[cfe-dev] Distributing libclang-cpp.dll for Windows in the pre-built downloads
Michael Kruse via cfe-dev
cfe-dev at lists.llvm.org
Wed Mar 18 14:38:53 PDT 2020
Cmake also supporte the option WINDOWS_EXPORT_ALL_SYMBOLS for msvc. It
just creates a .def (list of symbols to export when linking a dll)
file including all symbols . LLVM's extract_symbols.py does something
similar.
Michael
Am Mi., 18. März 2020 um 16:35 Uhr schrieb Martin Storsjö <martin at martin.st>:
>
> On Wed, 18 Mar 2020, Michael Kruse via cfe-dev wrote:
>
> > Am Mi., 18. März 2020 um 12:51 Uhr schrieb Stephen Crane <sjc at immunant.com>:
> >> On Wed, Mar 18, 2020 at 9:23 AM Michael Kruse <llvm at meinersbur.de> wrote:
> >> > Windows DLLs have a limit of 2^16 exported symbols, that LLVM
> >> > unfortunately exceeds.
> >>
> >> Would the individual libclang* libraries (e.g. libclangAST,
> >> libclangParse, etc.) exceed this limit? I'll do some experimental
> >> builds and see what I can determine.
> >
> > BUILD_SHARED_LIBS is also not supported on Windows, but I don't know
> > whether for the same reason.
>
> It's not supported when building with MSVC (or with Clang in MSVC mode),
> as it requires dllexport attributes on all symbols to be visible in the
> external interface of the DLL (or a def file listing all the exported
> symbols), and the interfaces of all the internal libraries aren't
> decorated with such attributes.
>
> If building with a MinGW toolchain (either GCC/binutils based, or
> Clang/lld based), it can export all symbols if none are marked
> specifically for export with dllexport attributes - and BUILD_SHARED_LIBS
> should work in this configuration (at least builds with it enabled
> succeeded last I tested maybe 7 weeks ago).
>
> // Martin
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