[cfe-dev] parallel C++

Edward Givelberg via cfe-dev cfe-dev at lists.llvm.org
Wed Nov 28 15:28:58 PST 2018


Oleg,

May be I am misunderstanding what you're saying...
Since I am proposing a different framework for execution,
the architecture which has an abstract machine
and a memory model will have to change.
Since I'd like to have remote objects,
which are native to C++, unlike the existing objects, which are all local,
I am proposing this IOR layer. Access to objects will have to change.
An object access will not longer be a memory access, unless some
compiler optimization determines that the object is local.
So this probably means that it requires changes to the LLVM IR?
As I said, I don't know enough about the current LLVM architecture
to make a detailed plan, but I think it is an interesting problem.

Ed


On Wed, Nov 28, 2018 at 5:42 PM Oleg Smolsky <oleg at cohesity.com> wrote:

> On 2018-11-28 13:14, Edward Givelberg via cfe-dev wrote:
> >
> > [...]
> > Naively, it seems to me that LLVM is a sequential VM, so perhaps its
> > architecture needs be extended.
> > I am proposing an intermediate representation which encodes object
> > operations,
> > let's call it IOR. IOR is translated to interconnect hardware
> > instructions, as well as LLVM's IR.
> > I am proposing a dedicated back end to generate code for the
> > interconnect fabric.
>
> Edward, it sounds to me like you are trying to reinvent Smalltalk. Its
> core is really about message passing and perhaps people have made
> attempts to make it parallel already.
>
> On a more serious and specific note, I think you are ignoring the
> "abstract C machine" on which both C and C++ languages are built.
> Fundamentally, objects are laid out in memory (let's ignore the stack
> for now) and are built off primitive and user-defined types. These types
> are known (and stable) throughout the compilation process of a single
> program and so are the offsets of various fields that comprise the
> objects. All these objects (and often their sub-objects) can be read and
> written anywhere in a single-threaded program. Multi-threaded programs
> must be data-race-free, but essentially follow the same model.
>
> The point I am trying to make is that the whole model is built on memory
> accesses that are eventually lowered to the ISA. There is no rigid
> protocol for invoking a member function or reading a member variable -
> things just happen in the program's address space. And then there is
> code optimizer. The memory accesses (expressed via LLVM IR, for example)
> go through various techniques that reduce and eliminate pointless
> work... at which point you have the target's ISA and absolutely no
> notion of a "method" or "object" (as a well-formed program cannot tell
> that the code has been re-arranged, reduced, reordered etc).
>
> I suggest that you take a look at https://godbolt.org and see what the
> compiler emits with -O3 for a few short class/function templates as well
> as normal procedural code.
>
> Oleg.
>
>
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