[libc-commits] [libc] [libc][math] Improve the performance of sqrtf128. (PR #122578)

Nick Desaulniers via libc-commits libc-commits at lists.llvm.org
Tue Jan 14 09:35:44 PST 2025


================
@@ -8,6 +10,128 @@
 
 #include "SqrtTest.h"
 
+#include "src/__support/uint128.h"
 #include "src/math/sqrtf128.h"
 
-LIST_SQRT_TESTS(float128, LIBC_NAMESPACE::sqrtf128)
+LIST_SQRT_TESTS(float128, LIBC_NAMESPACE::sqrtf128);
+
+TEST_F(LlvmLibcSqrtTest, HardToRound) {
+  using LIBC_NAMESPACE::fputil::testing::RoundingMode;
+  using FPBits = LIBC_NAMESPACE::fputil::FPBits<float128>;
+
+  // Since there is no exact half cases for square root I encode the
+  // round direction in the sign of the result. E.g. if the number is
+  // negative it means that the exact root is below the rounded value
+  // (the absolute value). Thus I can test not only hard to round
+  // cases for the round to nearest mode but also the directional
+  // modes.
+  float128 HARD_TO_ROUND[][2] = {
+      {0x0.000000dee2f5b6a26c8f07f05442p-16382q,
+       -0x1.ddbd8763a617cff753e2a31083p-8204q},
+      {0x0.000000c86d174c5ad8ae54a548e7p-16382q,
+       0x1.c507bb538940719890851ec1ca88p-8204q},
+      {0x0.000020ab15cfe0b8e488e128f535p-16382q,
+       -0x1.6dccb402560213bc0d62d62e910bp-8201q},
+      {0x0.0000219e97732a9970f2511989bap-16382q,
+       0x1.73163d28be706f4b5052791e28a5p-8201q},
+      {0x0.000026e477546ae99ef57066f9fdp-16382q,
+       -0x1.8f20dd0d0c570a23ea59bc2bf009p-8201q},
+      {0x0.00002d0f88d27a496b3e533f5067p-16382q,
+       0x1.ad9d4abe9f047225a7352bcc52c1p-8201q},
+      {0x1.0000000000000000000000000001p+0q, 0x1p+0q},
+      {0x1.0000000000000000000000000002p+0q,
+       -0x1.0000000000000000000000000001p+0q},
+      {0x1.0000000000000000000000000003p+0q,
+       0x1.0000000000000000000000000001p+0q},
+      {0x1.0000000000000000000000000005p+0q,
+       0x1.0000000000000000000000000002p+0q},
+      {0x1.0000000000000000000000000006p+0q,
+       -0x1.0000000000000000000000000003p+0q},
+      {0x1.1d4c381cbf3a0aa15b9aee344892p+0q,
+       0x1.0e408c3fadc5e64b449c63673f4bp+0q},
+      {0x1.2af17a4ae6f93d11310c49c11b59p+0q,
+       -0x1.14a3bdf0ea5231f12d421a5dbe33p+0q},
+      {0x1.96f893bf29fb91e0fbe19a46d0c8p+0q,
+       0x1.42c6bf6202e66f2295807dee44d9p+0q},
+      {0x1.97fb3839925b66804c429289cce8p+0q,
+       -0x1.432d4049ac1c85a241f333d326e9p+0q},
+      {0x1.be1d900eaeb1533f0f19cc15c7e6p+0q,
+       0x1.51f1715154da44f3bf11f3d96c2dp+0q},
+      {0x1.c4f5074269525063a26051a0ad27p+0q,
+       0x1.54864e9b1daa4d9135ff00663366p+0q},
+      {0x1.035cb5f298a801dc4be9b1f8cd97p+1q,
+       -0x1.6c688775bffcb3f507ba11d0abb9p+0q},
+      {0x1.274be02380427e709beab4dedeb4p+1q,
+       -0x1.84d5763281f2318422392e506b1cp+0q},
+      {0x1.64e797cfdbaa3f7e2f33279dbc6p+1q,
+       0x1.ab79b164e255b26eca00ff99cc99p+0q},
+      {0x1.693a741358c9dac44a570a7e9f6cp+1q,
+       0x1.ae0e8eaeab25bb0c40ee0c2693d3p+0q},
+      {0x1.8275db3fc4d822596047adcb71b9p+1q,
+       -0x1.bcd2bfb653e37a5dbe0ccc2cd917p+0q},
+      {0x1.83280bb98c4a7b88bd6f535899d9p+1q,
+       0x1.bd39409dfd1990dd6a7f8211bb27p+0q},
+      {0x1.d78d8352b48608b510bfd5c75315p+1q,
+       -0x1.eb5c420f15adce0ed2bde5a241cep+0q},
+      {0x1.e3e4774f564b526edff84ce46668p+1q,
+       0x1.f1bf73c0523a19b4bb639c98c0b5p+0q},
+      {0x1.fffffffffffffffffffffffffffap+1q,
+       -0x1.fffffffffffffffffffffffffffdp+0q},
+      {0x1.fffffffffffffffffffffffffffbp+1q,
+       0x1.fffffffffffffffffffffffffffdp+0q},
+      {0x1.fffffffffffffffffffffffffffdp+1q,
+       0x1.fffffffffffffffffffffffffffep+0q},
+      {0x1.fffffffffffffffffffffffffffep+1q,
+       -0x1.ffffffffffffffffffffffffffffp+0q},
+      {0x1.ffffffffffffffffffffffffffffp+1q,
+       0x1.ffffffffffffffffffffffffffffp+0q},
+  };
+
+  auto rnd = [](float128 x, RoundingMode rm) -> float128 {
+    bool is_neg = x < 0;
+    float128 y = is_neg ? -x : x;
+    FPBits ybits(y);
+
+    if (is_neg &&
+        (rm == RoundingMode::Downward || rm == RoundingMode::TowardZero))
+      return FPBits(ybits.uintval() - 1).get_val();
+    if (!is_neg && (rm == RoundingMode::Upward))
+      return FPBits(ybits.uintval() + 1).get_val();
+
+    return y;
+  };
+
+  for (auto &t : HARD_TO_ROUND) {
+    EXPECT_FP_EQ_ALL_ROUNDING(
+        rnd(t[1], RoundingMode::Nearest), rnd(t[1], RoundingMode::Upward),
+        rnd(t[1], RoundingMode::Downward), rnd(t[1], RoundingMode::TowardZero),
+        LIBC_NAMESPACE::sqrtf128(t[0]));
+  }
+
+  // Exact results for subnormal arguments
+  float128 EXACT_SUBNORMAL[][2] = {
+      {0x0.0000000000000000000000000001p-16382q, 0x1p-8247q},
+      {0x0.0000000000000000000000000004p-16382q, 0x1p-8246q},
+      {0x0.0000000000001000000000000000p-16382q, 0x1p-8217q},
+      {0x0.0000000000010000000000000000p-16382q, 0x1p-8215q},
+      {0x0.0000000000100000000000000000p-16382q, 0x1p-8213q},
+  };
+
+  for (auto t : EXACT_SUBNORMAL)
+    EXPECT_FP_EQ_ALL_ROUNDING(t[1], LIBC_NAMESPACE::sqrtf128(t[0]));
+
+  // Check exact cases starting from small numbers
+  for (unsigned k = 1; k < 100 * 100; ++k) {
+    unsigned kx = k * k;
+    float128 x = kx, y = k;
----------------
nickdesaulniers wrote:

Do we need `y`? Why not just use `k`? Here and below.

https://github.com/llvm/llvm-project/pull/122578


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