[Lldb-commits] [lldb] c25938d - Refactor CommandObjectTargetSymbolsAdd::AddModuleSymbols

Jason Molenda via lldb-commits lldb-commits at lists.llvm.org
Mon Feb 3 18:43:10 PST 2020


I'm going to xfail it for tonight; we end up copying the base filename into the ModuleSpec that we use for searching,

    if (!module_spec.GetUUID().IsValid()) {
      if (!module_spec.GetFileSpec() && !module_spec.GetPlatformFileSpec())
        module_spec.GetFileSpec().GetFilename() = symbol_fspec.GetFilename();
    }

So when the binary is /dir1/a.out and the (wrong) dSYM is /dir2/a.out.dSYM/Contents/Resources/DWARF/a.out, and we did 'target symbols add /dir2/a.out.dSYM', "a.out" gets copied into module_spec and after Adrian's change, we search through the Target image list for a file called "a.out", find one (the wrong one), try to construct a ModuleSP with that as the ObjectFile and the /dir2/a.out.dSYM as the SymbolFile and it gets caught as inconsistent and we return the new, less helpful, error message.

I looked over his patch and I'm not sure where the logic went wrong here; I'll step through the old version tomorrow.

J


> On Feb 3, 2020, at 4:18 PM, Jason Molenda <jmolenda at apple.com> wrote:
> 
> This is causing a test failure on the macos cmake bot in TestAddDsymCommand.py where we load a binary with uuid A, then try to add-dsym a dSYM uuid B and the test is looking for the error text,
> 
> error: symbol file 'FILENAME' does not match any existing module
> 
> but we're now getting,
> 
> error: the object file could not be loaded
> 
> and the test doesn't expect that.
> 
> 
> I'm looking into this, to see if I can get the more specific error message back in here again.  I may xfail the test if I don't have a patch done tonight.  I'd rather not test for this new generic error message if it's avoidable.
> 
> 
> 
> 
> J
> 
> 
>> On Feb 3, 2020, at 2:22 PM, Adrian McCarthy via lldb-commits <lldb-commits at lists.llvm.org> wrote:
>> 
>> 
>> Author: Adrian McCarthy
>> Date: 2020-02-03T14:22:05-08:00
>> New Revision: c25938d57b1cf9534887313405bc409e570a9b69
>> 
>> URL: https://github.com/llvm/llvm-project/commit/c25938d57b1cf9534887313405bc409e570a9b69
>> DIFF: https://github.com/llvm/llvm-project/commit/c25938d57b1cf9534887313405bc409e570a9b69.diff
>> 
>> LOG: Refactor CommandObjectTargetSymbolsAdd::AddModuleSymbols
>> 
>> * [NFC] Renamed local `matching_module_list` to `matching_modules` for
>> conciseness.
>> 
>> * [NFC] Eliminated redundant local variable `num_matches` to reduce the risk
>> that changes get it out of sync with `matching_modules.GetSize()`.
>> 
>> * Used an early return from case where the symbol file specified matches
>> multiple modules.  This is a slight behavior change, but it's an improvement:
>> It didn't make sense to tell the user that the symbol file simultaneously
>> matched multiple modules and no modules.
>> 
>> * [NFC] Used an early return from the case where no matches are found, to
>> better align with LLVM coding style.
>> 
>> * [NFC] Simplified call of `AppendWarningWithFormat("%s", stuff)` to
>> `AppendWarning(stuff)`.  I don't think this adds any copies.  It does
>> construct a StringRef, but it was going to have to scan the string for the
>> length anyway.
>> 
>> * [NFC] Removed unnecessary comments and reworded others for clarity.
>> 
>> * Used an early return if the symbol file could not be loaded.  This is a
>> behavior change because previously it could fail silently.
>> 
>> * Used an early return if the object file could not be retrieved from the
>> symbol file.  Again, this is a change because now there's an error message.
>> 
>> * [NFC] Eliminated a namespace alias that wasn't particularly helpful.
>> 
>> Differential Revision: https://reviews.llvm.org/D73594
>> 
>> Added: 
>> 
>> 
>> Modified: 
>>   lldb/source/Commands/CommandObjectTarget.cpp
>> 
>> Removed: 
>> 
>> 
>> 
>> ################################################################################
>> diff  --git a/lldb/source/Commands/CommandObjectTarget.cpp b/lldb/source/Commands/CommandObjectTarget.cpp
>> index 1b51fbeb71d3..b08a29d081a0 100644
>> --- a/lldb/source/Commands/CommandObjectTarget.cpp
>> +++ b/lldb/source/Commands/CommandObjectTarget.cpp
>> @@ -4053,12 +4053,10 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
>>        module_spec.GetFileSpec().GetFilename() = symbol_fspec.GetFilename();
>>    }
>> 
>> -    // We now have a module that represents a symbol file that can be used
>> -    // for a module that might exist in the current target, so we need to
>> -    // find that module in the target
>> -    ModuleList matching_module_list;
>> +    // Now module_spec represents a symbol file for a module that might exist
>> +    // in the current target.  Let's find possible matches.
>> +    ModuleList matching_modules;
>> 
>> -    size_t num_matches = 0;
>>    // First extract all module specs from the symbol file
>>    lldb_private::ModuleSpecList symfile_module_specs;
>>    if (ObjectFile::GetModuleSpecifications(module_spec.GetSymbolFileSpec(),
>> @@ -4069,34 +4067,30 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
>>      target_arch_module_spec.GetArchitecture() = target->GetArchitecture();
>>      if (symfile_module_specs.FindMatchingModuleSpec(target_arch_module_spec,
>>                                                      symfile_module_spec)) {
>> -        // See if it has a UUID?
>>        if (symfile_module_spec.GetUUID().IsValid()) {
>>          // It has a UUID, look for this UUID in the target modules
>>          ModuleSpec symfile_uuid_module_spec;
>>          symfile_uuid_module_spec.GetUUID() = symfile_module_spec.GetUUID();
>>          target->GetImages().FindModules(symfile_uuid_module_spec,
>> -                                          matching_module_list);
>> -          num_matches = matching_module_list.GetSize();
>> +                                          matching_modules);
>>        }
>>      }
>> 
>> -      if (num_matches == 0) {
>> -        // No matches yet, iterate through the module specs to find a UUID
>> -        // value that we can match up to an image in our target
>> -        const size_t num_symfile_module_specs =
>> -            symfile_module_specs.GetSize();
>> -        for (size_t i = 0; i < num_symfile_module_specs && num_matches == 0;
>> -              ++i) {
>> +      if (matching_modules.IsEmpty()) {
>> +        // No matches yet.  Iterate through the module specs to find a UUID
>> +        // value that we can match up to an image in our target.
>> +        const size_t num_symfile_module_specs = symfile_module_specs.GetSize();
>> +        for (size_t i = 0;
>> +             i < num_symfile_module_specs && matching_modules.IsEmpty(); ++i) {
>>          if (symfile_module_specs.GetModuleSpecAtIndex(
>>                  i, symfile_module_spec)) {
>>            if (symfile_module_spec.GetUUID().IsValid()) {
>> -              // It has a UUID, look for this UUID in the target modules
>> +              // It has a UUID.  Look for this UUID in the target modules.
>>              ModuleSpec symfile_uuid_module_spec;
>>              symfile_uuid_module_spec.GetUUID() =
>>                  symfile_module_spec.GetUUID();
>>              target->GetImages().FindModules(symfile_uuid_module_spec,
>> -                                              matching_module_list);
>> -              num_matches = matching_module_list.GetSize();
>> +                                              matching_modules);
>>            }
>>          }
>>        }
>> @@ -4104,13 +4098,11 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
>>    }
>> 
>>    // Just try to match up the file by basename if we have no matches at
>> -    // this point
>> -    if (num_matches == 0) {
>> -      target->GetImages().FindModules(module_spec, matching_module_list);
>> -      num_matches = matching_module_list.GetSize();
>> -    }
>> +    // this point.  For example, module foo might have symbols in foo.debug.
>> +    if (matching_modules.IsEmpty())
>> +      target->GetImages().FindModules(module_spec, matching_modules);
>> 
>> -    while (num_matches == 0) {
>> +    while (matching_modules.IsEmpty()) {
>>      ConstString filename_no_extension(
>>          module_spec.GetFileSpec().GetFileNameStrippingExtension());
>>      // Empty string returned, let's bail
>> @@ -4123,82 +4115,93 @@ class CommandObjectTargetSymbolsAdd : public CommandObjectParsed {
>> 
>>      // Replace basename with one fewer extension
>>      module_spec.GetFileSpec().GetFilename() = filename_no_extension;
>> -      target->GetImages().FindModules(module_spec, matching_module_list);
>> -      num_matches = matching_module_list.GetSize();
>> +      target->GetImages().FindModules(module_spec, matching_modules);
>> +    }
>> +
>> +    if (matching_modules.IsEmpty()) {
>> +      StreamString ss_symfile_uuid;
>> +      if (module_spec.GetUUID().IsValid()) {
>> +        ss_symfile_uuid << " (";
>> +        module_spec.GetUUID().Dump(&ss_symfile_uuid);
>> +        ss_symfile_uuid << ')';
>> +      }
>> +      result.AppendErrorWithFormat(
>> +          "symbol file '%s'%s does not match any existing module%s\n",
>> +          symfile_path, ss_symfile_uuid.GetData(),
>> +          !llvm::sys::fs::is_regular_file(symbol_fspec.GetPath())
>> +              ? "\n       please specify the full path to the symbol file"
>> +              : "");
>> +      result.SetStatus(eReturnStatusFailed);
>> +      return false;
>>    }
>> 
>> -    if (num_matches > 1) {
>> +    if (matching_modules.GetSize() > 1) {
>>      result.AppendErrorWithFormat("multiple modules match symbol file '%s', "
>>                                   "use the --uuid option to resolve the "
>>                                   "ambiguity.\n",
>>                                   symfile_path);
>> -    } else if (num_matches == 1) {
>> -      ModuleSP module_sp(matching_module_list.GetModuleAtIndex(0));
>> -
>> -      // The module has not yet created its symbol vendor, we can just give
>> -      // the existing target module the symfile path to use for when it
>> -      // decides to create it!
>> -      module_sp->SetSymbolFileFileSpec(symbol_fspec);
>> -
>> -      SymbolFile *symbol_file =
>> -          module_sp->GetSymbolFile(true, &result.GetErrorStream());
>> -      if (symbol_file) {
>> -        ObjectFile *object_file = symbol_file->GetObjectFile();
>> -
>> -        if (object_file && object_file->GetFileSpec() == symbol_fspec) {
>> -          // Provide feedback that the symfile has been successfully added.
>> -          const FileSpec &module_fs = module_sp->GetFileSpec();
>> -          result.AppendMessageWithFormat(
>> -              "symbol file '%s' has been added to '%s'\n", symfile_path,
>> -              module_fs.GetPath().c_str());
>> -
>> -          // Let clients know something changed in the module if it is
>> -          // currently loaded
>> -          ModuleList module_list;
>> -          module_list.Append(module_sp);
>> -          target->SymbolsDidLoad(module_list);
>> -
>> -          // Make sure we load any scripting resources that may be embedded
>> -          // in the debug info files in case the platform supports that.
>> -          Status error;
>> -          StreamString feedback_stream;
>> -          module_sp->LoadScriptingResourceInTarget(target, error,
>> -                                                    &feedback_stream);
>> -          if (error.Fail() && error.AsCString())
>> -            result.AppendWarningWithFormat(
>> -                "unable to load scripting data for module %s - error "
>> -                "reported was %s",
>> -                module_sp->GetFileSpec()
>> -                    .GetFileNameStrippingExtension()
>> -                    .GetCString(),
>> -                error.AsCString());
>> -          else if (feedback_stream.GetSize())
>> -            result.AppendWarningWithFormat("%s", feedback_stream.GetData());
>> -
>> -          flush = true;
>> -          result.SetStatus(eReturnStatusSuccessFinishResult);
>> -          return true;
>> -        }
>> -      }
>> -      // Clear the symbol file spec if anything went wrong
>> +      result.SetStatus(eReturnStatusFailed);
>> +      return false;
>> +    }
>> +    
>> +    assert(matching_modules.GetSize() == 1);
>> +    ModuleSP module_sp(matching_modules.GetModuleAtIndex(0));
>> +
>> +    // The module has not yet created its symbol vendor, we can just give
>> +    // the existing target module the symfile path to use for when it
>> +    // decides to create it!
>> +    module_sp->SetSymbolFileFileSpec(symbol_fspec);
>> +
>> +    SymbolFile *symbol_file =
>> +        module_sp->GetSymbolFile(true, &result.GetErrorStream());
>> +    if (!symbol_file) {
>> +      result.AppendErrorWithFormat("symbol file '%s' could not be loaded\n",
>> +                                   symfile_path);
>> +      result.SetStatus(eReturnStatusFailed);
>>      module_sp->SetSymbolFileFileSpec(FileSpec());
>> +      return false;
>>    }
>> 
>> -    namespace fs = llvm::sys::fs;
>> -    StreamString ss_symfile_uuid;
>> -    if (module_spec.GetUUID().IsValid()) {
>> -      ss_symfile_uuid << " (";
>> -      module_spec.GetUUID().Dump(&ss_symfile_uuid);
>> -      ss_symfile_uuid << ')';
>> +    ObjectFile *object_file = symbol_file->GetObjectFile();
>> +    if (!object_file || object_file->GetFileSpec() != symbol_fspec) {
>> +      result.AppendError("the object file could not be loaded\n");
>> +      result.SetStatus(eReturnStatusFailed);
>> +      module_sp->SetSymbolFileFileSpec(FileSpec());
>> +      return false;
>>    }
>> -    result.AppendErrorWithFormat(
>> -        "symbol file '%s'%s does not match any existing module%s\n",
>> -        symfile_path, ss_symfile_uuid.GetData(),
>> -        !fs::is_regular_file(symbol_fspec.GetPath())
>> -            ? "\n       please specify the full path to the symbol file"
>> -            : "");
>> -    result.SetStatus(eReturnStatusFailed);
>> -    return false;
>> +    
>> +    // Provide feedback that the symfile has been successfully added.
>> +    const FileSpec &module_fs = module_sp->GetFileSpec();
>> +    result.AppendMessageWithFormat(
>> +        "symbol file '%s' has been added to '%s'\n", symfile_path,
>> +        module_fs.GetPath().c_str());
>> +
>> +    // Let clients know something changed in the module if it is
>> +    // currently loaded
>> +    ModuleList module_list;
>> +    module_list.Append(module_sp);
>> +    target->SymbolsDidLoad(module_list);
>> +
>> +    // Make sure we load any scripting resources that may be embedded
>> +    // in the debug info files in case the platform supports that.
>> +    Status error;
>> +    StreamString feedback_stream;
>> +    module_sp->LoadScriptingResourceInTarget(target, error,
>> +                                             &feedback_stream);
>> +    if (error.Fail() && error.AsCString())
>> +      result.AppendWarningWithFormat(
>> +          "unable to load scripting data for module %s - error "
>> +          "reported was %s",
>> +          module_sp->GetFileSpec()
>> +              .GetFileNameStrippingExtension()
>> +              .GetCString(),
>> +          error.AsCString());
>> +    else if (feedback_stream.GetSize())
>> +      result.AppendWarning(feedback_stream.GetData());
>> +
>> +    flush = true;
>> +    result.SetStatus(eReturnStatusSuccessFinishResult);
>> +    return true;
>>  }
>> 
>>  bool DoExecute(Args &args, CommandReturnObject &result) override {
>> 
>> 
>> 
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