[lldb-dev] Are the JITLoaderGDB and ProcessElfCore plugins supposed to work on OS X?
Greg Clayton
gclayton at apple.com
Wed Mar 12 09:27:15 PDT 2014
Thanks for doing this.
On Mar 12, 2014, at 8:49 AM, Kuba Ober <kuba at mareimbrium.org> wrote:
> Good to know. I’ve fixed cmakelists for OS X, will post patches shortly to -commits.
>
> Thanks for your help,
>
> Kuba Ober
>
> On Mar 12, 2014, at 11:29 AM, Todd Fiala <tfiala at google.com> wrote:
>
>> You may be hitting a case where you're caught in the crossfire of 3 different build systems that each need to be kept up to date. In the past I've been able to build on OS X with cmake/ninja, configure/make, and the Xcode project files. Since there was recently some motion on those, my guess would be that one or more of the build systems wasn't kept up to date. I think on OS X the canonical build system is the Xcode setup.
>>
>> Greg can confirm, but I believe those systems are supposed to be enabled on OS X.
>>
>>> Currently, the build scripts and source/lldb.cpp disagree on what plugins are
>>> included for Darwin.
>>>
>>> The build scripts don’t build the JITLoaderGDB and ProcessElfCore, yet lldb.cpp
>>> tries to initialize and terminate those plugins, resulting in link failure.
>>>
>>> What’s the right way to go? Should I patch to disable those plugins, or to
>>> enable them?
>>>
>>> Cheers, Kuba Ober
>
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