[Lldb-commits] [lldb] Fix the DEVELOPER_DIR computation (PR #70528)
Adrian Prantl via lldb-commits
lldb-commits at lists.llvm.org
Mon Oct 30 10:00:20 PDT 2023
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@@ -461,13 +461,11 @@ static void ParseOSVersion(llvm::VersionTuple &version, NSString *Key) {
// Invoke xcrun with the shlib dir.
if (FileSpec fspec = HostInfo::GetShlibDir()) {
if (FileSystem::Instance().Exists(fspec)) {
- std::string contents_dir =
- XcodeSDK::FindXcodeContentsDirectoryInPath(fspec.GetPath());
- llvm::StringRef shlib_developer_dir =
- llvm::sys::path::parent_path(contents_dir);
- if (!shlib_developer_dir.empty()) {
- auto sdk =
- xcrun(sdk_name, show_sdk_path, std::move(shlib_developer_dir));
+ llvm::SmallString<0> shlib_developer_dir(
+ XcodeSDK::FindXcodeContentsDirectoryInPath(fspec.GetPath()));
+ llvm::sys::path::append(shlib_developer_dir, "Developer");
+ if (FileSystem::Instance().Exists(shlib_developer_dir)) {
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adrian-prantl wrote:
There is already a code path to try without DEVELOPER_DIR, and this avoids making the same query twice if it doesn't exist.
https://github.com/llvm/llvm-project/pull/70528
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