[cfe-dev] Distributing libclang-cpp.dll for Windows in the pre-built downloads
Jan Ryšavý via cfe-dev
cfe-dev at lists.llvm.org
Wed Mar 18 10:50:58 PDT 2020
What about DLL with simple COM-like interface (abstract class with pure virtual methods)?
Best regards
Jan
On 18.03.2020 17:22, Michael Kruse via cfe-dev wrote:
> As far as I know, these libraries are not supported on Windows.
>
> Windows DLLs have a limit of 2^16 exported symbols, that LLVM
> unfortunately exceeds.
>
> Michael
>
> Am Di., 17. März 2020 um 19:17 Uhr schrieb Stephen Crane via cfe-dev
> <cfe-dev at lists.llvm.org>:
>>
>> Hi all,
>>
>> I'm working to transition rust-bindgen from libclang to using the
>> clang libtooling C++ interface directly. This is unfortunately
>> necessary because there is a great deal of details about AST nodes
>> that we need but isn't exposed by libclang. I'm comfortable using and
>> maintaining a library interface on top of the C++ APIs, that's not a
>> problem.
>>
>> However, I am hitting a wall on distribution for Windows. Would it at
>> all a possibility to include the new libclang-cpp library and headers
>> on Windows in the pre-built binaries? The only real alternative I see
>> is making users build LLVM+Clang from source, which seems prohibitive
>> in many cases, or distributing my own binary build, which I prefer not
>> to resort to for a single open-source Rust tool.
>>
>> Adding C++ libraries on Windows potentially introduces issues by
>> exposing the C++ ABI directly, so I think we would have to specify
>> which C++ library and toolchain each release was built with.
>>
>> Thanks,
>> Stephen
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