[Lldb-commits] [lldb] 48feef2 - [lldb] Treat ARM64X images as ARM64.
Jacek Caban via lldb-commits
lldb-commits at lists.llvm.org
Wed Jul 26 05:47:29 PDT 2023
Author: Jacek Caban
Date: 2023-07-26T14:45:48+02:00
New Revision: 48feef277a24b1b9c0ff33267a91e70d9584012e
URL: https://github.com/llvm/llvm-project/commit/48feef277a24b1b9c0ff33267a91e70d9584012e
DIFF: https://github.com/llvm/llvm-project/commit/48feef277a24b1b9c0ff33267a91e70d9584012e.diff
LOG: [lldb] Treat ARM64X images as ARM64.
With D149091, ARM64X binaries are no longer reported as ARM64. This broke
lldb tests as Windows 11 system DLLs are mostly ARM64X binaries and lldb
doesn't know how to handle them. Ideally lldb would understand a bit more
about ARM64X and handle them as AMD64 in x64 processes, but this is
enough to preserve previous behavior and fix tests.
Reviewed By: mstorsjo
Differential Revision: https://reviews.llvm.org/D156268
Added:
Modified:
lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.cpp
lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.h
Removed:
################################################################################
diff --git a/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.cpp b/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.cpp
index 30ff0e5f3ef6a7..77506b40ff5c36 100644
--- a/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.cpp
+++ b/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.cpp
@@ -343,6 +343,7 @@ size_t ObjectFilePECOFF::GetModuleSpecifications(
specs.Append(module_spec);
break;
case MachineArm64:
+ case MachineArm64X:
spec.SetTriple("aarch64-pc-windows");
spec.GetTriple().setEnvironment(env);
specs.Append(module_spec);
diff --git a/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.h b/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.h
index 3da3a752a15733..5d0465b4ee44f6 100644
--- a/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.h
+++ b/lldb/source/Plugins/ObjectFile/PECOFF/ObjectFilePECOFF.h
@@ -24,6 +24,7 @@ class ObjectFilePECOFF : public lldb_private::ObjectFile {
MachineArm = 0x1c0,
MachineArmNt = 0x1c4,
MachineArm64 = 0xaa64,
+ MachineArm64X = 0xa64e,
MachineEbc = 0xebc,
MachineX86 = 0x14c,
MachineIA64 = 0x200,
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