[cfe-dev] Question about 'CodeGenFunction::EmitGotoStmt'
jingu kang via cfe-dev
cfe-dev at lists.llvm.org
Wed Jun 30 04:49:16 PDT 2021
Hi Paul
Thanks for your kind explanation.
I have investigated the situation more.
clang pushes cleanup for lifetime.marker of local variable. When the
cleanup is popped, the fixup for the goto statement is updated with
the cleanup.
>From a spec benchmark, it looks like it causes more instructions as below.
For AArch64
<test+11400> ldr x8, [x19, #16]
<test+11404> lsl x9, x24, #4
<test+11408> ldrh w8, [x8, x9]
<test+11412> cbz w8, 0x34ce94 <test+12868> --> goto cleanup1
cleanup1:
<test+12868> mov w8, #0x8
<test+12872> b 0x34d034 <test+13284> --> goto cleanup2
cleanup2:
<test+13284> cmp w8, #0x6
<test+13288> b.eq 0x34edc8 <test+20856>
<test+13292> cmp w8, #0x8
<test+13296> b.eq 0x34edc8 <test+20856> --> goto destination
destination:
<test+20856> ldr w8, [sp, #392]
<test+20860> tbz w8, #0, 0x34ee28 <test+20952>
<test+20864> ldr x9, [sp, #296]
<test+20868> cbz x9, 0x34f4f8 <test+22696>
We could disable the lifetime.marker with the cmd option "-Xclang
-disable-lifetime-markers" but it looks bad for llvm passes...
At this moment, I am looking at below comment and code...
/// A branch fixup. These are required when emitting a goto to a
/// label which hasn't been emitted yet. The goto is optimistically
/// emitted as a branch to the basic block for the label, and (if it
/// occurs in a scope with non-trivial cleanups) a fixup is added to
/// the innermost cleanup. When a (normal) cleanup is popped, any
/// unresolved fixups in that scope are threaded through the cleanup.
struct BranchFixup {
void CodeGenFunction::PopCleanupBlock(bool FallthroughIsBranchThrough)
...
// IV. Pop the cleanup and emit it.
...
// Optimistically hope that any fixups will continue falling through.
for (unsigned I = FixupDepth, E = EHStack.getNumBranchFixups();
I < E; ++I) {
BranchFixup &Fixup = EHStack.getBranchFixup(I);
if (!Fixup.Destination) continue;
if (!Fixup.OptimisticBranchBlock) {
createStoreInstBefore(Builder.getInt32(Fixup.DestinationIndex),
getNormalCleanupDestSlot(),
Fixup.InitialBranch);
Fixup.InitialBranch->setSuccessor(0, NormalEntry);
}
Fixup.OptimisticBranchBlock = NormalExit;
}
Is it possible to avoid adding a fixup to the cleanup with
lifetime.marker or something like that? If I missed something, please
let me know.
Thanks
JinGu Kang
2021년 6월 29일 (화) 오후 6:40, <paul.robinson at sony.com>님이 작성:
>
> > From a spec benchmark, I have seen that the ‘goto’ statement goes to
> > its destination through the cleanup function as below.
> >
> > void CodeGenFunction::EmitGotoStmt(const GotoStmt &S) {
> > // If this code is reachable then emit a stop point (if generating
> > // debug info). We have to do this ourselves because we are on the
> > // "simple" statement path.
> > if (HaveInsertPoint())
> > EmitStopPoint(&S);
> > EmitBranchThroughCleanup(getJumpDestForLabel(S.getLabel()));
> > }
> >
> > I guess we could emit the branch for the target directly. If possible,
> > can someone let me know why the goto statement has to go through the
> > cleanup function please? If I missed something, please let me know.
>
> I haven't looked, but one reason would be if the 'goto' transfers out
> of a block that has a local variable with a destructor; the destructor
> has to run before control transfers to the 'goto' label. If there are
> no such local variables, there is no cleanup to do, and the 'goto'
> becomes a simple branch.
> --paulr
>
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