[libc-commits] [libc] [libc] Partially implement 'rand' for the GPU (PR #66167)
Joseph Huber via libc-commits
libc-commits at lists.llvm.org
Mon Sep 25 09:03:51 PDT 2023
================
@@ -9,11 +9,33 @@
#ifndef LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
#define LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
+#include "src/__support/GPU/utils.h"
#include "src/__support/macros/attributes.h"
namespace __llvm_libc {
+#ifdef LIBC_TARGET_ARCH_IS_GPU
+// Implement thread local storage on the GPU using local memory. Each thread
+// gets its slot in the local memory array and is private to the group.
+// TODO: We need to implement the 'thread_local' keyword on the GPU. This is an
+// inefficient and incomplete stand-in until that is done.
+template <typename T> class ThreadLocal {
+private:
+ static constexpr long MAX_THREADS = 1024;
+ [[clang::loader_uninitialized]] static inline gpu::Local<T>
----------------
jhuber6 wrote:
Why should that cause pushback? We should be able to optimize any of this away in the general case. If we use this to handle `thread_local` semantics then it's a pay-for-what-you-use type situation I'd think.
https://github.com/llvm/llvm-project/pull/66167
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