[Lldb-commits] [lldb] r224310 - Instead of rolling our own, use the C++11 sanctioned solution
Enrico Granata
egranata at apple.com
Tue Dec 16 11:10:19 PST 2014
It says #import because of my silly brain, actually
And, yes, it compiles on OS X - clang is quite happy to oblige ObjC directives even if it’s not ObjC code
> On Dec 16, 2014, at 11:03 AM, Zachary Turner <zturner at google.com> wrote:
>
> Why does this say #import instead of #include? Does this actually compile on MacOSX? I'm assuming it's just a typo for #include, but I'm curious why this ever worked at all on any platform.
>
> On Mon Dec 15 2014 at 8:34:14 PM Enrico Granata <egranata at apple.com <mailto:egranata at apple.com>> wrote:
> Author: enrico
> Date: Mon Dec 15 20:34:13 2014
> New Revision: 224310
>
> URL: http://llvm.org/viewvc/llvm-project?rev=224310&view=rev <http://llvm.org/viewvc/llvm-project?rev=224310&view=rev>
> Log:
> Instead of rolling our own, use the C++11 sanctioned solution
>
> Modified:
> lldb/trunk/source/Core/ConstString.cpp
>
> Modified: lldb/trunk/source/Core/ConstString.cpp
> URL: http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Core/ConstString.cpp?rev=224310&r1=224309&r2=224310&view=diff <http://llvm.org/viewvc/llvm-project/lldb/trunk/source/Core/ConstString.cpp?rev=224310&r1=224309&r2=224310&view=diff>
> ==============================================================================
> --- lldb/trunk/source/Core/ConstString.cpp (original)
> +++ lldb/trunk/source/Core/ConstString.cpp Mon Dec 15 20:34:13 2014
> @@ -11,6 +11,8 @@
> #include "lldb/Host/Mutex.h"
> #include "llvm/ADT/StringMap.h"
>
> +#import <mutex>
> +
> using namespace lldb_private;
>
>
> @@ -184,25 +186,16 @@ protected:
> // we can't guarantee that some objects won't get destroyed after the
> // global destructor chain is run, and trying to make sure no destructors
> // touch ConstStrings is difficult. So we leak the pool instead.
> -//
> -// FIXME: If we are going to keep it this way we should come up with some
> -// abstraction to "pthread_once" so we don't have to check the pointer
> -// every time.
> //----------------------------------------------------------------------
> static Pool &
> StringPool()
> {
> - static Mutex g_pool_initialization_mutex;
> + static std::once_flag g_pool_initialization_flag;
> static Pool *g_string_pool = NULL;
>
> - if (g_string_pool == NULL)
> - {
> - Mutex::Locker initialization_locker(g_pool_initialization_mutex);
> - if (g_string_pool == NULL)
> - {
> - g_string_pool = new Pool();
> - }
> - }
> + std::call_once(g_pool_initialization_flag, [] () {
> + g_string_pool = new Pool();
> + });
>
> return *g_string_pool;
> }
>
>
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Thanks,
- Enrico
📩 egranata@.com ☎️ 27683
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