[libc-commits] [libc] [libc] NVPTX Profiling (PR #92009)

Nick Desaulniers via libc-commits libc-commits at lists.llvm.org
Thu Jun 20 08:28:20 PDT 2024


================
@@ -0,0 +1,99 @@
+//===------------- NVPTX implementation of timing utils ---------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_LIBC_UTILS_GPU_TIMING_NVPTX
+#define LLVM_LIBC_UTILS_GPU_TIMING_NVPTX
+
+#include "src/__support/GPU/utils.h"
+#include "src/__support/common.h"
+#include "src/__support/macros/attributes.h"
+#include "src/__support/macros/config.h"
+
+#include <stdint.h>
+
+namespace LIBC_NAMESPACE {
+
+// Returns the overhead associated with calling the profiling region. This
+// allows us to substract the constant-time overhead from the latency to
+// obtain a true result. This can vary with system load.
+[[gnu::noinline]] static uint64_t overhead() {
+  volatile uint32_t x = 1;
+  uint32_t y = x;
+  uint64_t start = gpu::processor_clock();
+  asm volatile("" ::"r"(y), "llr"(start));
+  uint32_t result = y;
+  asm volatile("or.b32 %[v_reg], %[v_reg], 0;" ::[v_reg] "r"(result) :);
+  uint64_t stop = gpu::processor_clock();
+  volatile auto storage = result;
+  return stop - start;
+}
+
+// Stimulate a simple function and obtain its latency in clock cycles on the
+// system. This function cannot be inlined or else it will disturb the very
+// delicate balance of hard-coded dependencies.
+template <typename F, typename T>
+[[gnu::noinline]] static LIBC_INLINE uint64_t latency(F f, T t) {
+  // We need to store the input somewhere to guarantee that the compiler will
+  // not constant propagate it and remove the profiling region.
+  volatile T storage = t;
+  T arg = storage;
+  asm volatile("" ::"r"(arg));
+
+  // Get the current timestamp from the clock.
+  gpu::memory_fence();
+  uint64_t start = gpu::processor_clock();
+
+  // This forces the compiler to load the input argument and run the clock cycle
+  // counter before the profiling region.
+  asm volatile("" ::"r"(arg), "llr"(start));
+
+  // Run the function under test and return its value.
+  auto result = f(arg);
+
+  // This inline assembly performs a no-op which forces the result to both be
+  // used and prevents us from exiting this region before it's complete.
+  asm volatile("or.b32 %[v_reg], %[v_reg], 0;" ::[v_reg] "r"(result) :);
+
+  // Obtain the current timestamp after running the calculation and force
+  // ordering.
+  uint64_t stop = gpu::processor_clock();
+  gpu::memory_fence();
+  asm volatile("" ::"r"(stop));
+  volatile T output = result;
+
+  // Return the time elapsed.
+  return stop - start;
+}
+
+template <typename F, typename T1, typename T2>
+static LIBC_INLINE uint64_t latency(F f, T1 t1, T2 t2) {
+  volatile T1 storage = t1;
+  volatile T2 storage2 = t2;
+  T1 arg = storage;
+  T2 arg2 = storage2;
+  asm volatile("" ::"r"(arg), "r"(arg2));
+
+  gpu::memory_fence();
+  uint64_t start = gpu::processor_clock();
+
+  asm volatile("" ::"r"(arg), "r"(arg2), "llr"(start));
----------------
nickdesaulniers wrote:

I noticed that you seem to be putting `volatile` on every `asm` statement. That's not always necessary.

https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html#Volatile

> asm statements that have no output operands and asm goto statements, are implicitly volatile.

This is modeled correctly by LLVM, too (not just GCC).

https://github.com/llvm/llvm-project/pull/92009


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