[cfe-dev] Setting default dialect to C++11

Richard Smith via cfe-dev cfe-dev at lists.llvm.org
Fri Mar 3 10:15:22 PST 2017


On 3 March 2017 at 08:06, Aaron Ballman <aaron at aaronballman.com> wrote:

> On Fri, Mar 3, 2017 at 7:57 AM, Reid Kleckner via cfe-dev
> <cfe-dev at lists.llvm.org> wrote:
> > On Fri, Mar 3, 2017 at 9:20 AM, Mehdi Amini via cfe-dev
> > <cfe-dev at lists.llvm.org> wrote:
> >>
> >> On Mar 2, 2017, at 10:57 PM, Robinson, Paul <paul.robinson at sony.com>
> >> wrote:
> >>
> >> Obviously in some cases target-specific defaults make a lot of sense --
> >> for instance if we know that a target or its ABI or toolchain simply
> doesn't
> >> support some feature, or needs special support for something -- but in
> the
> >> absence of a strong reason, we should generally aim for all targets to
> >> behave roughly the same.
> >>
> >> And in our case, the PS4 target simply doesn't support dialects other
> than
> >> C++11, therefore the target-specific default makes sense.
> >>
> >>
> >> I gave an alternative view that shows that “it makes sense” is not
> >> obvious.
> >
> >
> > FWIW we already default to C++11 in an MSVC environment, regardless of
> the
> > driver used, because it's required to compile the MSVC STL headers. It's
> > pretty close to Paul's use case of "the PS4 target simply doesn't support
> > dialects other than C++11". There's definitely prior art here.
> >
> > +1 to what James said, we should just raise the language standard across
> the
> > board.
>
> +1


Would raising the language standard to C++14 cause problems for PS4 or
MSVC? Is the constraint there "at least C++11" (because, say, the system
headers are written in C++11) or "exactly C++11" (and if so, why?)?
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