[Lldb-commits] [PATCH] D71801: [lldb/Lua] Make lldb.debugger et al available to Lua
Jonas Devlieghere via Phabricator via lldb-commits
lldb-commits at lists.llvm.org
Sat Dec 21 15:49:46 PST 2019
JDevlieghere created this revision.
JDevlieghere added reviewers: LLDB, labath.
Herald added a project: LLDB.
The Python script interpreter makes the current debugger, target, process, thread and frame available to interactive scripting sessions through convenience variables. This patch does the same for Lua.
Repository:
rLLDB LLDB
https://reviews.llvm.org/D71801
Files:
lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp
lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp
Index: lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp
===================================================================
--- lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp
+++ lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp
@@ -27,7 +27,14 @@
: IOHandlerEditline(debugger, IOHandler::Type::LuaInterpreter, "lua",
">>> ", "..> ", true, debugger.GetUseColor(), 0,
*this, nullptr),
- m_script_interpreter(script_interpreter) {}
+ m_script_interpreter(script_interpreter) {
+ llvm::cantFail(
+ m_script_interpreter.GetLua().EnterSession(debugger.GetID()));
+ }
+
+ ~IOHandlerLuaInterpreter() {
+ llvm::cantFail(m_script_interpreter.GetLua().LeaveSession());
+ }
void IOHandlerInputComplete(IOHandler &io_handler,
std::string &data) override {
Index: lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
===================================================================
--- lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
+++ lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
@@ -9,6 +9,7 @@
#ifndef liblldb_Lua_h_
#define liblldb_Lua_h_
+#include "lldb/lldb-types.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Error.h"
@@ -35,11 +36,15 @@
luaL_openlibs(m_lua_state);
}
+ llvm::Error EnterSession(lldb::user_id_t debugger_id);
+ llvm::Error LeaveSession();
+
llvm::Error Run(llvm::StringRef buffer);
private:
std::mutex m_mutex;
lua_State *m_lua_state;
+ bool m_session_is_active = false;
};
} // namespace lldb_private
Index: lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp
===================================================================
--- lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp
+++ lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp
@@ -10,6 +10,7 @@
#include "llvm/Support/FormatVariadic.h"
using namespace lldb_private;
+using namespace lldb;
llvm::Error Lua::Run(llvm::StringRef buffer) {
std::lock_guard<std::mutex> lock(m_mutex);
@@ -26,3 +27,27 @@
lua_pop(m_lua_state, 1);
return e;
}
+
+llvm::Error Lua::EnterSession(user_id_t debugger_id) {
+ if (m_session_is_active)
+ return llvm::Error::success();
+
+ m_session_is_active = true;
+ std::string buffer = llvm::formatv(
+ "lldb.debugger = lldb.SBDebugger.FindDebuggerWithID({0})", debugger_id);
+ buffer.append("; lldb.target = lldb.debugger:GetSelectedTarget()");
+ buffer.append("; lldb.process = lldb.target:GetProcess()");
+ buffer.append("; lldb.thread = lldb.process:GetSelectedThread()");
+ buffer.append("; lldb.frame = lldb.thread:GetSelectedFrame ()");
+ return Run(buffer);
+}
+
+llvm::Error Lua::LeaveSession() {
+ m_session_is_active = false;
+ std::string buffer = "lldb.debugger = nil";
+ buffer.append("; lldb.target = nil");
+ buffer.append("; lldb.process = nil");
+ buffer.append("; lldb.thread = nil");
+ buffer.append("; lldb.frame = nil");
+ return Run(buffer);
+}
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