[cfe-dev] Building Clang on Windows

Fábio Picchi via cfe-dev cfe-dev at lists.llvm.org
Sat Oct 6 13:24:02 PDT 2018


Tried to build clang using the updated Visual Studio 2017 and got the same
error.

Good news is that building with ninja worked.

That is quite puzzling... I don't know if anyone else was able to reproduce
the issue I was having but it makes zero sense that building with the VS
toolset raises a compiler error and building with ninja, using the same
compiler, doesn't. I don't know how to further debug this problem but I
would love to help if any of you would have a suggestion on how to approach
it.



On Sat, Oct 6, 2018 at 8:31 AM Fábio Picchi <fabio.exe at gmail.com> wrote:

> My path to cl.exe
> C:\Program Files (x86)\Microsoft Visual
> Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\HostX64\x64\CL.exe
>
> > If it's running out of heap space on the amd64 native toolchain, it's a
> bug in the compiler because this should not even be theoretically possible
> I will try to update visual studio to see if the problem is solved.
>
> > we can build with ninja
> I will also try to build with ninja :) I had never heard about the project!
>
>
>
>
> On Thu, Oct 4, 2018 at 11:44 AM Zachary Turner <zturner at google.com> wrote:
>
>> compiler out of heap space is quite interesting.  I can understand the
>> linker running out of heap space, but the compiler is quite unusual.  The
>> first thing I would do is check to make sure you are using the 64-bit host
>> toolchain.  You said you passed -Thost=x64, but let's make sure there's not
>> a bug in the Visual Studio generator or something.
>>
>> Turn on Diagnostic output (Tools -> Options -> Projects & Solutions ->
>> Build and Run -> MSBuild Project Output Verbosity -> Diagnostic) and
>> rebuild.  Then rebuild and wait for the error to happen.  When it does,
>> find the error in the log and scroll up looking for "cl.exe" (or do a
>> reverse find from the end).
>>
>> Look at the path to cl.exe.  Is it the one from the amd64 directory or
>> the x86 directory?
>>
>> If it's running out of heap space on the amd64 native toolchain, it's a
>> bug in the compiler because this should not even be theoretically
>> possible.  If it's running out of heap space on the x86 toolchain, then the
>> question is why isn't it using the correct toolchain.
>>
>> FWIW, I kind of wish we would stop supporting building with the VS
>> generator.  MSBuild doesn't really scale well, and now that VS has support
>> for opening CMake projects directly, and we can build with ninja, I don't
>> see a strong use case for building with MSBuild anymore given how many
>> problems it causes.
>>
>> On Thu, Oct 4, 2018 at 6:24 AM Fábio Picchi via cfe-dev <
>> cfe-dev at lists.llvm.org> wrote:
>>
>>> Updates:
>>> > Are you building debug or release? If debug, try building release.
>>> I tried and got the same error.
>>>
>>> I noticed my *build target* was *Win32* even though I passed the option
>>> -Thost=x64 to cmake. I followed the new instructions to regenerate the
>>> solution using:
>>> cmake -G "Visual Studio 15 2017" -A x64 -Thost=x64 ..\llvm
>>>
>>> Now the build target is displayed as *x64*. I tried to build it in
>>> Debug mode and still got the dreaded error:
>>> C1060: compiler is out of heap space
>>>
>>> I couldn't check the log errors in detail because I had to leave for
>>> work but I'll post more updates in the evening.
>>>
>>> I will try to do some research on the weekend but it would be great if
>>> someone could better explain the out of heap space error. How can the
>>> linker run out of memory just by linking binaries? Why is this process so
>>> memory intensive? Furthermore, why does it matter if I am targeting x86 or
>>> x64? I understand the pointers double in size but that would mean more
>>> memory usage for the x64 target, not the x86.
>>>
>>> Thank you very much for the help!
>>>
>>> On Thu, Oct 4, 2018 at 4:19 AM Dennis Luehring via cfe-dev <
>>> cfe-dev at lists.llvm.org> wrote:
>>>
>>>> Am 03.10.2018 um 23:29 schrieb Reid Kleckner via cfe-dev:
>>>> > Can anyone who actually knows answer Shaob's question? He asked "Does
>>>> the
>>>> > Win64 generator automatically imply -Thost=x64?
>>>>
>>>>
>>>> CMake gives a warning if not using -Thost=x64 with VS2017 generator
>>>> Win64 that i could happen that the x86 tool chain is used - so i think
>>>> its not automatically implied
>>>>
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>>
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