[cfe-dev] Compiling clang on Mac OS is not straight forward
Eric Fiselier via cfe-dev
cfe-dev at lists.llvm.org
Wed Oct 12 04:32:06 PDT 2016
The easiest way to get everything working it to install the XCode Command
line tools using `xcode-select --install`.
Then everything should work.
/Eric
On Wed, Oct 12, 2016 at 5:17 AM, Sebastian Biallas via cfe-dev <
cfe-dev at lists.llvm.org> wrote:
> Hi all,
>
> I’m compiling clang (in particular clang-check) from source on Mac OS.
> Getting it to actually work, however, was a bit involved on my system. See
> below for what I did (and where either I did something work or the
> instructions could be improved).
>
> I used qtcreator to run cmake and compile, which seems to work fine except
> that the resulting clang has some problems finding the required headers to
> parse anything non-trivial. It does not find, e.g., <vector>.
>
> Ok, so according to the "getting started" page I apparently have to set
> GCC_INSTALL_PREFIX to point to these headers. I seems that the C++ headers
> are located somewhere around /Applications/Xcode.app/
> Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/ on my system.
> This is at least where gcc (which actually is an apple-flavored clang)
> picks them up.
>
> Anyway, I tried to set this (with and without /bin/ at the end),
> recompiled, but it did not seem to affect clang in any way. But it also did
> not complain.
>
> Then I saw that the resulting clang tries to find the C++ headers first in
> its build directory. So I put a symbolic link there to the C++ headers on
> my system. Then it could find <vector> but not <string.h> (which is
> transitively included by vector).
>
> Next thing I tried is, I gathered all the search directories of my
> compiler using:
> g++ -E -x c++ - -v < /dev/null
>
> Then, in an act of brute force, added all these directories to
> C_INCLUDE_DIRS for clang. This now at least had an effect, but still did
> not work:
>
> /Users/biallas/prog/build-llvm-Desktop-Vorgabe/bin/../include/c++/v1/cstdint:175:8:
> error: no member named
> 'int_fast32_t' in the global namespace
> using::int_fast32_t;
>
> At this point, I thought that maybe my system C++ headers are too old or
> not compatible with the newest clang. So I checked out libstdc++ as well
> and put it into the project directory. I removed my custom flags and
> recompiled.
>
> The resulting clang now spills out the following (slightly amusing)
> message:
>
> $ /Users/biallas/prog/build-llvm-Desktop-Vorgabe/bin/clang -c move.cc
> In file included from move.cc:1:
> In file included from /Users/biallas/prog/build-
> llvm-Desktop-Vorgabe/bin/../include/c++/v1/vector:265:
> In file included from /Users/biallas/prog/build-
> llvm-Desktop-Vorgabe/bin/../include/c++/v1/iosfwd:90:
> /Users/biallas/prog/build-llvm-Desktop-Vorgabe/bin/../include/c++/v1/wchar.h:119:15:
> fatal error:
> 'wchar.h' file not found
> #include_next <wchar.h>
>
> Hmm… So maybe it’s now finding the correct C++ stuff but the C stuff is
> still broken. I set C_INCLUDE_DIRS to
> /Applications/Xcode.app/Contents/Developer/Platforms/
> MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include (because this
> is where gcc picks the C stuff up) and, Eureka!, it finally works.
>
> My question now is: Isn’t C_INCLUDE_DIRS supposed to be set automatically?
> At some point either I messed up or the build script could be improved.
>
> My system is a pretty standard Mac OS 10.12. The only thing that might
> confuse is a clang-format installed using brew.
>
> Best,
> Sebastian
>
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