[cfe-dev] Adding indexing support to Clangd
Ilya Biryukov via cfe-dev
cfe-dev at lists.llvm.org
Thu Jun 1 08:26:39 PDT 2017
Other IDEs do that very similarly to CDT, AFAIK. Compromising correctness,
but getting better performance.
Reusing modules would be nice, and I wonder if it could also be made
transparent to the users of the tool (i.e. we could have an option 'pretend
these headers are modules every time you encounter them')
I would expect that to break on most projects, though. Not sure if people
would be willing to use something that spits tons of errors on them.
Interesting direction for prototyping...
On Thu, Jun 1, 2017 at 5:14 PM, David Blaikie <dblaikie at gmail.com> wrote:
> Not sure this has already been discussed, but would it be
> practical/reasonable to use Clang's modules support for this? Might keep
> the implementation much simpler - and perhaps provide an extra incentive
> for users to modularize their build/code which would help their actual
> build tymes (& heck, parsed modules could even potentially be reused
> between indexer and final build - making apparent build times /really/ fast)
>
> On Thu, Jun 1, 2017 at 8:12 AM Doug Schaefer via cfe-dev <
> cfe-dev at lists.llvm.org> wrote:
>
>> I thought I’d chip in and describe Eclipse CDT’s strategy with header
>> caching. It’s actually a big cheat but the results have proven to be pretty
>> good.
>>
>> CDT’s hack actually starts in the preprocessor. If we see a header file
>> has already been indexed, we skip including it. At the back end, we
>> seamlessly use the index or the current symbol table when doing symbol
>> lookup. Symbols that get missed because we skipped header files get picked
>> up out of the index instead. We also do that in the preprocessor to look up
>> missing macros out of the index when doing macro substitution.
>>
>> The performance gains were about an order of magnitude and it magically
>> works most of the time with the main issue being header files that get
>> included multiple times affected by different macro values but the effects
>> of that haven’t been major.
>>
>> With clang being a real compiler, I had my doubts that you could even do
>> something like this without adding hooks in places the front-end gang might
>> not like. Love to be proven wrong. It really is very hard to keep up with
>> the evolving C++ standard and we could sure use the help clangd could offer.
>>
>> Hope that helps,
>> Doug.
>>
>> From: cfe-dev <cfe-dev-bounces at lists.llvm.org> on behalf of Ilya
>> Biryukov via cfe-dev <cfe-dev at lists.llvm.org>
>> Reply-To: Ilya Biryukov <ibiryukov at google.com>
>> Date: Thursday, June 1, 2017 at 10:52 AM
>> To: Vladimir Voskresensky <vladimir.voskresensky at oracle.com>
>> Cc: via cfe-dev <cfe-dev at lists.llvm.org>
>>
>> Subject: Re: [cfe-dev] Adding indexing support to Clangd
>>
>> Thanks for the insights, I think I get the gist of the idea with the
>> "module" PCH.
>> One question is: what if the system headers are included after the user
>> includes? Then we abandon the PCH cache and run the parsing from scratch,
>> right?
>>
>> FileSystemStatCache that is reused between compilation units? Sounds like
>> a low-hanging fruit for indexing, thanks.
>>
>> On Thu, Jun 1, 2017 at 11:52 AM, Vladimir Voskresensky <
>> vladimir.voskresensky at oracle.com> wrote:
>>
>>> Hi Ilia,
>>>
>>> Sorry for the late reply.
>>> Unfortunately mentioned hacks were done long time ago and I couldn't
>>> find the changes at the first glance :-(
>>>
>>> But you can think about reusable chaned PCHs in the "module" way.
>>> Each system header is a module.
>>> There are special index_headers.c and index_headers.cpp files which
>>> includes all standard headers.
>>> These files are indexed first and create "module" per #include.
>>> Module is created once or several times if preprocessor contexts are
>>> very different like C vs. C++98 vs. C++14.
>>> Then reused.
>>> Of course it could compromise the accuracy, but for proof of concept was
>>> enough to see that expected indexing speed can be achieved theoretically.
>>>
>>> Btw, another hint: implementing FileSystemStatCache gave the next
>>> visible speedup. Of course need to carefully invalidate/update it when file
>>> was modified in IDE or externally.
>>> So, finally we got just 2x slowdown, but the accuracy of "real"
>>> compiler. And then as you know we have started Clank :-)
>>>
>>> Hope it helps,
>>> Vladimir.
>>>
>>>
>>> On 29.05.2017 11:58, Ilya Biryukov wrote:
>>>
>>> Hi Vladimir,
>>>
>>> Thanks for sharing your experience.
>>>
>>> We did such measurements when evaluated clang as a technology to be used
>>>> in NetBeans C/C++, I don't remember the exact absolute numbers now, but the
>>>> conclusion was:
>>>>
>>> to be on par with the existing NetBeans speed we have to use different
>>>> caching, otherwise it was like 10 times slower.
>>>>
>>> It's a good reason to focus on that issue from the very start than.
>>> Would be nice to have some exact measurements, though. (i.e. on LLVM).
>>> Just to know how slow exactly was it.
>>>
>>> +1. Btw, may be It is worth to set some expectations what is available
>>>> during and after initial index phase.
>>>> I.e. during initial phase you'd probably like to have navigation for
>>>> file opened in editor and can work in functions bodies.
>>>>
>>> We definitely want diagnostics/completions for the currently open file
>>> to be available. Good point, we definitely want to explicitly name the
>>> available features in the docs/discussions.
>>>
>>> As to initial indexing:
>>>> Using PTH (not PCH) gave significant speedup.
>>>>
>>> Skipping bodies gave significant speedup, but you miss the references
>>>> and later have to reindex bodies on demand.
>>>> Using chainged PCH gave the next visible speedup.
>>>>
>>> Of course we had to made some hacks for PCHs to be more often "reusable"
>>>> (comparing to strict compiler rule) and keep multiple versions. In average
>>>> 2: one for C and one for C++ parse context.
>>>> Also there is a difference between system headers and projects headers,
>>>> so systems' can be cached more aggressively.
>>>>
>>> Is this work open-source? The interesting part is how to "reuse" the PCH
>>> for a header that's included in a different order.
>>> I.e. is there a way to reuse some cached information(PCH, or anything
>>> else) for <map> and <vector> when parsing these two files:
>>> ```
>>> // foo.cpp
>>> #include <vector>
>>> #include <map>
>>> ...
>>>
>>> // bar.cpp
>>> #include <map>
>>> #include <vector>
>>> ....
>>> ```
>>>
>>> --
>>> Regards,
>>> Ilya Biryukov
>>>
>>>
>>>
>>
>>
>> --
>> Regards,
>> Ilya Biryukov
>>
>> _______________________________________________
>> cfe-dev mailing list
>> cfe-dev at lists.llvm.org
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>>
>
--
Regards,
Ilya Biryukov
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