[Lldb-commits] [PATCH] D17107: [lldb] Unicode support on Win32
Cameron via lldb-commits
lldb-commits at lists.llvm.org
Fri Mar 18 07:56:23 PDT 2016
cameron314 added a comment.
Since it works without my patch, you're probably right about it being related to the UNICODE define. All the other changes are completely removed from that part of the code. But I still don't see how it could affect that.
Here's the script I use to run cmake:
setlocal
set PATH=%ProgramFiles%\Ninja;%ProgramFiles(x86)%\CMake\bin;%SYSTEMROOT%\system32;%SYSTEMROOT%;%SWIGDIR%
call "%VS140COMNTOOLS%\vsvars32.bat"
mkdir VS2015Debug
cd VS2015Debug
cmake -G "Ninja" -DLLVM_BUILD_EXAMPLES:BOOL=false -DPYTHON_HOME="C:\Python35" -DLLDB_DISABLE_PYTHON:BOOL=false -DLLDB_TEST_COMPILER=%cd%\bin\clang.exe -DCMAKE_BUILD_TYPE=Debug ..
cd ..
mkdir VS2015Release
cd VS2015Release
cmake -G "Ninja" -DLLVM_BUILD_EXAMPLES:BOOL=false -DPYTHON_HOME="C:\Python35" -DLLDB_DISABLE_PYTHON:BOOL=false -DLLDB_TEST_COMPILER=%cd%\bin\clang.exe -DCMAKE_BUILD_TYPE=Release ..
cd ..
endlocal
This is with VS2015 update 1. And it's already the x86 version, the patch has diverged significantly from what we have locally (which is based on a snapshot from several weeks ago) so I've been using the tip as-is :-)
I'm trying a fresh Debug build from scratch (deleting and re-creating the cmake build folder). I'll report back when it's done.
http://reviews.llvm.org/D17107
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