[Lldb-commits] [lldb] r254338 - Fix hang in global static initialization
Adrian McCarthy via lldb-commits
lldb-commits at lists.llvm.org
Mon Nov 30 14:18:44 PST 2015
Author: amccarth
Date: Mon Nov 30 16:18:43 2015
New Revision: 254338
URL: http://llvm.org/viewvc/llvm-project?rev=254338&view=rev
Log:
Fix hang in global static initialization
Differential Revision: http://reviews.llvm.org/D15092
Modified:
lldb/trunk/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
Modified: lldb/trunk/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp?rev=254338&r1=254337&r2=254338&view=diff
==============================================================================
--- lldb/trunk/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp (original)
+++ lldb/trunk/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp Mon Nov 30 16:18:43 2015
@@ -182,7 +182,7 @@ struct RenderScriptRuntime::Element
empirical_type<uint32_t> array_size; // Number of items in array, only needed for strucrs
ConstString type_name; // Name of type, only needed for structs
- static const ConstString FallbackStructName; // Print this as the type name of a struct Element
+ static const ConstString &GetFallbackStructName(); // Print this as the type name of a struct Element
// If we can't resolve the actual struct name
};
@@ -250,7 +250,13 @@ struct RenderScriptRuntime::AllocationDe
}
};
-const ConstString RenderScriptRuntime::Element::FallbackStructName("struct");
+
+const ConstString &
+RenderScriptRuntime::Element::GetFallbackStructName()
+{
+ static const ConstString FallbackStructName("struct");
+ return FallbackStructName;
+}
unsigned int RenderScriptRuntime::AllocationDetails::ID = 1;
@@ -1629,7 +1635,7 @@ RenderScriptRuntime::FindStructTypeName(
if (!elem.type_name.IsEmpty()) // Name already set
return;
else
- elem.type_name = Element::FallbackStructName; // Default type name if we don't succeed
+ elem.type_name = Element::GetFallbackStructName(); // Default type name if we don't succeed
// Find all the global variables from the script rs modules
VariableList variable_list;
@@ -2428,7 +2434,7 @@ RenderScriptRuntime::DumpAllocation(Stre
{
strm.Printf("\n(%u, %u, %u) = ", x, y, z);
if ((type == Element::RS_TYPE_NONE) && (alloc->element.children.size() > 0) &&
- (alloc->element.type_name != Element::FallbackStructName))
+ (alloc->element.type_name != Element::GetFallbackStructName()))
{
// Here we are dumping an Element of struct type.
// This is done using expression evaluation with the name of the struct type and pointer to element.
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