[cfe-dev] Out of Memory Building Clang and LLVM

Brooks Davis via cfe-dev cfe-dev at lists.llvm.org
Thu Jun 20 15:35:53 PDT 2019


That sounds like a Debug build.  FreeBSD still selfhosts including llvm
8 on i386 and armv7 but that's a Release build.  Debug builds haven't
been viable for ages on 32-bit systems.

-- Brooks

On Thu, Jun 20, 2019 at 03:25:57PM -0700, Chris Bieneman via cfe-dev wrote:
> 13GB to link clang and 60+ GB build directory is consistent with my experience building LLVM+Clang on Linux using the GNU linker.
> 
> Using lld will dramatically reduce memory usage during linking and will also radically speed up linking. As will reducing the number of LLVM targets (LLVM_TARGETS_TO_BUILD). The documentation on the GettingStarted page is pretty far out of date, but it is tough to give a reasonable estimate given that there are so many configuration values that could impact the size and system resources required for a build.
> 
> Since it was brought up in another email, generally speaking users on OS X with ld64 don't encounter these kinds of issues. That is because ld64's algorithm for linking is radically different from the GNU linker which results in shorter link times and lower memory usage.
> 
> -Chris
> 
> > On Jun 20, 2019, at 1:07 PM, Neil Nelson via cfe-dev <cfe-dev at lists.llvm.org> wrote:
> > 
> > From https://llvm.org/docs/GettingStarted.html <https://llvm.org/docs/GettingStarted.html>
> > Just finished a clang build on Xubuntu 19.04 using cpp.
> > 
> > cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang" ../llvm
> > 
> > Memory usage hit a maximum at the link for bin/clang-9 at 13 gigabytes with ninja -j 1.
> > 
> > Disk usage for the build directory was 61 gigabytes.
> > 
> > My sense is that this kinds of usage is more than what a typical new user would expect. Perhaps the page above might be changed to reflect the expected result and with an easier route noted by Erich below.
> > 
> > On 6/20/19 6:56 AM, Keane, Erich via cfe-dev wrote:
> >> Clang definitely hits a pathological case in LD that makes it do terrible things if you use use more than a process or two in DEBUG. 
> >>  
> >> However, if you use ???gold??? or ???LLD??? instead, it works fine.  Assuming you have LLD, you can do:
> >> -DLLVM_USE_LINKER=lld or ???DLLVM_ENABLE_LLD=ON
> >>  
> >> Otherwise you should have gold available, which you can do with:
> >> -DLLVM_USE_LINKER=gold
> >>  
> >> I can only run about 3-4 links at a time with LD and can do ???j30 with no problems with Gold.
> >> ?? <>
> >>  <>From: cfe-dev [mailto:cfe-dev-bounces at lists.llvm.org <mailto:cfe-dev-bounces at lists.llvm.org>] On Behalf Of James Courtier-Dutton via cfe-dev
> >> Sent: Thursday, June 20, 2019 3:27 AM
> >> To: nick <xerofoify at gmail.com> <mailto:xerofoify at gmail.com>
> >> Cc: cfe-dev at lists.llvm.org <mailto:cfe-dev at lists.llvm.org> Developers <cfe-dev at lists.llvm.org> <mailto:cfe-dev at lists.llvm.org>
> >> Subject: Re: [cfe-dev] Out of Memory Building Clang and LLVM
> >>  
> >>  
> >>  
> >> On Wed, 19 Jun 2019 at 23:36, nick via cfe-dev <cfe-dev at lists.llvm.org <mailto:cfe-dev at lists.llvm.org>> wrote:
> >> Greetings, 
> >> 
> >> Seems I'm running out of memory on a host system trying to build llvm, tooling and clang. It was configured
> >> as:
> >> cmake -DLLVM_ENABLE_PROJECTS=clang -G "Unix Makefiles" ../llvm
> >> 
> >> and build with:
> >> 
> >> make -j4 using gcc as the host compiler, version 8.
> >> 
> >> The dmesg I'm getting is related to the linker and not sure if the linker has a bug or it's normal
> >> to expect 3GB or more used for linking clang. Doesn't seem to be but not sure.
> >> 
> >> dmesg output:
> >> [186517.023397] Out of memory: Kill process 2143 (ld) score 286 or sacrifice child
> >> [186517.023403] Killed process 2143 (ld) total-vm:4622188kB, anon-rss:3202188kB, file-rss:4kB, shmem-rss:0kB
> >> 
> >> 
> >>  
> >> HI,
> >>  
> >> I have a 16 Core/32 Thread system with 32GB RAM, and it can have difficulty building CLANG/LLVM.
> >> The link stage definitely needs to be with make -j1.
> >>  
> >> That being said, if you force a "Release" version, and not the "Debug" version, much less RAM is needed.
> >>  
> >> Kind Regards
> >>  
> >> James
> >>  
> >>  
> >> 
> >> 
> >> _______________________________________________
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