[Lldb-commits] [lldb] [lldb][windows] re-enable unicode tests on Windows (PR #190828)
Charles Zablit via lldb-commits
lldb-commits at lists.llvm.org
Wed Apr 8 03:53:58 PDT 2026
================
@@ -480,15 +480,25 @@ def unicode_test(func):
"""Decorate the item as a test which requires Unicode to be enabled.
lldb checks the value of the `LANG` environment variable for the substring "utf-8"
- to determine if the terminal supports Unicode (except on Windows, where we assume
- it's always supported).
+ to determine if the terminal supports Unicode (except on Windows, where stdout
+ being connected to an interactive console is used as the signal instead).
This decorator sets LANG to `utf-8` before running the test and resets it to its
previous value afterwards.
"""
if sys.platform == "win32":
- # Unicode support on Windows is flaky in CI.
- return expectedFailureWindows
+ import ctypes
+
+ STD_OUTPUT_HANDLE = -11
+ FILE_TYPE_CHAR = 0x0002
+ handle = ctypes.windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
+ file_type = ctypes.windll.kernel32.GetFileType(handle)
+ # Mirror Terminal::SupportsUnicode(): Unicode is supported only when
+ # stdout is connected to a real console.
+ if file_type != FILE_TYPE_CHAR:
+ return unittest.skip(
+ "Unicode test requires an interactive console (stderr is redirected)"
+ )
----------------
charles-zablit wrote:
> Have you checked if we run the Unicode tests in `check-lldb-api`?
We use `unicode_tests` in `llvm-project\lldb\test\API\terminal\hidden_frame_markers\TestHiddenFrameMarkers.py` yes. The tests are not running currently.
> And if we pass this, we still add the `LANG` env variable on Windows (`unicode_wrapped`). I think we should leave that untouched.
Good catch, fixed, thanks!
https://github.com/llvm/llvm-project/pull/190828
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