[Lldb-commits] [lldb] SBDebugger: Add new APIs `AddDestroyCallback` and `RemoveDestroyCallback` (PR #89868)
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lldb-commits at lists.llvm.org
Thu May 2 21:48:16 PDT 2024
================
@@ -743,9 +743,24 @@ DebuggerSP Debugger::CreateInstance(lldb::LogOutputCallback log_callback,
}
void Debugger::HandleDestroyCallback() {
- if (m_destroy_callback) {
- m_destroy_callback(GetID(), m_destroy_callback_baton);
- m_destroy_callback = nullptr;
+ std::lock_guard<std::recursive_mutex> guard(m_destroy_callback_mutex);
+ const lldb::user_id_t user_id = GetID();
+ // This loop handles the case where callbacks are added/removed by existing
+ // callbacks during the loop, as the following:
+ // - Added callbacks will always be invoked.
+ // - Removed callbacks will never be invoked. That is *unless* the loop
+ // happens to invoke the said callbacks first, before they get removed.
+ // In this case, the callbacks gets invoked, and the removal return false.
+ //
+ // In the removal case, because the order of the container (`unordered_map`)
+ // is random, it's wise to not depend on the order and instead implement
+ // logic inside the callbacks to decide if their work should be skipped.
+ while (m_destroy_callback_and_baton.size()) {
+ auto iter = m_destroy_callback_and_baton.begin();
+ const auto &callback = iter->second.first;
+ const auto &baton = iter->second.second;
----------------
royitaqi wrote:
Thanks for pointing to the coding standards!
I think that paragraph makes sense.
Will update the code.
https://github.com/llvm/llvm-project/pull/89868
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