[cfe-dev] Question about "CodeGenFunction::EmitLoadOfScalar" with vector type of 3 elements

jingu@codeplay.com via cfe-dev cfe-dev at lists.llvm.org
Wed Mar 8 03:01:26 PST 2017


Hi Alexey,

I appreciate your response. My colleague and I are implementing a 
transformation pass between LLVM IR and another IR and we want to keep 
the 3-component vector types in our target IR. As you mentioned, the 
4-component vector type conversion code is not problem. But I usually 
expect clang generates more target independent LLVM IR except target 
specific properties like calling convention, memory layout of variables, 
etc. clang can keep the 3-component vector type operations and llvm 
codegen can handle them according to target. At present, we're having to 
undo Clang's transformation of vec3 -> vec4, to recreate the original 
type information, which is unfortunate. Would it be possible to add an 
option to control the behaviour?

Thanks,

JinGu Kang


On 07/03/17 18:19, aleksey.bader at gmail.com wrote:
> Hi JinGu,
>
> I don't think it should be a problem for OpenCL. 3-component vector is 
> aligned as 4-component vector (see section 6.1.5 "Alignment of Type" 
> of OpenCL C kernel language specification v2.0).
> AFAIK, almost all existing OpenCL compilers are based on clang and 
> there seems to be no problems with handling load/store operations this 
> way.
> Could you elaborate on the case where this approach doesn't work?
>
> Thanks,
> Alexey
>
> On Mon, Mar 6, 2017 at 6:47 PM, jingu at codeplay.com 
> <mailto:jingu at codeplay.com> via cfe-dev <cfe-dev at lists.llvm.org 
> <mailto:cfe-dev at lists.llvm.org>> wrote:
>
>     Hi All,
>
>
>     I have a question about "CodeGenFunction::EmitLoadOfScalar". I am
>     compiling code with vector type of 3 elements like int3 or float3.
>     Clang converts the vector load to different vector load with 4
>     element vector type because there is code on
>     "CodeGenFunction::EmitLoadOfScalar" as follows:
>
>     1312   // For better performance, handle vector loads differently.
>     1313   if (Ty->isVectorType()) {
>     1314     const llvm::Type *EltTy = Addr.getElementType();
>     1315
>     1316     const auto *VTy = cast<llvm::VectorType>(EltTy);
>     1317
>     1318     // Handle vectors of size 3 like size 4 for better
>     performance.
>     1319     if (VTy->getNumElements() == 3) {
>     1320
>     1321       // Bitcast to vec4 type.
>     1322       llvm::VectorType *vec4Ty =
>     llvm::VectorType::get(VTy->getElementType(),
>     1323   4);
>     1324       Address Cast = Builder.CreateElementBitCast(Addr,
>     vec4Ty, "castToVec4");
>     1325       // Now load value.
>     1326       llvm::Value *V = Builder.CreateLoad(Cast, Volatile,
>     "loadVec4");
>
>     4 element vector load could generate aligned vector load in the
>     end and it would be better in usual. But it is not good for other
>     target or language like OpenCL which supports 3 element vector
>     type natively. Can we consider this situation on
>     "CodeGenFunction::EmitLoadOfScalar" like this "if
>     (!getLangOpts().OpenCL)" or with target specific property on
>     TargetCodeGenInfo?
>
>     If I missed something, please let me know.
>
>     Thanks,
>     JinGu Kang
>
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