[libcxx-commits] [libcxx] [libc++] Fix wait_on_destruct.pass.cpp hanging sometimes (PR #146240)
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libcxx-commits at lists.llvm.org
Mon Jun 30 06:02:37 PDT 2025
================
@@ -20,22 +20,25 @@
#include <atomic>
#include <future>
#include <mutex>
+#include <condition_variable>
+#include <thread>
+#include <chrono>
std::mutex mux;
int main(int, char**) {
- using namespace std::chrono_literals;
+ std::condition_variable cond;
std::unique_lock lock(mux);
- std::atomic<bool> in_async = false;
- auto v = std::async(std::launch::async, [&in_async, value = 1]() mutable {
- in_async = true;
- in_async.notify_all();
- std::scoped_lock thread_lock(mux);
+ auto v = std::async(std::launch::async, [&cond, value = 1]() mutable {
+ std::unique_lock thread_lock(mux);
+ cond.notify_all();
+ thread_lock.unlock();
+ std::this_thread::sleep_for(std::chrono::seconds(1));
----------------
EricWF wrote:
Sure, fair enough. The sleep here just enhances the likelyhood that the main thread will have exited main by the time `value` is touched. But I'm happy to remove it.
https://github.com/llvm/llvm-project/pull/146240
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