocessed
files

i used these unit tests to verify that the two-stage file search patch
allows setting breakpoints without "settings set
target.inline-breakpoint-strategy
always"

i normally place these folders in lldb/test/functionalities/breakpoint



doug





On Thu, Sep 18, 2014 at 3:52 PM, Doug Snyder <dsnyder at blueshiftinc.com>
wrote:

> what if the logic was changed to do what it does now, but if the "set
> breakpoint" returns 0 locations, then try again with
> target.inline-breakpoint-strategy set?
>
>
>
>
> On Thu, Sep 18, 2014 at 3:41 PM, Greg Clayton <gclayton at apple.com> wrote:
>
>> Because it vastly improves performance for large Objective C and C++
>> projects when setting file and line breakpoints. See our troubleshooting
>> page for more details:
>>
>> http://lldb.llvm.org/troubleshooting.html
>>
>>
>> > On Sep 18, 2014, at 3:38 PM, Doug Snyder <dsnyder at blueshiftinc.com>
>> wrote:
>> >
>> > adding that setting to .lldbinit appears to fix all three cases
>> (ccache, preprocess and include).  this was tested in xcode with individual
>> test cases that i created.
>> >
>> > i wonder why that setting is not on by default?
>> >
>> >
>> >
>> >
>> > On Thu, Sep 18, 2014 at 1:42 PM, Todd Fiala <tfiala at google.com> wrote:
>> > Hey Doug,
>> >
>> > Can you give Jim's suggestin a try and see if that affects anything?
>> >
>> > Thanks,
>> > Todd
>> >
>> > On Wed, Sep 17, 2014 at 2:39 PM, <jingham at apple.com> wrote:
>> > Are any of these bugs fixed by setting:
>> >
>> > settings set target.inline-breakpoint-strategy always
>> >
>> > in your .lldbinit file?
>> >
>> > Jim
>> >
>> > > On Sep 17, 2014, at 10:34 AM, Doug Snyder <dsnyder at blueshiftinc.com>
>> wrote:
>> > >
>> > > i have been investigating several lldb bugs that seem to be related.
>> > >
>> > > bug 19974 describes lldb's inability to set a breakpoint in an
>> included file and bug 20297 describes lldb's inability to set a breakpoint
>> when using ccache.  i have also found a similar case where lldb is unable
>> to set a breakpoint when a separate preprocess step has been used before
>> compiling.
>> > >
>> > > note: ccache uses a preprocess step to determine which source files
>> need to be rebuilt so using ccache could be considered the same as using a
>> separate preprocess step.
>> > >
>> > > all three cases are similar in that the c/c++ preprocessor is
>> involved and alters the way symbols are added to the object files.
>> > >
>> > > the following attached files are write-ups of some of my findings for
>> the different cases
>> > >     ccache - "lldb and ccache.rtf"
>> > >     preprocessed files - "lldb and preprocessed files.rtf"
>> > >     include files - "lldb and include files.rtf"
>> > >
>> > > all three cases generate the inability to set breakpoints
>> > >
>> > > on the Mac, all three cases create object files with "SOL" symbols
>> for preprocessed or included source files.
>> > >
>> > > the following attached file describes the object files created for
>> the preprocessed test case on the Mac:
>> > >     "preprocessed object files.rtf"
>> > >
>> > > on ubuntu, it is not as obvious to spot differences in the object
>> files when examining object files that that lldb is unable to set
>> breakpoints.
>> > >
>> > > lldb is unable to set breakpoints on both OSX and ubuntu for all
>> three cases.   gdb is able to set breakpoints on both OSX and ubuntu for
>> all three cases.
>> > >
>> > > using XCode, i have tried a couple different ways of stepping through
>> lldb to see why it is having trouble setting breakpoints.
>> > >
>> > > From top-down, i have traced setting breakpoints in Breakpoint.cpp
>> down thru BreakpointResolver.cpp.  The intended source file does not seem
>> to be in the list of compute units, but i don't know why.
>> > >
>> > > From bottom-up, i have tried to follow how ObjectFileMachO.cpp parses
>> symbols, but i'm not sure that this is the correct place to look.  Also,
>> since this is both a MachO problem and an Elf problem, the problem isn't
>> likely to be here anyway.
>> > >
>> > > Does anyone familiar with lldb's architecture have any ideas where in
>> the code i should be looking or have a plan-of-attack to suggest?
>> > >
>> > > thanks,
>> > > doug
>> > >
>> > >
>> > >
>> > >
>> > > <lldb and ccache.rtf><lldb and preprocessed files.rtf><preprocessed
>> object files.rtf><lldb and include
>> files.rtf>_______________________________________________
>> > > lldb-dev mailing list
>> > > lldb-dev at cs.uiuc.edu
>> > > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>> >
>> > _______________________________________________
>> > lldb-dev mailing list
>> > lldb-dev at cs.uiuc.edu
>> > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>> >
>> >
>> >
>> > --
>> > Todd Fiala |   Software Engineer |     tfiala at google.com |
>> 650-943-3180
>> >
>> >
>> > _______________________________________________
>> > lldb-dev mailing list
>> > lldb-dev at cs.uiuc.edu
>> > http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>>
>>
>
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diff --git a/source/Target/Target.cpp b/source/Target/Target.cpp
index 0424878..21cb1e6 100644
--- a/source/Target/Target.cpp
+++ b/source/Target/Target.cpp
@@ -305,7 +305,35 @@ Target::CreateBreakpoint (const FileSpecList *containingModules,
                                                                      line_no,
                                                                      check_inlines,
                                                                      skip_prologue));
-    return CreateBreakpoint (filter_sp, resolver_sp, internal, hardware, true);
+
+    BreakpointSP br_sp = CreateBreakpoint (filter_sp, resolver_sp, internal, hardware, true);
+
+    // if breakpoint location was not found AND !eInlineBreakpointsNever AND inlines weren't checked
+    // try again using inlines
+    if (br_sp->GetNumLocations() == 0 &&
+        GetInlineStrategy() != eInlineBreakpointsNever &&
+        check_inlines == eLazyBoolNo)
+    {
+        // get rid of the breakpoint (just created) with 0 locations
+        break_id_t id = br_sp->GetID();
+        m_breakpoint_list.Remove(id, false);
+
+        check_inlines = eLazyBoolYes;
+        filter_sp = GetSearchFilterForModuleList (containingModules);
+
+        BreakpointResolverSP resolver_sp(new BreakpointResolverFileLine (NULL,
+                                                                         file,
+                                                                         line_no,
+                                                                         check_inlines,
+                                                                         skip_prologue));
+
+        br_sp = CreateBreakpoint (filter_sp, resolver_sp, internal, hardware, true);
+        // change ID to be same as breakpoint with 0 locations
+        // this will prevent a gap in
+        br_sp->SetID(id);
+    }
+
+    return br_sp;
 }
 
 
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