[Lldb-commits] [lldb] [lldb/Commands] Add `scripting template list` command with auto discovery (PR #97273)
via lldb-commits
lldb-commits at lists.llvm.org
Tue Jul 2 17:07:24 PDT 2024
================
@@ -127,6 +130,171 @@ class CommandObjectScriptingRun : public CommandObjectRaw {
CommandOptions m_options;
};
+#pragma mark CommandObjectScriptingTemplateList
+
+#define LLDB_OPTIONS_scripting_template_list
+#include "CommandOptions.inc"
+
+class CommandObjectScriptingTemplateList : public CommandObjectParsed {
+public:
+ CommandObjectScriptingTemplateList(CommandInterpreter &interpreter)
+ : CommandObjectParsed(
+ interpreter, "scripting template list",
+ "List all the available scripting affordances templates. ",
+ "scripting template list [--language <scripting-language> --]") {}
+
+ ~CommandObjectScriptingTemplateList() override = default;
+
+ Options *GetOptions() override { return &m_options; }
+
+ class CommandOptions : public Options {
+ public:
+ CommandOptions() = default;
+ ~CommandOptions() override = default;
+ Status SetOptionValue(uint32_t option_idx, llvm::StringRef option_arg,
+ ExecutionContext *execution_context) override {
+ Status error;
+ const int short_option = m_getopt_table[option_idx].val;
+
+ switch (short_option) {
+ case 'l':
+ language = (lldb::ScriptLanguage)OptionArgParser::ToOptionEnum(
+ option_arg, GetDefinitions()[option_idx].enum_values,
+ eScriptLanguageNone, error);
+ if (!error.Success())
+ error.SetErrorStringWithFormat("unrecognized value for language '%s'",
+ option_arg.str().c_str());
+ break;
+ default:
+ llvm_unreachable("Unimplemented option");
+ }
+
+ return error;
+ }
+
+ void OptionParsingStarting(ExecutionContext *execution_context) override {
+ language = lldb::eScriptLanguageNone;
+ }
+
+ llvm::ArrayRef<OptionDefinition> GetDefinitions() override {
+ return llvm::ArrayRef(g_scripting_template_list_options);
+ }
+
+ lldb::ScriptLanguage language = lldb::eScriptLanguageNone;
+ };
+
+protected:
+ void DoExecute(Args &command, CommandReturnObject &result) override {
+ lldb::ScriptLanguage language =
+ (m_options.language == lldb::eScriptLanguageNone)
+ ? m_interpreter.GetDebugger().GetScriptLanguage()
+ : m_options.language;
+
+ if (language == lldb::eScriptLanguageNone) {
----------------
jimingham wrote:
Given that the vast majority of our users use Python as their scripting language, could we default to that rather than None?
https://github.com/llvm/llvm-project/pull/97273
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