[Lldb-commits] [PATCH] D23290: Added enforce-interactivity setting
Zachary Turner via lldb-commits
lldb-commits at lists.llvm.org
Thu Aug 11 07:42:19 PDT 2016
Tbh I've no experience with ptys so I don't know if there is an equivalent
I do know that more than one process can share a single console. So for
example if you run a copy of lldb, you can have the ide and lldb share the
same console.
Not sure if this is similar to what you're doing though
On Thu, Aug 11, 2016 at 2:01 AM Pavel Labath <labath at google.com> wrote:
> labath added a subscriber: zturner.
> labath added a comment.
>
> I think I have understood the situation a bit more now, so let me try to
> explain what is going on.
>
> In https://reviews.llvm.org/D23290#511683, @clayborg wrote:
>
> > Is this something the user is typing in your IDE that you are forwarding
> to LLDB via pipes? Again, why are you using the command and not the API.
> There are API for everything you can do and no IDE should be doing code
> like:
> >
> > void MyDebugger::ClearAllBreakpoints()
> > {
> >
> > m_debugger.HandleCommand("breakpoint delete");
> >
> > }
> >
> > Can you explain your use case here? If this is something the user is
> typing, then user PTY instead of pipes and all will be well. I know many
> functions in the lldb-mi are incorrectly implemented and they actually
> create and send LLDB commands using text and we need to fix this, so
> hopefully you aren't copying that code as a basis???
>
>
> Yes, this is for commands that the user is typing by hand into the IDE,
> which has a tiny lldb console. All commands that are issued by IDE directly
> use the proper SB APIs. (The IDE is android studio BTW.)
>
> I had also considered using PTYs, but as far as I can tell there is no
> equivalent of that on windows. (@zturner, do you have any more insight into
> that? Is it possible to fake a terminal on windows à la POSIX pseudo
> terminals?).
>
> Greg, how does xcode achieve this? (I presume it has some form of an lldb
> console)
>
>
> https://reviews.llvm.org/D23290
>
>
>
>
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