[Lldb-commits] [lldb] cce1055 - [lldb] Correctly detach (rather than kill) when connecting with gdb-remote (#166869)

via lldb-commits lldb-commits at lists.llvm.org
Fri Nov 7 10:07:43 PST 2025


Author: Jonas Devlieghere
Date: 2025-11-07T18:07:38Z
New Revision: cce1055e4803ce67f908844681d745d6a87ad450

URL: https://github.com/llvm/llvm-project/commit/cce1055e4803ce67f908844681d745d6a87ad450
DIFF: https://github.com/llvm/llvm-project/commit/cce1055e4803ce67f908844681d745d6a87ad450.diff

LOG: [lldb] Correctly detach (rather than kill) when connecting with gdb-remote (#166869)

We weren't setting `m_should_detach` when going through the
`DoConnectRemote` code path. This meant that when you would attaches to
a remote process with `gdb-remote <port>` and use Ctrl+D, it would kill
the process instead of detach from it.

rdar://156111423

Added: 
    lldb/test/API/functionalities/gdb_remote_client/TestConnectRemoteDetach.py

Modified: 
    lldb/source/Target/Process.cpp

Removed: 
    


################################################################################
diff  --git a/lldb/source/Target/Process.cpp b/lldb/source/Target/Process.cpp
index 42ce198a283da..69edea503002e 100644
--- a/lldb/source/Target/Process.cpp
+++ b/lldb/source/Target/Process.cpp
@@ -3256,6 +3256,7 @@ Status Process::ConnectRemote(llvm::StringRef remote_url) {
       if (state == eStateStopped || state == eStateCrashed) {
         // If we attached and actually have a process on the other end, then
         // this ended up being the equivalent of an attach.
+        SetShouldDetach(true);
         CompleteAttach();
 
         // This delays passing the stopped event to listeners till

diff  --git a/lldb/test/API/functionalities/gdb_remote_client/TestConnectRemoteDetach.py b/lldb/test/API/functionalities/gdb_remote_client/TestConnectRemoteDetach.py
new file mode 100644
index 0000000000000..4380455efc452
--- /dev/null
+++ b/lldb/test/API/functionalities/gdb_remote_client/TestConnectRemoteDetach.py
@@ -0,0 +1,67 @@
+"""
+Test that ConnectRemote sets ShouldDetach flag correctly.
+
+When connecting to a remote process that stops after connection,
+the process should be marked for detach (not kill) on destruction.
+"""
+
+import lldb
+from lldbsuite.test.lldbtest import *
+from lldbsuite.test.decorators import *
+from lldbsuite.test.gdbclientutils import *
+from lldbsuite.test.lldbgdbclient import GDBRemoteTestBase
+from lldbsuite.test import lldbutil
+
+
+class TestConnectRemoteDetach(GDBRemoteTestBase):
+    """Test that ConnectRemote properly sets ShouldDetach flag."""
+
+    class StoppedResponder(MockGDBServerResponder):
+        """A responder that returns a stopped process."""
+
+        def qfThreadInfo(self):
+            return "m1"
+
+        def qsThreadInfo(self):
+            return "l"
+
+        def qC(self):
+            return "QC1"
+
+        def haltReason(self):
+            # Return that we're stopped
+            return "T05thread:1;"
+
+        def cont(self):
+            # Stay stopped
+            return "T05thread:1;"
+
+        def D(self):
+            # Detach packet: this is what we want to verify gets called.
+            return "OK"
+
+        def k(self):
+            # Kill packet: this is what we want to verify doesn't get called.
+            raise RuntimeError("should not receive k(ill) packet")
+
+    def test_connect_remote_sets_detach(self):
+        """Test that ConnectRemote to a stopped process sets ShouldDetach."""
+        self.server.responder = self.StoppedResponder()
+
+        target = self.createTarget("a.yaml")
+        process = self.connect(target)
+
+        # Wait for the process to be in stopped state after connecting.
+        # When ConnectRemote connects to a remote process that is stopped,
+        # it should call SetShouldDetach(true) before CompleteAttach().
+        lldbutil.expect_state_changes(
+            self, self.dbg.GetListener(), process, [lldb.eStateStopped]
+        )
+
+        # Now destroy the process. Because ShouldDetach was set to true
+        # during ConnectRemote, this should send a 'D' (detach) packet
+        # rather than a 'k' (kill) packet when the process is destroyed.
+        process.Destroy()
+
+        # Verify that the (D)etach packet was sent.
+        self.assertPacketLogReceived(["D"])


        


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