[Lldb-commits] [lldb] c25938d - Refactor CommandObjectTargetSymbolsAdd::AddModuleSymbols

Jim Ingham via lldb-commits lldb-commits at lists.llvm.org
Tue Feb 4 12:07:29 PST 2020


Seems like your change is more informative.  Could we just fix the tests?

Jim


> On Feb 4, 2020, at 11:18 AM, Adrian McCarthy via lldb-commits <lldb-commits at lists.llvm.org> wrote:
> 
> I see why the behavior is different, but I'm not sure whether the new behavior is wrong.
> 
> The old code nested a bunch of if-success statements so that any failure would fall through to a default error message (the one the tests is expecting).
> 
> The new code is a linear set of if-failure-return statements so that failures at different steps get different messages.  (So, arguably, the new error message is more specific to the failure, even though it's worded rather vaguely.)
> 
> I can send a patch to use the original message for each of the three error types that are now distinct.
> 
> On Tue, Feb 4, 2020 at 8:49 AM Adrian McCarthy <amccarth at google.com> wrote:
> Sorry.  I can check this out this morning.
> 
> I didn't have any test failures locally, but I'm guessing that test doesn't run on Windows.
> 
> On Mon, Feb 3, 2020 at 6:43 PM Jason Molenda <jmolenda at apple.com> wrote:
> I'm going to xfail it for tonight; we end up copying the base filename into the ModuleSpec that we use for searching,
> 
>     if (!module_spec.GetUUID().IsValid()) {
>       if (!module_spec.GetFileSpec() && !module_spec.GetPlatformFileSpec())
>         module_spec.GetFileSpec().GetFilename() = symbol_fspec.GetFilename();
>     }
> 
> So when the binary is /dir1/a.out and the (wrong) dSYM is /dir2/a.out.dSYM/Contents/Resources/DWARF/a.out, and we did 'target symbols add /dir2/a.out.dSYM', "a.out" gets copied into module_spec and after Adrian's change, we search through the Target image list for a file called "a.out", find one (the wrong one), try to construct a ModuleSP with that as the ObjectFile and the /dir2/a.out.dSYM as the SymbolFile and it gets caught as inconsistent and we return the new, less helpful, error message.
> 
> I looked over his patch and I'm not sure where the logic went wrong here; I'll step through the old version tomorrow.
> 
> J
> 
> 
> > On Feb 3, 2020, at 4:18 PM, Jason Molenda <jmolenda at apple.com> wrote:
> > 
> > This is causing a test failure on the macos cmake bot in TestAddDsymCommand.py where we load a binary with uuid A, then try to add-dsym a dSYM uuid B and the test is looking for the error text,
> > 
> > error: symbol file 'FILENAME' does not match any existing module
> > 
> > but we're now getting,
> > 
> > error: the object file could not be loaded
> > 
> > and the test doesn't expect that.
> > 
> > 
> > I'm looking into this, to see if I can get the more specific error message back in here again.  I may xfail the test if I don't have a patch done tonight.  I'd rather not test for this new generic error message if it's avoidable.
> > 
> > 
> > 
> > 
> > J
> > 
> > 
> >> On Feb 3, 2020, at 2:22 PM, Adrian McCarthy via lldb-commits <lldb-commits at lists.llvm.org> wrote:
> >> 
> >> 
> >> Author: Adrian McCarthy
> >> Date: 2020-02-03T14:22:05-08:00
> >> New Revision: c25938d57b1cf9534887313405bc409e570a9b69
> >> 
> >> URL: https://github.com/llvm/llvm-project/commit/c25938d57b1cf9534887313405bc409e570a9b69
> >> DIFF: https://github.com/llvm/llvm-project/commit/c25938d57b1cf9534887313405bc409e570a9b69.diff
> >> 
> >> LOG: Refactor CommandObjectTargetSymbolsAdd::AddModuleSymbols
> >> 
> >> * [NFC] Renamed local `matching_module_list` to `matching_modules` for
> >> conciseness.
> >> 
> >> * [NFC] Eliminated redundant local variable `num_matches` to reduce the risk
> >> that changes get it out of sync with `matching_modules.GetSize()`.
> >> 
> >> * Used an early return from case where the symbol file specified matches
> >> multiple modules.  This is a slight behavior change, but it's an improvement:
> >> It didn't make sense to tell the user that the symbol file simultaneously
> >> matched multiple modules and no modules.
> >> 
> >> * [NFC] Used an early return from the case where no matches are found, to
> >> better align with LLVM coding style.
> >> 
> >> * [NFC] Simplified call of `AppendWarningWithFormat("%s", stuff)` to
> >> `AppendWarning(stuff)`.  I don't think this adds any copies.  It does
> >> construct a StringRef, but it was going to have to scan the string for the
> >> length anyway.
> >> 
> >> * [NFC] Removed unnecessary comments and reworded others for clarity.
> >> 
> >> * Used an early return if the symbol file could not be loaded.  This is a
> >> behavior change because previously it could fail silently.
> >> 
> >> * Used an early return if the object file could not be retrieved from the
> >> symbol file.  Again, this is a change because now there's an error message.
> >> 
> >> * [NFC] Eliminated a namespace alias that wasn't particularly helpful.
> >> 
> >> Differential Revision: https://reviews.llvm.org/D73594
> >> 
> >> Added: 
> >> 
> >> 
> >> Modified: 
> >>   lldb/source/Commands/CommandObjectTarget.cpp
> >> 
> >> Removed: 
> >> 
> >> 
> >> 
> >> ################################################################################
> >> diff  --git a/lldb/source/Commands/CommandObjectTarget.cpp b/lldb/source/Commands/CommandObjectTarget.cpp
> >> index 1b51fbeb71d3..b08a29d081a0 100644
> >> --- a/lldb/source/Commands/CommandObjectTarget.cpp
> >> +++ b/lldb/source/Commands/CommandObjectTarget.cpp
> >> @@ -4053,12 +4053,10 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
> >>        module_spec.GetFileSpec().GetFilename() = symbol_fspec.GetFilename();
> >>    }
> >> 
> >> -    // We now have a module that represents a symbol file that can be used
> >> -    // for a module that might exist in the current target, so we need to
> >> -    // find that module in the target
> >> -    ModuleList matching_module_list;
> >> +    // Now module_spec represents a symbol file for a module that might exist
> >> +    // in the current target.  Let's find possible matches.
> >> +    ModuleList matching_modules;
> >> 
> >> -    size_t num_matches = 0;
> >>    // First extract all module specs from the symbol file
> >>    lldb_private::ModuleSpecList symfile_module_specs;
> >>    if (ObjectFile::GetModuleSpecifications(module_spec.GetSymbolFileSpec(),
> >> @@ -4069,34 +4067,30 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
> >>      target_arch_module_spec.GetArchitecture() = target->GetArchitecture();
> >>      if (symfile_module_specs.FindMatchingModuleSpec(target_arch_module_spec,
> >>                                                      symfile_module_spec)) {
> >> -        // See if it has a UUID?
> >>        if (symfile_module_spec.GetUUID().IsValid()) {
> >>          // It has a UUID, look for this UUID in the target modules
> >>          ModuleSpec symfile_uuid_module_spec;
> >>          symfile_uuid_module_spec.GetUUID() = symfile_module_spec.GetUUID();
> >>          target->GetImages().FindModules(symfile_uuid_module_spec,
> >> -                                          matching_module_list);
> >> -          num_matches = matching_module_list.GetSize();
> >> +                                          matching_modules);
> >>        }
> >>      }
> >> 
> >> -      if (num_matches == 0) {
> >> -        // No matches yet, iterate through the module specs to find a UUID
> >> -        // value that we can match up to an image in our target
> >> -        const size_t num_symfile_module_specs =
> >> -            symfile_module_specs.GetSize();
> >> -        for (size_t i = 0; i < num_symfile_module_specs && num_matches == 0;
> >> -              ++i) {
> >> +      if (matching_modules.IsEmpty()) {
> >> +        // No matches yet.  Iterate through the module specs to find a UUID
> >> +        // value that we can match up to an image in our target.
> >> +        const size_t num_symfile_module_specs = symfile_module_specs.GetSize();
> >> +        for (size_t i = 0;
> >> +             i < num_symfile_module_specs && matching_modules.IsEmpty(); ++i) {
> >>          if (symfile_module_specs.GetModuleSpecAtIndex(
> >>                  i, symfile_module_spec)) {
> >>            if (symfile_module_spec.GetUUID().IsValid()) {
> >> -              // It has a UUID, look for this UUID in the target modules
> >> +              // It has a UUID.  Look for this UUID in the target modules.
> >>              ModuleSpec symfile_uuid_module_spec;
> >>              symfile_uuid_module_spec.GetUUID() =
> >>                  symfile_module_spec.GetUUID();
> >>              target->GetImages().FindModules(symfile_uuid_module_spec,
> >> -                                              matching_module_list);
> >> -              num_matches = matching_module_list.GetSize();
> >> +                                              matching_modules);
> >>            }
> >>          }
> >>        }
> >> @@ -4104,13 +4098,11 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
> >>    }
> >> 
> >>    // Just try to match up the file by basename if we have no matches at
> >> -    // this point
> >> -    if (num_matches == 0) {
> >> -      target->GetImages().FindModules(module_spec, matching_module_list);
> >> -      num_matches = matching_module_list.GetSize();
> >> -    }
> >> +    // this point.  For example, module foo might have symbols in foo.debug.
> >> +    if (matching_modules.IsEmpty())
> >> +      target->GetImages().FindModules(module_spec, matching_modules);
> >> 
> >> -    while (num_matches == 0) {
> >> +    while (matching_modules.IsEmpty()) {
> >>      ConstString filename_no_extension(
> >>          module_spec.GetFileSpec().GetFileNameStrippingExtension());
> >>      // Empty string returned, let's bail
> >> @@ -4123,82 +4115,93 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
> >> 
> >>      // Replace basename with one fewer extension
> >>      module_spec.GetFileSpec().GetFilename() = filename_no_extension;
> >> -      target->GetImages().FindModules(module_spec, matching_module_list);
> >> -      num_matches = matching_module_list.GetSize();
> >> +      target->GetImages().FindModules(module_spec, matching_modules);
> >> +    }
> >> +
> >> +    if (matching_modules.IsEmpty()) {
> >> +      StreamString ss_symfile_uuid;
> >> +      if (module_spec.GetUUID().IsValid()) {
> >> +        ss_symfile_uuid << " (";
> >> +        module_spec.GetUUID().Dump(&ss_symfile_uuid);
> >> +        ss_symfile_uuid << ')';
> >> +      }
> >> +      result.AppendErrorWithFormat(
> >> +          "symbol file '%s'%s does not match any existing module%s\n",
> >> +          symfile_path, ss_symfile_uuid.GetData(),
> >> +          !llvm::sys::fs::is_regular_file(symbol_fspec.GetPath())
> >> +              ? "\n       please specify the full path to the symbol file"
> >> +              : "");
> >> +      result.SetStatus(eReturnStatusFailed);
> >> +      return false;
> >>    }
> >> 
> >> -    if (num_matches > 1) {
> >> +    if (matching_modules.GetSize() > 1) {
> >>      result.AppendErrorWithFormat("multiple modules match symbol file '%s', "
> >>                                   "use the --uuid option to resolve the "
> >>                                   "ambiguity.\n",
> >>                                   symfile_path);
> >> -    } else if (num_matches == 1) {
> >> -      ModuleSP module_sp(matching_module_list.GetModuleAtIndex(0));
> >> -
> >> -      // The module has not yet created its symbol vendor, we can just give
> >> -      // the existing target module the symfile path to use for when it
> >> -      // decides to create it!
> >> -      module_sp->SetSymbolFileFileSpec(symbol_fspec);
> >> -
> >> -      SymbolFile *symbol_file =
> >> -          module_sp->GetSymbolFile(true, &result.GetErrorStream());
> >> -      if (symbol_file) {
> >> -        ObjectFile *object_file = symbol_file->GetObjectFile();
> >> -
> >> -        if (object_file && object_file->GetFileSpec() == symbol_fspec) {
> >> -          // Provide feedback that the symfile has been successfully added.
> >> -          const FileSpec &module_fs = module_sp->GetFileSpec();
> >> -          result.AppendMessageWithFormat(
> >> -              "symbol file '%s' has been added to '%s'\n", symfile_path,
> >> -              module_fs.GetPath().c_str());
> >> -
> >> -          // Let clients know something changed in the module if it is
> >> -          // currently loaded
> >> -          ModuleList module_list;
> >> -          module_list.Append(module_sp);
> >> -          target->SymbolsDidLoad(module_list);
> >> -
> >> -          // Make sure we load any scripting resources that may be embedded
> >> -          // in the debug info files in case the platform supports that.
> >> -          Status error;
> >> -          StreamString feedback_stream;
> >> -          module_sp->LoadScriptingResourceInTarget(target, error,
> >> -                                                    &feedback_stream);
> >> -          if (error.Fail() && error.AsCString())
> >> -            result.AppendWarningWithFormat(
> >> -                "unable to load scripting data for module %s - error "
> >> -                "reported was %s",
> >> -                module_sp->GetFileSpec()
> >> -                    .GetFileNameStrippingExtension()
> >> -                    .GetCString(),
> >> -                error.AsCString());
> >> -          else if (feedback_stream.GetSize())
> >> -            result.AppendWarningWithFormat("%s", feedback_stream.GetData());
> >> -
> >> -          flush = true;
> >> -          result.SetStatus(eReturnStatusSuccessFinishResult);
> >> -          return true;
> >> -        }
> >> -      }
> >> -      // Clear the symbol file spec if anything went wrong
> >> +      result.SetStatus(eReturnStatusFailed);
> >> +      return false;
> >> +    }
> >> +    
> >> +    assert(matching_modules.GetSize() == 1);
> >> +    ModuleSP module_sp(matching_modules.GetModuleAtIndex(0));
> >> +
> >> +    // The module has not yet created its symbol vendor, we can just give
> >> +    // the existing target module the symfile path to use for when it
> >> +    // decides to create it!
> >> +    module_sp->SetSymbolFileFileSpec(symbol_fspec);
> >> +
> >> +    SymbolFile *symbol_file =
> >> +        module_sp->GetSymbolFile(true, &result.GetErrorStream());
> >> +    if (!symbol_file) {
> >> +      result.AppendErrorWithFormat("symbol file '%s' could not be loaded\n",
> >> +                                   symfile_path);
> >> +      result.SetStatus(eReturnStatusFailed);
> >>      module_sp->SetSymbolFileFileSpec(FileSpec());
> >> +      return false;
> >>    }
> >> 
> >> -    namespace fs = llvm::sys::fs;
> >> -    StreamString ss_symfile_uuid;
> >> -    if (module_spec.GetUUID().IsValid()) {
> >> -      ss_symfile_uuid << " (";
> >> -      module_spec.GetUUID().Dump(&ss_symfile_uuid);
> >> -      ss_symfile_uuid << ')';
> >> +    ObjectFile *object_file = symbol_file->GetObjectFile();
> >> +    if (!object_file || object_file->GetFileSpec() != symbol_fspec) {
> >> +      result.AppendError("the object file could not be loaded\n");
> >> +      result.SetStatus(eReturnStatusFailed);
> >> +      module_sp->SetSymbolFileFileSpec(FileSpec());
> >> +      return false;
> >>    }
> >> -    result.AppendErrorWithFormat(
> >> -        "symbol file '%s'%s does not match any existing module%s\n",
> >> -        symfile_path, ss_symfile_uuid.GetData(),
> >> -        !fs::is_regular_file(symbol_fspec.GetPath())
> >> -            ? "\n       please specify the full path to the symbol file"
> >> -            : "");
> >> -    result.SetStatus(eReturnStatusFailed);
> >> -    return false;
> >> +    
> >> +    // Provide feedback that the symfile has been successfully added.
> >> +    const FileSpec &module_fs = module_sp->GetFileSpec();
> >> +    result.AppendMessageWithFormat(
> >> +        "symbol file '%s' has been added to '%s'\n", symfile_path,
> >> +        module_fs.GetPath().c_str());
> >> +
> >> +    // Let clients know something changed in the module if it is
> >> +    // currently loaded
> >> +    ModuleList module_list;
> >> +    module_list.Append(module_sp);
> >> +    target->SymbolsDidLoad(module_list);
> >> +
> >> +    // Make sure we load any scripting resources that may be embedded
> >> +    // in the debug info files in case the platform supports that.
> >> +    Status error;
> >> +    StreamString feedback_stream;
> >> +    module_sp->LoadScriptingResourceInTarget(target, error,
> >> +                                             &feedback_stream);
> >> +    if (error.Fail() && error.AsCString())
> >> +      result.AppendWarningWithFormat(
> >> +          "unable to load scripting data for module %s - error "
> >> +          "reported was %s",
> >> +          module_sp->GetFileSpec()
> >> +              .GetFileNameStrippingExtension()
> >> +              .GetCString(),
> >> +          error.AsCString());
> >> +    else if (feedback_stream.GetSize())
> >> +      result.AppendWarning(feedback_stream.GetData());
> >> +
> >> +    flush = true;
> >> +    result.SetStatus(eReturnStatusSuccessFinishResult);
> >> +    return true;
> >>  }
> >> 
> >>  bool DoExecute(Args &args, CommandReturnObject &result) override {
> >> 
> >> 
> >> 
> >> _______________________________________________
> >> lldb-commits mailing list
> >> lldb-commits at lists.llvm.org
> >> https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits
> > 
> 
> _______________________________________________
> lldb-commits mailing list
> lldb-commits at lists.llvm.org
> https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits



More information about the lldb-commits mailing list