[lldb-dev] Build failure on OS X
Jean-Daniel Dupas
devlists at shadowlab.org
Wed Nov 20 14:57:28 PST 2013
I hoped it would be so easy, but I don't have any Python.framework dir in the SDK, and in Xcode 5/Maverick, the default for no SDKROOT value is now latest OS X version, which result in 10.9 SDK and not in current system files.
I just checked with a new simple project and make sure there where no value for SDKROOT, and the compiler is invoked with:
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
And there is nothing like "Current OS X" in the SDKROOT build setting.
Even adding the framework to the project does not solve this issue.
Until I find a better solution, I will create a Python.framework symlink in my SDK.
Le 20 nov. 2013 à 22:01, Greg Clayton <gclayton at apple.com> a écrit :
> I believe if you select "Current MacOSX" instead of the 10.9 SDK, you should be able to build. Or you can remove the Python.framework that is in the SDK. I believe the problem is there is a Python.framework in the SDK, but it is empty (no headers). If you remote the empty Python.framework from the SDK, it should fall back to the installed version.
>
>
> On Nov 20, 2013, at 8:11 AM, Jean-Daniel Dupas <devlists at shadowlab.org> wrote:
>
>> OK,
>>
>> I finally try to build it too, and encounter the same issue. And the problem is in fact that the SDK sold with Xcode no longer provide the Python framework.
>>
>> See this tech note for details: https://developer.apple.com/library/mac/technotes/tn2328/_index.html
>>
>>
>> Le 20 nov. 2013 à 09:46, Clayden, Jonathan <j.clayden at ucl.ac.uk> a écrit :
>>
>>> Jean-Daniel,
>>>
>>> Thanks for the reply. I do, however, already have the command-line tools installed.
>>>
>>> Regards,
>>> Jon
>>>
>>>
>>>> On 20 Nov 2013, at 08:42, "Jean-Daniel Dupas" <devlists at shadowlab.org> wrote:
>>>>
>>>>
>>>>> Le 19 nov. 2013 à 18:14, Clayden, Jonathan <j.clayden at ucl.ac.uk> a écrit :
>>>>>
>>>>> Dear all,
>>>>>
>>>>> I'm trying to build LLDB, and specifically the command line program, from the SVN trunk on OS X (10.9 + Xcode 5.0.2). The build instructions seem to suggest that this should be straightforward, but after selecting the "lldb-tool" scheme and starting the build as described, after a while I get a build failure with "'Python/Python.h' file not found', referring to the source file lldb-python.h.
>>>>>
>>>>> I have installed Swig (via Homebrew), so as far as I know all dependencies should be met.
>>>>>
>>>>> Apologies in advance if I've missed something obvious, but it's not clear to me how to proceed. Any help would be appreciated.
>>>>>
>>>>> Regards,
>>>>> Jon
>>>>
>>>>
>>>> I didn't try yet to build it on Maverick, but do you have installed "command line tools" with Xcode ?
>>>> This kind of error appears when some tools try to use the default search path for header instead of using the SDK distributed with Xcode.
>>>> The usual workaround is to install "command line tools" which provide these headers.
>>>>
>>>> You can force installation of the "command line tools" by running the following in the terminal, and then choosing install in the dialog that appears.
>>>>
>>>> xcode-select --install
>>>>
>>>> Of course, a better solution would be to investigate and figure out what part of the build system relies on this header and fix it to properly use the Xcode SDK.
>>>>
>>>> -- Jean-Daniel
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>> -- Jean-Daniel
>>
>>
>>
>>
>>
>> _______________________________________________
>> lldb-dev mailing list
>> lldb-dev at cs.uiuc.edu
>> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev
>
-- Jean-Daniel
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