[Lldb-commits] [lldb] 3031d2d - [lldb][docs] Add hardware feature considerations to target doc (#211213)

via lldb-commits lldb-commits at lists.llvm.org
Mon Jul 27 08:56:13 PDT 2026


Author: David Spickett
Date: 2026-07-27T16:56:08+01:00
New Revision: 3031d2d67f2c428013fe0f1885eca56038ff9853

URL: https://github.com/llvm/llvm-project/commit/3031d2d67f2c428013fe0f1885eca56038ff9853
DIFF: https://github.com/llvm/llvm-project/commit/3031d2d67f2c428013fe0f1885eca56038ff9853.diff

LOG: [lldb][docs] Add hardware feature considerations to target doc (#211213)

As requested on #207166, this change adds information about hardware
features that can help or hinder porting LLDB.

I decided not to add an explicit "help" or "hinder" tag to them because
the descriptions are pretty general and I'd rather people took them as
starting points to think for themselves.

Debugging is a pile of things working together, so it's hard to say that
lack of one thing is "bad" without seeing it in context. Hopefully by
thinking about all these items for their target, developers will be able
to do that.

Added: 
    

Modified: 
    lldb/docs/resources/addingtargetsupport.md

Removed: 
    


################################################################################
diff  --git a/lldb/docs/resources/addingtargetsupport.md b/lldb/docs/resources/addingtargetsupport.md
index f4e1f2d07166b..424d3d68da7ad 100644
--- a/lldb/docs/resources/addingtargetsupport.md
+++ b/lldb/docs/resources/addingtargetsupport.md
@@ -298,3 +298,173 @@ As you have seen above, there are a lot of moving parts to a debugger. So
 having some set of results to measure progress is very important.
 Sometimes a change will get one test to pass, sometimes hundreds, and it
 is easy to regress if you are not careful.
+
+## Target Hardware Features
+
+Some hardware features can make porting easier or harder. Below is a
+non-exhaustive list of features and their impacts on porting LLDB.
+
+### Hardware Single Step
+
+If the target lacks this feature, you will have to implement software single
+stepping. This is much more complex and involves emulating any instruction that
+could modify the program counter.
+
+### Instruction Bundles and Sequences
+
+This is any situation where to resume the program you have to replay some
+previous instructions. LLDB needs to know the extent of the sequence.
+
+For example, an atomic sequence may implement an atomic operation by looping
+until success. When stepping through the sequence normally, this check will
+always fail (due to the debug exceptions) and cause it to loop forever.
+
+You can teach LLDB to find the sequence start point, and replay the whole thing
+as if it were one step.
+
+If you have instruction bundles, check how breakpoints behave and where in the
+bundles they can be placed.
+
+### Single Instruction Equivalents of Sequences
+
+The opposite of the previous point. If your target has single instructions
+for what is normally a sequence, this reduces the work needed in LLDB. Single
+instruction atomics are a common example.
+
+### Runtime Register Resizing
+
+Anything like AArch64's Scalable Vector Extension (SVE) registers. At each stop
+event the registers may have a 
diff erent size.
+
+Support for this is currently SVE specific as it requires `lldb` to know which
+registers scale and what to derive their size from.
+
+### Registers That Come And Go At Runtime
+
+If you have registers that are not present for the entire program runtime you
+will need to decide how to present that.
+
+The one example we support right now is AArch64's Scalable Matrix Extension
+(SME) `ZA` register. This register can be switched off when not in use.
+We handle this by showing a fake zero value at these times, with a separate
+mode bit in another register so users can tell a real zero from a fake zero.
+
+The more fundamental and the more numerous the registers are, the more
+likely you are to confuse users by showing them even when they are unusable.
+For instance if you have two execution modes that use separate register sets,
+showing both all the time may be confusing for users.
+
+### Registers With The Same Name In Different Contexts
+
+When you have banked registers or a copy of a register for each execution mode,
+it usually only has one name. You need to decide if it makes sense to
+allow users to access each one separately.
+
+For example, AArch64's SME extension adds a "streaming mode". SVE registers
+exist in the normal mode and the streaming mode. However programs only ever use
+one or the other, and the values are cleared when the mode is switched. So there
+is no reason to let users write to the inactive mode's registers and we just
+show 1 set with the normal naming. That set always refers to the active mode.
+
+However if you have overlapping sets that can hold their own values, you may
+want to make the normal register name the active set, and have a way to address
+the other sets.
+
+### Execution Modes That Change Instruction Encoding
+
+Arm (meaning Armv7 and prior) has 2 execution modes: Arm and Thumb. If you
+attempt to execute Thumb mode code in Arm mode, it will not work. Programs can
+mix the two modes by using special mode switching branches.
+
+The debugger has to be aware of what mode the inferior is in so that it can
+correctly compare addresses, place breakpoints and use the correct breakpoint
+instruction encoding.
+
+In Arm's case, the information comes from markers in the program file, and the
+bottom bit of the program counter. This is often a source of bugs because many
+parts of the debugger have to know that this bit is not part of the instruction
+address.
+
+### Variable Length Instruction Encoding
+
+LLDB already supports a wide variety of encoding strategies, so variable length
+encoding is not much more work than fixed length.
+
+Of the current targets we have:
+* Intel which is variable length.
+* Arm (Armv7 and prior) with Arm (32-bit), Thumb 1 (16-bit) and Thumb 2
+  (a mix of 16 and 32-bit).
+* RISC-V which is variable, usually 32-bit or the 16-bit compressed
+  instructions.
+* AArch64 which is fixed length, always 32-bit.
+
+### Hardware Breakpoints and Watchpoints
+
+Code breakpoints can be implemented in software by replacing an instruction with
+a software breakpoint instruction.
+
+However, if you want to only stop in certain situations (a single address space,
+a single execution mode, and so on), code breakpoints implemented in hardware
+will be much faster.
+
+Doing it in software means you have to context switch between the debug stub and
+the debugger to filter every stop event. Which is slow even when locally
+debugging. Put the debug server on the end of a high latency connection and the
+slow down is multiplied.
+
+In addition, hardware code breakpoints can be set in read-only memory. Which is
+important for code executing out of ROM, which is common on embedded targets.
+
+Watchpoints are used to wait for a specific type of access to a specific range
+of memory. Doing this in software is possible but very invasive so use hardware
+watchpoints if you can.
+
+For comparison, one way to implement a software watchpoint is to unmap the
+memory around a location and then filter the memory faults to find the access
+you are looking for. This requires a lot of traffic between debugger and debug
+server, and needs to be implemented for every supported operating system.
+
+Whereas a hardware watchpoint is usually a few registers programmed with
+hardware specific values, and most operating systems expose those registers
+directly to userspace.
+
+:::{note}
+Hardware often has many more features than LLDB makes use of. What we make use
+of is decided by how useful it will be to how many users and how understandable
+it will be when presented in the LLDB interface.
+:::
+
+### Accurate Breakpoints and Watchpoints
+
+Ideally your break and watchpoint exceptions contain enough information to
+know exactly what caused them. Which seems obvious from a software level, but
+if you check the architecture specifications you will find that they often allow
+a range of behaviours.
+
+For instance, if you watch a 4 byte chunk of memory and an instruction writes 8
+bytes over it, is the hardware required to report an address in the watched 4
+bytes? Or can it report an address in the second 4 bytes, because it is still
+part of the write that triggered the watchpoint?
+
+LLDB will assume accuracy unless told otherwise, and if there are untraceable
+situations users will have to figure out which watch or breakpoints to manually
+disable so that they can continue.
+
+### Addresses That Are More Than Just Numbers
+
+Though many programming languages have rules that prevent the use of pointers
+in some integer-like ways, the reality is that a lot of hardware treats them
+as numbers.
+
+This changes with capabilities (for example CHERI), mode bits (Arm's Thumb) and
+re-use of non-address bits (AArch64's TBI, MTE and PAC). A pointer is no longer
+just a number that refers to a memory location, it contains extra information.
+
+Where the size of the pointer is equal to the bit width of the architecture
+(64-bit pointers on AArch64 for example), LLDB can probably handle it. LLDB
+already has the concept of "non-address bits" that must be removed to get the
+memory address from a pointer.
+
+If pointers are like capabilities where their size is greater than that of
+a memory address, you will need to change the type LLDB uses to store addresses
+which is a lot more work.


        


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