[Lldb-commits] [PATCH]: Fix inline stepping test case (and possibly improve remote step performance)
Malea, Daniel
daniel.malea at intel.com
Mon May 13 15:07:56 PDT 2013
Ah, I see; I didn't think of that case. Thanks for catching it!
Do you agree with the basic approach of the patch though? If so, what's
the best way to check for a 'virtual inline step'. Would it be to check
that frame 0 and frame 1 have the same PC, or is there something else that
would be better?
Dan
On 2013-05-13 6:04 PM, "jingham at apple.com" <jingham at apple.com> wrote:
>Daniel,
>
>I think your test in IsVirtualInlineStep is too broad.
>
>The virtual inlined step is the one where you have several stack frames
>with the SAME PC, and you are logically at a higher one of these, and
>then the user says "step in". That means just decrement the virtual
>frame counter, so it looks like the next frame in the "contiguous inlined
>frame stack" is the current one. But you don't have to run the target to
>do this.
>
>So a step is not a "virtual inlined step" just because the stack frame at
>index 0 is inlined. After all, you could be in the middle of an inlined
>function, and do a step that is just an ordinary straight-up step, over
>some code with no debug info, etc. In the course of doing that, you
>could hit a breakpoint in inlined code somewhere deeper on the stack, and
>if I read it aright, your patch would preserve the stop info from the
>step in, which would be incorrect.
>
>Jim
>
>On May 13, 2013, at 2:18 PM, "Malea, Daniel" <daniel.malea at intel.com>
>wrote:
>
>> Hi all,
>>
>> Please review the attached patch that fixes the TestInlineStep case on
>>Linux which was broken after r181501. The fix involves tweaking
>>Thread::GetPrivateStopReason() to not reset the m_stop_info_sp in the
>>case of a "virtual" inline step-in (that is, a step that does not cause
>>the inferior process to resume, but rather just pretends to step into an
>>inlined function call).
>>
>> I also removed a double-initialization and check for a Process at the
>>start of the function. In addition, with my change, I expect that when
>>remotely stepping into an inlined function call, LLDB will avoid the
>>needless call into ThreadGDBRemote::CalculateStopReason, which if I read
>>it correctly, causes some packets to be sent over the wire.
>>
>>
>> An alternative way to implement what I'm doing here would be to
>>introduce a new stop reason as per the comment in
>>ThreadPlanStepInRange.cpp:458 but I expect that will require a lot more
>>changes to accomplish essentially the same thing.
>>
>> Reviews are welcome,
>> Dan
>>
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