[cfe-dev] [RFC][OpenMP][CUDA] Unified Offloading Support in Clang Driver

Samuel F Antao via cfe-dev cfe-dev at lists.llvm.org
Fri Mar 4 17:06:58 PST 2016


2016-03-04 19:42 GMT-05:00 Justin Lebar via cfe-dev <cfe-dev at lists.llvm.org>
:

> > In your opinion, if we add support for a new programming model, say
> OpenMP, should we try to convert CudaAction in something more generic (say
> DeviceAction) or adding actions for each programming model is the way to go?
>
> Oh, I don't have a strong opinion.  It may or may not make sense to
> combine them, depending on whether OpenMP needs different arguments to
> its actions than CUDA needs.
>
> > How would generate two separate files help ld?
>
> Presumably you could still link all the host object files together,
> and, if you have a linker for your device target, you could also link
> those.
>

Ok, you could link each component, but then you couldn't do anything,
because the device side only works if you have that specific host code,
allocating the data and invoking the kernel. Unless you compile CUDA code
and then disregard the host code use only the device code with some
unrelated host object, which seems a rather twisted use case.


>
> > So, if we are to use a wrapper around the driver you would be able to
> pack the outputs in whatever format. What about the inputs? We would need
> to add options to enable passing multiple inputs for the same compilation,
> right?
>
> I see inputs as a completely different question from outputs.
>
> In CUDA, a single input file contains both host and device code.  I
> presume the same is for OpenMP?  If for some reason you need to pass
> in multiple input files to a single compilation (setting aside the
> question of whether or not this is a good requirement to have -- it
> seems like a big departure from how C++ compilation normally works),
> you can just pass multiple inputs to clang.  Certainly we shouldn't
> expect users to bundle up multiple input files using some external
> tool just to pass them to the driver?
>
> Maybe I'm missing something here again, sorry.
>
>
Yes, for OpenMP is the same. The problem is not when the input is source,
but when we do separate compilation. I know the current CUDA implementation
in clang doesn't support it, but let's assume I would like to make
something on top of the current implementation to make it work.

I have a.cu and b.cu and b.cu, both with a CUDA kernel. Now, b.cu has a
device function that is also used in a.cu.

If I use NVCC I could do:

A: nvcc a.cu b.cu -rdc=true -o a.out

but I also could do:

B: nvcc a.cu -rdc=true -c
B: nvcc b.cu -rdc=true -c
B: nvcc -rdc=true a.o b.o -o a.out

(nvcc incorporates device code in the *.o, then at link time it extracts
it, link it, and embeds the result on the host)

Wouldn't be desirable to have clang supporting case B as well? I don't have
statistics, but I suspect that most of the applications use B, I think it
is not common to have users to pass all the source files at once to the
compiler. Maybe in CUDA you find several A's (kernels are explicitly
outlined so users cared about organizing the code differently), but for
OpenMP, B's is going to be the majority.

Thanks,
Samuel


>
> On Fri, Mar 4, 2016 at 2:37 PM, Samuel F Antao <sfantao at us.ibm.com> wrote:
> > Hi Justin,
> >
> > 2016-03-04 17:20 GMT-05:00 Justin Lebar via cfe-dev
> > <cfe-dev at lists.llvm.org>:
> >>
> >> > So, in your opinion, should we create an action for each programing
> >> > model or
> >> > should we have a generic one?
> >>
> >> We currently have generic Actions, like "CompileAction".  I think those
> >> should
> >> stay?  BindArch and the like add a lot of complexity, maybe there's a
> way
> >> to
> >> get rid of those, merging their information into the other Actions.
> >>
> >> Does that answer your question?  I'm afraid I may be misunderstanding.
> >
> >
> > What I meant is:
> >
> > In your opinion, if we add support for a new programming model, say
> OpenMP,
> > should we try to convert CudaAction in something more generic (say
> > DeviceAction) or adding actions for each programming model is the way to
> go?
> >
> >>
> >>
> >> > I have some application that I've been compiling with clang, and I
> >> > usually
> >> > just run "make". Now I read somewhere that a new release of clang has
> >> > support for CUDA and I happen to have a nice loop that I could
> implement
> >> > with
> >> > CUDA. So, I add a new file with the new implementation, then I run
> >> > "make", it
> >> > compiles but when I run it crashes. The reason it crashes is that I
> was
> >> > using
> >> > separate compilation and know I need to change all my makefile rules
> to
> >> > forward a new kind of file, that I may not even know what it is.
> >>
> >> Again, I do not think that we should make up new file formats and
> >> incorporate
> >> them into clang so that people can use new compiler features without
> >> modifying
> >> their makefiles.
> >>
> >> I think it is far more important that low-level tools such as ld and
> >> objdump
> >> continue to work on the files that the compiler outputs.  That likely
> >> means
> >> we'll have to output N separate files, one for the host and one for each
> >> device
> >> arch.
> >>
> >> But hey, this is just my opinion, and I'm a nobody here.  No offense
> taken
> >> if
> >> the community decides otherwise.
> >>
> >
> > Sure, I understand! :) I think you brought some valid points to the
> > discussion given that you probably had to thing carefully about these
> things
> > in your CUDA work, so I really appreciate you taking some of your time to
> > engage in this discussion.
> >
> > I agree with mostly of what you said regarding the file format. We should
> > rely on existing formats if possible.
> >
> > So, for the example you just stated. How would generate two separate
> files
> > help ld? Ld won't know how to combine them unless there is a driver that
> > understands offloading that tells it how to do it.
> >
> > My goal here is not to say that doing it one way or the other is right or
> > wrong, just trying to fully understand what bases your opinion.
> >
> > Thanks again!
> > Samuel
> >
> >>
> >> On Fri, Mar 4, 2016 at 2:14 PM, Samuel F Antao <sfantao at us.ibm.com>
> wrote:
> >> >
> >> >
> >> > 2016-03-04 14:40 GMT-05:00 Justin Lebar via cfe-dev
> >> > <cfe-dev at lists.llvm.org>:
> >> >>
> >> >> > If, as you say, building the Action graph for CUDA and OpenMP is
> >> >> > complicated, I think we should fix that.
> >> >>
> >> >> It occurs to me that perhaps all you want is to build up the Action
> >> >> graph in a non-language-specific manner, and then pass that to e.g.
> >> >> CUDA-specific code that will massage the Action graph into what it
> >> >> wants.
> >> >>
> >> >> I don't know if that would be an improvement over the current
> >> >> situation -- there are a lot of edge cases -- but it might.
> >> >
> >> >
> >> > That's a possible approach. Could be a good way to organize it.
> However,
> >> > if
> >> > you have two different programming models those transformations would
> >> > happen
> >> > in a given sequence, so the one that comes last will have to be aware
> of
> >> > the
> >> > programming model that was used for the first transformation. This
> >> > wouldn't
> >> > be as clean as having the host actions (which are always the same for
> a
> >> > given file and options) and have all the job generation to orbit
> around
> >> > that.
> >> >
> >> > Let me study the problem of doing this with actions and see all the
> >> > possible
> >> > implications.
> >> >
> >> >>
> >> >>
> >> >> On Fri, Mar 4, 2016 at 11:34 AM, Justin Lebar <jlebar at google.com>
> >> >> wrote:
> >> >> >> This has two objectives. One is to avoid the creation of actions
> >> >> >> that
> >> >> >> are programming model specific. The other is to remove complexity
> >> >> >> from the
> >> >> >> action creation that would have to mix phases and different
> >> >> >> programming
> >> >> >> models DAG requirements
> >> >> >
> >> >> > As I understand this, we're saying that we'll build up an action
> >> >> > graph, but it is sort of a lie, in that it does not encapsulate all
> >> >> > of
> >> >> > the logic we're interested in.  Then, when we convert the actions
> >> >> > into
> >> >> > jobs, we'll postprocess them using language-specific logic to make
> >> >> > the
> >> >> > jobs do what we want.
> >> >> >
> >> >> > I am not in favor of this approach, as I understand it.  Although I
> >> >> > acknowledge that it would simplify building the Action graph
> itself,
> >> >> > it does so by moving this complexity into a "shadow Action graph"
> --
> >> >> > the DAG that *actually* describes what we're going to do (which may
> >> >> > never be explicitly constructed, but still exists in our minds).  I
> >> >> > don't think this is actually a simplification.
> >> >> >
> >> >> > If, as you say, building the Action graph for CUDA and OpenMP is
> >> >> > complicated, I think we should fix that.  Then we'll be able to
> >> >> > continue using our existing tools to e.g. inspect the Action graph
> >> >> > generated by the driver.
> >> >> >
> >> >> >> I see the driver already as a wrapper, so I don't think it is not
> >> >> >> appropriate to use it.
> >> >> >
> >> >> > You and I, being compiler hackers, understand that the driver is a
> >> >> > wrapper.  However, to a user, the driver is the compiler.  No build
> >> >> > system invokes clang -cc1 directly.
> >> >> >
> >> >> >> However, I think the creation of the blob should be done by an
> >> >> >> external
> >> >> >> tool, say, as it was a linker.
> >> >> >
> >> >> > Sure, but this isn't the difference I was getting at.  What I was
> >> >> > trying to say is that the creation of the blob should be done by a
> >> >> > tool which is external to the compiler *from the perspective of the
> >> >> > user*.  Meaning that, the driver should not invoke this tool.  If
> the
> >> >> > user wants it, they can invoke it explicitly (as they might use tar
> >> >> > to
> >> >> > bundle their object files).
> >> >> >
> >> >> >> I'd put it in this way: an bundled file should work as a normal
> host
> >> >> >> file, regardless of what device code it embeds.
> >> >> >
> >> >> > OK, but this still makes all existing tools useless if I want to
> >> >> > inspect device code.  If you give me a .o file and tell me that
> it's
> >> >> > device code, I can inspect it, disassemble it, or whatever using
> >> >> > existing tools.  If it's a bundle in a file format we made up here
> on
> >> >> > this list, there's very little chance existing tools are going to
> let
> >> >> > me get the device code out in a sensible way.
> >> >> >
> >> >> > Again, I don't think that inventing file formats -- however simple
> --
> >> >> > is a business that we should be getting into.
> >> >> >
> >> >> >> Even for ELF, I agree putting the code in some section is more
> >> >> >> elegant.
> >> >> >> I'll investigate the possibilities to implement that.
> >> >> >
> >> >> > Maybe, but unless there's a way to annotate that section and say
> >> >> > "this
> >> >> > section contains code for architecture foo", then objdump isn't
> going
> >> >> > to work sensibly on that section, and I think that's basically game
> >> >> > over.
> >> >> >
> >> >> >> In other side, we have text files. My opinion is that we should
> have
> >> >> >> something that is easy to read and edit. How would a bundled text
> >> >> >> file look
> >> >> >> like in your opinion?
> >> >> >
> >> >> > Similarly, this will not interoperate with any existing tools, and
> I
> >> >> > think that's job zero.
> >> >> >
> >> >> > On Fri, Mar 4, 2016 at 11:06 AM, Samuel F Antao <
> sfantao at us.ibm.com>
> >> >> > wrote:
> >> >> >> Hi Justin,
> >> >> >>
> >> >> >> It's great to have your feedback!
> >> >> >>
> >> >> >> 2016-03-03 17:09 GMT-05:00 Justin Lebar via cfe-dev
> >> >> >> <cfe-dev at lists.llvm.org>:
> >> >> >>>
> >> >> >>> Hi, I'm one of the people working on CUDA in clang.
> >> >> >>>
> >> >> >>> In general I agree that the support for CUDA today is rather
> >> >> >>> ad-hoc;
> >> >> >>> it
> >> >> >>> can
> >> >> >>> likely be improved.  However, there are many points in this
> >> >> >>> proposal
> >> >> >>> that
> >> >> >>> I do
> >> >> >>> not understand.  Inasmuch as I think I understand it, I am
> >> >> >>> concerned
> >> >> >>> that
> >> >> >>> it's
> >> >> >>> adding a new abstractions instead of fixing the existing ones,
> and
> >> >> >>> that
> >> >> >>> this
> >> >> >>> will result in a lot of additional complexity.
> >> >> >>>
> >> >> >>> > a) Create toolchains for host and offload devices before
> creating
> >> >> >>> > the
> >> >> >>> > actions.
> >> >> >>> >
> >> >> >>> > The driver has to detect the employed programming models
> through
> >> >> >>> > the
> >> >> >>> > provided
> >> >> >>> > options (e.g. -fcuda or -fopenmp) or file extensions. For each
> >> >> >>> > host
> >> >> >>> > and
> >> >> >>> > offloading device and programming model, it should create a
> >> >> >>> > toolchain.
> >> >> >>>
> >> >> >>> Seems sane to me.
> >> >> >>>
> >> >> >>> > b) Keep the generation of Actions independent of the program
> >> >> >>> > model.
> >> >> >>> >
> >> >> >>> > In my view, the Actions should only depend on the compile
> phases
> >> >> >>> > requested by
> >> >> >>> > the user and the file extensions of the input files. Only the
> way
> >> >> >>> > those
> >> >> >>> > actions are interpreted to create jobs should be dependent on
> the
> >> >> >>> > programming
> >> >> >>> > model.  This would avoid complicating the actions creation with
> >> >> >>> > dependencies
> >> >> >>> > that only make sense to some programming models, which would
> make
> >> >> >>> > the
> >> >> >>> > implementation hard to scale when new programming models are to
> >> >> >>> > be
> >> >> >>> > adopted.
> >> >> >>>
> >> >> >>> I don't quite understand what you're proposing here, or what
> you're
> >> >> >>> trying
> >> >> >>> to
> >> >> >>> accomplish with this change.
> >> >> >>>
> >> >> >>> Perhaps it would help if you could give a concrete example of how
> >> >> >>> this
> >> >> >>> would
> >> >> >>> change e.g. CUDA or Mac universal binary compilation?
> >> >> >>>
> >> >> >>> For example, in CUDA compilation, we have an action which says
> >> >> >>> "compile
> >> >> >>> everything below here as cuda arch sm_35".  sm_35 comes from a
> >> >> >>> command-line
> >> >> >>> flag, so as I understand your proposal, this could not be in the
> >> >> >>> action
> >> >> >>> graph,
> >> >> >>> because it doesn't come from the filename or the compile phases
> >> >> >>> requested
> >> >> >>> by
> >> >> >>> the user.  So, how will we express this notion that some actions
> >> >> >>> should be
> >> >> >>> compiled for a particular arch?
> >> >> >>
> >> >> >>
> >> >> >> This has two objectives. One is to avoid the creation of actions
> >> >> >> that
> >> >> >> are
> >> >> >> programming model specific. The other is to remove complexity from
> >> >> >> the
> >> >> >> action creation that would have to mix phases and different
> >> >> >> programming
> >> >> >> models DAG requirements - currently CUDA only requires one single
> >> >> >> dependency
> >> >> >> but if you have more programming models with different
> requirements
> >> >> >> and
> >> >> >> add
> >> >> >> separate compilation on top of that, the action generation will
> >> >> >> become
> >> >> >> complex and hard to scale. Just to clarify, I am not saying that
> >> >> >> creating
> >> >> >> actions for each programming model won't work, I just thing that
> >> >> >> doing
> >> >> >> this
> >> >> >> differently will ensure that adding new programming models will be
> >> >> >> less
> >> >> >> disruptive as the programming model specifics will be contained
> in a
> >> >> >> single
> >> >> >> place.
> >> >> >>
> >> >> >> The way I see it is that an action just packs some information
> >> >> >> processed
> >> >> >> from a bunch of input info. However, creating an action specific
> for
> >> >> >> a
> >> >> >> programming model does not prevent you from having to have
> dedicated
> >> >> >> logic
> >> >> >> to deal with  it when the jobs are created. So, given that the
> input
> >> >> >> info
> >> >> >> that results in an action is also available when the jobs are
> >> >> >> created,
> >> >> >> what
> >> >> >> I propose it to do all the programming model specifics in a single
> >> >> >> place. We
> >> >> >> already have a cache of results in the jobs builder that could
> help
> >> >> >> navigate
> >> >> >> the dependences and, even better, the queries this cache can
> provide
> >> >> >> can be
> >> >> >> completely agnostic of the programming model.
> >> >> >>
> >> >> >> Let me try to give you an example on how this proposal would
> affect
> >> >> >> CUDA:
> >> >> >>
> >> >> >> - Lets assume that the actions are generated the same way they are
> >> >> >> for
> >> >> >> the
> >> >> >> host. And that we already have in the driver the host toolchain
> and
> >> >> >> also the
> >> >> >> nvptx toolchain, each marked with a new toolchain kind "CUDA"
> (these
> >> >> >> toolchain were inferred from the options used to invoke the driver
> >> >> >> and/or
> >> >> >> file extensions).
> >> >> >>
> >> >> >> - The jobs start to be created for the host as usual.
> >> >> >>
> >> >> >> - Before the any job is constructed there would be a
> post-processing
> >> >> >> of
> >> >> >> the
> >> >> >> results, so that extra results could be appended if required by
> the
> >> >> >> programming model.
> >> >> >>
> >> >> >> - This is what would happen in the post-processing function:
> >> >> >> {
> >> >> >>   if (!isThisCUDAHostToolChain)
> >> >> >>     return;
> >> >> >>
> >> >> >>   if (!ActionIsCompile)
> >> >> >>     return;
> >> >> >>
> >> >> >>   if (InputActionDependence.type != TY_CUDA)
> >> >> >>     return;
> >> >> >>
> >> >> >>   //Make checks currently in buildCudaActions()
> >> >> >>
> >> >> >>   DevTC = getDeviceToolChainOfKind(CUDA);
> >> >> >>   Action *Asm = CachedResults().giveMeDependentAsmAction();
> >> >> >>
> >> >> >>   for (c : CUDAComputeCapabilities ) {
> >> >> >>     NewResult = BuildJobsForAction(DevTC, Asm)
> >> >> >>     // Or maybe better
> >> >> >>     NewResult = BuildJobsForAction(DevTC, LinkAction(Asm))
> >> >> >>
> >> >> >>     Results.push_back(NewResult);
> >> >> >>   }
> >> >> >> }
> >> >> >>
> >> >> >> CachedResults would offer some extra functionality that is not
> >> >> >> programming
> >> >> >> model specific, and this would provide the same functionality the
> >> >> >> CUDA
> >> >> >> action is providing. Adding a new programming model would only
> >> >> >> require
> >> >> >> adding an instance of this post-process ( apart from the creation
> of
> >> >> >> the
> >> >> >> toolchains that would occur before anything starts to be done).
> >> >> >>
> >> >> >> I agree these things are complicated to fully understand/explain
> >> >> >> based
> >> >> >> a
> >> >> >> summary in a email. I'll try to come up with a proposal-patch
> early
> >> >> >> next
> >> >> >> week so that we have something more concrete to discuss.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > c) Use unbundling and bundling tools agnostic of the
> programming
> >> >> >>> > model.
> >> >> >>> >
> >> >> >>> > I propose a single change in the action creation and that is
> the
> >> >> >>> > creation of
> >> >> >>> > a “unbundling” and "bundling” action whose goal is to prevent
> the
> >> >> >>> > user
> >> >> >>> > to
> >> >> >>> > have to deal with multiple files generated from multiple
> >> >> >>> > toolchains
> >> >> >>> > (host
> >> >> >>> > toolchain and offloading devices’ toolchains) if he uses
> separate
> >> >> >>> > compilation
> >> >> >>> > in his build system.
> >> >> >>>
> >> >> >>> I'm not sure I understand what "separate compilation" is here.
> Do
> >> >> >>> you
> >> >> >>> mean, a
> >> >> >>> compilation strategy which outputs logically separate machine
> code
> >> >> >>> for
> >> >> >>> each
> >> >> >>> architecture, only to have this code combined at link time?  (In
> >> >> >>> contrast
> >> >> >>> to
> >> >> >>> how we currently compile CUDA, where the device code for a file
> is
> >> >> >>> integrated
> >> >> >>> into the host code for that file at compile time?)
> >> >> >>
> >> >> >>
> >> >> >> That's correct. With separate compilation I also mean the ability
> to
> >> >> >> link
> >> >> >> device side code, using a device linker (nvlink for CUDA).
> >> >> >>
> >> >> >>>
> >> >> >>> If that's right, then what I understand you're proposing here is
> >> >> >>> that,
> >> >> >>> instead
> >> >> >>> of outputting N different object files -- one for the host, and
> N-1
> >> >> >>> for
> >> >> >>> all our
> >> >> >>> device architectures -- we'd just output one blob which clang
> would
> >> >> >>> understand
> >> >> >>> how to handle.
> >> >> >>
> >> >> >>
> >> >> >> Correct.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> For my part, I am highly wary of introducing a new file format
> into
> >> >> >>> clang's
> >> >> >>> output.  Historically, clang (along with other compilers) does
> not
> >> >> >>> output
> >> >> >>> proprietary blobs.  Instead, we output object files in
> >> >> >>> well-understood,
> >> >> >>> interoperable formats, such as ELF.  This is beneficial because
> >> >> >>> there
> >> >> >>> are
> >> >> >>> lots
> >> >> >>> of existing tools which can handle these files.  It also allows
> >> >> >>> e.g.
> >> >> >>> code
> >> >> >>> compiled with clang to be linked with g++.
> >> >> >>>
> >> >> >>> Build tools are universally awful, and I sympathize with the urge
> >> >> >>> not
> >> >> >>> to
> >> >> >>> change
> >> >> >>> them.  But I don't think this is a business we want the compiler
> to
> >> >> >>> be
> >> >> >>> in.
> >> >> >>> Instead, if a user wants this kind of "fat object file", they
> could
> >> >> >>> obtain
> >> >> >>> one
> >> >> >>> by using a simple wrapper around clang.  If this wrapper's output
> >> >> >>> format
> >> >> >>> became
> >> >> >>> widely-used, we could then consider supporting it directly within
> >> >> >>> clang,
> >> >> >>> but
> >> >> >>> that's a proposition for many years in the future.
> >> >> >>
> >> >> >>
> >> >> >> I see the driver already as a wrapper, so I don't think it is not
> >> >> >> appropriate to use it. However, I think the creation of the blob
> >> >> >> should
> >> >> >> be
> >> >> >> done by an external tool, say, as it was a linker. I have an
> initial
> >> >> >> proposal in
> >> >> >> http://lists.llvm.org/pipermail/cfe-dev/2016-February/047548.html
> ,
> >> >> >> but
> >> >> >> based
> >> >> >> on your input and also Jonas, I have to rethink a few things.
> >> >> >>
> >> >> >> I agree when you say that you would like to have the blob working
> >> >> >> well
> >> >> >> with
> >> >> >> other tools. Jonas in some previous email also expressed  this
> >> >> >> concern.
> >> >> >> I'd
> >> >> >> put it in this way: an bundled file should work as a normal host
> >> >> >> file,
> >> >> >> regardless of what device code it embeds.
> >> >> >>
> >> >> >> For ELF files this works just fine:
> >> >> >>
> >> >> >> clang a.c -c -o a.o
> >> >> >> echo "Some offloading bytes" >> a.o
> >> >> >> clang a.o -o a.out
> >> >> >> a.out
> >> >> >>
> >> >> >> However for other binary formats, we need to wrap in a different.
> >> >> >> Even
> >> >> >> for
> >> >> >> ELF, I agree putting the code in some section is more elegant.
> I'll
> >> >> >> investigate the possibilities to implement that.
> >> >> >>
> >> >> >> In other side, we have text files. My opinion is that we should
> have
> >> >> >> something that is easy to read and edit. How would a bundled text
> >> >> >> file
> >> >> >> look
> >> >> >> like in your opinion?
> >> >> >>
> >> >> >> Do you think have all the device code guarded as a comment in the
> >> >> >> bottom is
> >> >> >> acceptable? That would work well as a host file.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > d) Allow the target toolchain to request the host toolchain to
> be
> >> >> >>> > used
> >> >> >>> > for a given action.
> >> >> >>>
> >> >> >>> Seems sane to me.
> >> >> >>>
> >> >> >>> > e)  Use a job results cache to enable sharing results between
> >> >> >>> > device
> >> >> >>> > and
> >> >> >>> > host toolchains.
> >> >> >>>
> >> >> >>> I don't understand why we need a cache for job results.  Why can
> we
> >> >> >>> not
> >> >> >>> set up
> >> >> >>> the Action graph such that each node has the correct inputs?
> >> >> >>> (You've
> >> >> >>> actually
> >> >> >>> sketched exactly what I think the Action graph should look like,
> >> >> >>> for
> >> >> >>> CUDA
> >> >> >>> and
> >> >> >>> OpenMP compilations.)
> >> >> >>
> >> >> >>
> >> >> >> I think what I explain above covers this one. If not, please let
> me
> >> >> >> know.
> >> >> >> Just to summarize, I'm not saying expressing things in Actions
> won't
> >> >> >> work, I
> >> >> >> just think that will be more complex if we have multiple
> programming
> >> >> >> models
> >> >> >> (all potentially used in the same compile) and separate
> compilation
> >> >> >> in
> >> >> >> place. We already have a cache in the jobs builder, I was just
> >> >> >> planing
> >> >> >> to
> >> >> >> leverage that.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > f) Intercept the jobs creation before the emission of the
> >> >> >>> > command.
> >> >> >>> >
> >> >> >>> > In my view this is the only change required in the driver
> (apart
> >> >> >>> > from
> >> >> >>> > the
> >> >> >>> > obvious toolchain changes) that would be dependent on the
> >> >> >>> > programming
> >> >> >>> > model.
> >> >> >>> > A job result post-processing function could check that there
> are
> >> >> >>> > offloading
> >> >> >>> > toolchains to be used and spawn the jobs creation for those
> >> >> >>> > toolchains
> >> >> >>> > as
> >> >> >>> > well as append results from one toolchain to the results of
> some
> >> >> >>> > other
> >> >> >>> > accordingly to the programming model implementation needs.
> >> >> >>>
> >> >> >>> Again it's not clear to me why we cannot and should not represent
> >> >> >>> this
> >> >> >>> in
> >> >> >>> the
> >> >> >>> Action graph.  It's that graph that's supposed to tell us what
> >> >> >>> we're
> >> >> >>> going
> >> >> >>> to
> >> >> >>> do.
> >> >> >>
> >> >> >>
> >> >> >> I guess  covered this above, if not let me know.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > g) Reflect the offloading programming model in the naming of
> the
> >> >> >>> > save-temps files.
> >> >> >>>
> >> >> >>> We already do this somewhat; e.g. for CUDA with save-temps, we'll
> >> >> >>> output
> >> >> >>> foo.s
> >> >> >>> and foo-sm_35.s.  Extending this to be more robust (e.g.
> including
> >> >> >>> the
> >> >> >>> triple)
> >> >> >>> seems fine.
> >> >> >>
> >> >> >>
> >> >> >> Yes, programming model, host/device (in openmp same triple can be
> >> >> >> used
> >> >> >> for
> >> >> >> both host and device), and bound arch will make sure we get unique
> >> >> >> names.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > h) Use special options -target-offload=<triple> to specify
> >> >> >>> > offloading
> >> >> >>> > targets and delimit options meant for a toolchain.
> >> >> >>>
> >> >> >>> I think I agree that we should generalize the flags we're using.
> >> >> >>>
> >> >> >>> I'm not sold on the name or structure (I'm not aware of any other
> >> >> >>> flags
> >> >> >>> that
> >> >> >>> affect *all* flags following them?), but we can bikeshed about
> that
> >> >> >>> separately.
> >> >> >>
> >> >> >>
> >> >> >> I guess we only have -Xblah and friends to change how the next
> >> >> >> option
> >> >> >> is
> >> >> >> used. I agree, this is issue is in many ways orthogonal to
> >> >> >> everything
> >> >> >> else
> >> >> >> in this proposal, we can address it separately.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > i) Use the offload kinds in the toolchain to drive the commands
> >> >> >>> > generation by Tools.
> >> >> >>>
> >> >> >>> I'm not sure exactly what this means, but it doesn't sound
> >> >> >>> particularly contentious.  :)
> >> >> >>
> >> >> >>
> >> >> >> Sorry about that... My explanations get convoluted sometimes...
> >> >> >>
> >> >> >> What I mean is that, instead of relying on a file input, or
> >> >> >> attributes
> >> >> >> of an
> >> >> >> action, a command can be generated by looking at the offloading
> kind
> >> >> >> of
> >> >> >> the
> >> >> >> toolchain.
> >> >> >>
> >> >> >> E.g.
> >> >> >>
> >> >> >> isCuda = isToolChainKind(Toolchain:OFFLOAD_KINDS_CUDA).
> >> >> >>
> >> >> >> or
> >> >> >>
> >> >> >> if(isHostToolChainKind(Toolchain:OFFLOAD_KINDS_CUDA))
> >> >> >>  AuxTriple = getDeviceToolChain(Toolchain:OFFLOAD_KINDS_CUDA)
> >> >> >>
> >> >> >> This would allow a programming model to tune things here an there.
> >> >> >> Remember,
> >> >> >> that the same toolchain can, in general, be used by different
> >> >> >> programming
> >> >> >> models, and simultaneously by host and devices. So being able to
> do
> >> >> >> things
> >> >> >> based on a kind simplifies things a lot.
> >> >> >>
> >> >> >>>
> >> >> >>>
> >> >> >>> > 3. We are willing to help with implementation of CUDA-specific
> >> >> >>> > parts
> >> >> >>> > when
> >> >> >>> > they overlap with the common infrastructure; though we expect
> >> >> >>> > that
> >> >> >>> > effort to
> >> >> >>> > be driven also by other contributors specifically interested in
> >> >> >>> > CUDA
> >> >> >>> > support
> >> >> >>> > that have the necessary know-how (both on CUDA itself and how
> it
> >> >> >>> > is
> >> >> >>> > supported
> >> >> >>> > in Clang / LLVM).
> >> >> >>>
> >> >> >>> Given that this is work that doesn't really help CUDA (the driver
> >> >> >>> works
> >> >> >>> fine
> >> >> >>> for us as-is), I am not sure we'll be able to devote significant
> >> >> >>> resources
> >> >> >>> to
> >> >> >>> this project.  Of course we'll be available to assist with code
> >> >> >>> relevant
> >> >> >>> reviews and give advice.
> >> >> >>>
> >> >> >>> I think like any other change to clang, the responsibility will
> >> >> >>> rest
> >> >> >>> on
> >> >> >>> the
> >> >> >>> authors not to break existing functionality, at the very least
> >> >> >>> inasmuch as
> >> >> >>> is
> >> >> >>> checked by existing unit tests.
> >> >> >>>
> >> >> >>
> >> >> >> Sure, having your feedback/suggestions and help with code review
> is
> >> >> >> all
> >> >> >> we
> >> >> >> ask for! We will try not to break anything (and if for some reason
> >> >> >> we
> >> >> >> do
> >> >> >> will fix it right away). Also, if we find opportunities to improve
> >> >> >> the
> >> >> >> CUDA
> >> >> >> support we will be happy to contribute that as well.
> >> >> >>
> >> >> >> I hope I addressed the concerns you expressed initially. Let me
> know
> >> >> >> any
> >> >> >> other thoughts you may have.
> >> >> >>
> >> >> >> Thanks again!
> >> >> >> Samuel
> >> >> >>
> >> >> >>>
> >> >> >>> Regards,
> >> >> >>> -Justin
> >> >> >>>
> >> >> >>> On Thu, Mar 3, 2016 at 12:03 PM, Samuel F Antao via cfe-dev
> >> >> >>> <cfe-dev at lists.llvm.org> wrote:
> >> >> >>> > Hi Chris,
> >> >> >>> >
> >> >> >>> > I agree with Andrey when he says this should be a separate
> >> >> >>> > discussion.
> >> >> >>> >
> >> >> >>> > I think that aiming at having a library that would support any
> >> >> >>> > possible
> >> >> >>> > programming model would take a long time, as it requires a lot
> of
> >> >> >>> > consensus
> >> >> >>> > namely from who is maintaining programming models already in
> >> >> >>> > clang
> >> >> >>> > (e.g.
> >> >> >>> > CUDA). We should try to have something incremental.
> >> >> >>> >
> >> >> >>> > I'm happy to discuss and know more about the design and code
> you
> >> >> >>> > would
> >> >> >>> > like
> >> >> >>> > to contribute to this, but I think you should post it in a
> >> >> >>> > different
> >> >> >>> > thread.
> >> >> >>> >
> >> >> >>> > Thanks,
> >> >> >>> > Samuel
> >> >> >>> >
> >> >> >>> > 2016-03-03 11:20 GMT-05:00 C Bergström <cfe-dev at lists.llvm.org
> >:
> >> >> >>> >>
> >> >> >>> >> On Thu, Mar 3, 2016 at 10:19 PM, Ronan Keryell
> >> >> >>> >> <ronan at keryell.fr>
> >> >> >>> >> wrote:
> >> >> >>> >> >>>>>> On Thu, 3 Mar 2016 18:19:43 +0700, C Bergström via
> >> >> >>> >> >>>>>> cfe-dev
> >> >> >>> >> >>>>>> <cfe-dev at lists.llvm.org> said:
> >> >> >>> >> >
> >> >> >>> >> >     C> On Thu, Mar 3, 2016 at 5:50 PM, Ronan KERYELL via
> >> >> >>> >> > cfe-dev
> >> >> >>> >> >     C> <cfe-dev at lists.llvm.org> wrote:
> >> >> >>> >> >
> >> >> >>> >> >     >> Just to be sure to understand: you are thinking about
> >> >> >>> >> > being
> >> >> >>> >> > able
> >> >> >>> >> >     >> to outline several "languages" at once, such as CUDA
> >> >> >>> >> > *and*
> >> >> >>> >> >     >> OpenMP, right ?
> >> >> >>> >> >     >>
> >> >> >>> >> >     >> I think it is required for serious applications. For
> >> >> >>> >> > example,
> >> >> >>> >> > in
> >> >> >>> >> >     >> the HPC world, it is common to have hybrid multi-node
> >> >> >>> >> >     >> heterogeneous applications that use MPI+OpenMP+OpenCL
> >> >> >>> >> > for
> >> >> >>> >> >     >> example. Since MPI and OpenCL are just libraries,
> there
> >> >> >>> >> > is
> >> >> >>> >> > only
> >> >> >>> >> >     >> OpenMP to off-load here. But if we move to OpenCL
> SYCL
> >> >> >>> >> > instead
> >> >> >>> >> >     >> with MPI+OpenMP+SYCL then both OpenMP and SYCL have
> to
> >> >> >>> >> > be
> >> >> >>> >> > managed
> >> >> >>> >> >     >> by the Clang off-loading infrastructure at the same
> >> >> >>> >> > time
> >> >> >>> >> > and
> >> >> >>> >> > be
> >> >> >>> >> >     >> sure they combine gracefully...
> >> >> >>> >> >     >>
> >> >> >>> >> >     >> I think your second proposal about (un)bundling can
> >> >> >>> >> > already
> >> >> >>> >> >     >> manage this.
> >> >> >>> >> >     >>
> >> >> >>> >> >     >> Otherwise, what about the code outlining itself used
> in
> >> >> >>> >> > the
> >> >> >>> >> >     >> off-loading process? The code generation itself
> >> >> >>> >> > requires
> >> >> >>> >> > to
> >> >> >>> >> >     >> outline the kernel code to some external functions to
> >> >> >>> >> > be
> >> >> >>> >> > compiled
> >> >> >>> >> >     >> by the kernel compiler. Do you think it is up to the
> >> >> >>> >> > programmer
> >> >> >>> >> >     >> to re-use the recipes used by OpenMP and CUDA for
> >> >> >>> >> > example
> >> >> >>> >> > or
> >> >> >>> >> > it
> >> >> >>> >> >     >> would be interesting to have a third proposal to
> >> >> >>> >> > abstract
> >> >> >>> >> > more
> >> >> >>> >> >     >> the outliner to be configurable to handle globally
> >> >> >>> >> > OpenMP,
> >> >> >>> >> > CUDA,
> >> >> >>> >> >     >> SYCL...?
> >> >> >>> >> >
> >> >> >>> >> >     C> Some very good points above and back to my broken
> >> >> >>> >> > record..
> >> >> >>> >> >
> >> >> >>> >> >     C> If all offloading is done in a single unified
> library -
> >> >> >>> >> >     C> a. Lowering in LLVM is greatly simplified since
> there's
> >> >> >>> >> > ***1***
> >> >> >>> >> >     C> offload API to be supported A region that's outlined
> >> >> >>> >> > for
> >> >> >>> >> > SYCL,
> >> >> >>> >> >     C> CUDA or something else is essentially the same thing.
> >> >> >>> >> > (I
> >> >> >>> >> > do
> >> >> >>> >> >     C> realize that some transformation may be highly target
> >> >> >>> >> > specific,
> >> >> >>> >> >     C> but to me that's more target hw driven than
> programming
> >> >> >>> >> > model
> >> >> >>> >> >     C> driven)
> >> >> >>> >> >
> >> >> >>> >> >     C> b. Mixing CUDA/OMP/ACC/Foo in theory may "just work"
> >> >> >>> >> > since
> >> >> >>> >> > the
> >> >> >>> >> >     C> same runtime will handle them all. (With the
> limitation
> >> >> >>> >> > that
> >> >> >>> >> > if
> >> >> >>> >> >     C> you want CUDA to *talk to* OMP or something else
> there
> >> >> >>> >> > needs
> >> >> >>> >> > to
> >> >> >>> >> >     C> be some glue.  I'm merely saying that 1 application
> >> >> >>> >> > with
> >> >> >>> >> > multiple
> >> >> >>> >> >     C> models in a way that won't conflict)
> >> >> >>> >> >
> >> >> >>> >> >     C> c. The driver doesn't need to figure out do I link
> >> >> >>> >> > against
> >> >> >>> >> > some
> >> >> >>> >> >     C> or a multitude of combining/conflicting libcuda,
> >> >> >>> >> > libomp,
> >> >> >>> >> >     C> libsomething - it's liboffload - done
> >> >> >>> >> >
> >> >> >>> >> > Yes, a unified target library would help.
> >> >> >>> >> >
> >> >> >>> >> >     C> The driver proposal and the liboffload proposal
> should
> >> >> >>> >> > imnsho
> >> >> >>> >> > be
> >> >> >>> >> >     C> tightly coupled and work together as *1*. The goals
> are
> >> >> >>> >> >     C> significantly overlapping and relevant. If you get
> the
> >> >> >>> >> > liboffload
> >> >> >>> >> >     C> OMP people to make that more agnostic - I think it
> >> >> >>> >> > simplifies
> >> >> >>> >> > the
> >> >> >>> >> >     C> driver work.
> >> >> >>> >> >
> >> >> >>> >> > So basically it is about introducing a fourth unification:
> >> >> >>> >> > liboffload.
> >> >> >>> >> >
> >> >> >>> >> > A great unification sounds great.
> >> >> >>> >> > My only concern is that if we tie everything together, it
> >> >> >>> >> > would
> >> >> >>> >> > increase
> >> >> >>> >> > the entry cost: all the different components should be ready
> >> >> >>> >> > in
> >> >> >>> >> > lock-step.
> >> >> >>> >> > If there is already a runtime available, it would be easier
> to
> >> >> >>> >> > start
> >> >> >>> >> > with and develop the other part in the meantime.
> >> >> >>> >> > So from a pragmatic agile point-of-view, I would prefer not
> to
> >> >> >>> >> > impose
> >> >> >>> >> > a
> >> >> >>> >> > strong unification.
> >> >> >>> >>
> >> >> >>> >> I think may not be explaining clearly - let me elaborate by
> >> >> >>> >> example
> >> >> >>> >> a
> >> >> >>> >> bit
> >> >> >>> >> below
> >> >> >>> >>
> >> >> >>> >> > In the proposal of Samuel, all the parts seem independent.
> >> >> >>> >> >
> >> >> >>> >> >     C>   ------ More specific to this proposal - device
> >> >> >>> >> >     C> linker vs host linker. What do you do for IPA/LTO or
> >> >> >>> >> > whole
> >> >> >>> >> >     C> program optimizations? (Outside the scope of this
> >> >> >>> >> > project.. ?)
> >> >> >>> >> >
> >> >> >>> >> > Ouch. I did not think about it. It sounds like
> science-fiction
> >> >> >>> >> > for
> >> >> >>> >> > now. :-) Probably outside the scope of this project..
> >> >> >>> >>
> >> >> >>> >> It should certainly not be science fiction or an
> after-thought.
> >> >> >>> >> I
> >> >> >>> >> won't go into shameless self promotion, but there are
> certainly
> >> >> >>> >> useful
> >> >> >>> >> things you can do when you have a "whole device kernel"
> >> >> >>> >> perspective.
> >> >> >>> >>
> >> >> >>> >> To digress into the liboffload component of this (sorry)
> >> >> >>> >> what we have today is basically liboffload/src/all source
> files
> >> >> >>> >> mucked
> >> >> >>> >> together
> >> >> >>> >>
> >> >> >>> >> What I'm proposing would look more like this
> >> >> >>> >>
> >> >> >>> >> liboffload/src/common_middle_layer_glue # to start this may be
> >> >> >>> >> "best
> >> >> >>> >> effort"
> >> >> >>> >> liboffload/src/omp # This code should exist today, but ideally
> >> >> >>> >> should
> >> >> >>> >> build on top of the middle layer
> >> >> >>> >> liboffload/src/ptx # this may exist today - not sure
> >> >> >>> >> liboffload/src/amd_gpu # probably doesn't exist, but
> >> >> >>> >> wouldn't/shouldn't block anything
> >> >> >>> >> liboffload/src/phi # may exist in some form
> >> >> >>> >> liboffload/src/cuda # may exist in some form outside of the
> OMP
> >> >> >>> >> work
> >> >> >>> >>
> >> >> >>> >> The end result would be liboffload.
> >> >> >>> >>
> >> >> >>> >> Above and below the common middle layer API are programming
> >> >> >>> >> model
> >> >> >>> >> or
> >> >> >>> >> hardware specific. To add a new hw backend you just implement
> >> >> >>> >> the
> >> >> >>> >> things the middle layer needs. To add a new programming model
> >> >> >>> >> you
> >> >> >>> >> build on top of the common layer. I'm not trying to force
> >> >> >>> >> anyone/everyone to switch to this now - I'm hoping that by
> being
> >> >> >>> >> a
> >> >> >>> >> squeaky wheel this isolation of design and layers is there
> from
> >> >> >>> >> the
> >> >> >>> >> start - even if not perfect. I think it's sloppy to not
> consider
> >> >> >>> >> this
> >> >> >>> >> actually. LLVM's code generation is clean and has a nice
> >> >> >>> >> separation
> >> >> >>> >> per target (for the most part) - why should the offload
> library
> >> >> >>> >> have
> >> >> >>> >> bad design which just needs to be refactored later. I've seen
> >> >> >>> >> others
> >> >> >>> >> in the community beat up Intel to force them to have higher
> >> >> >>> >> quality
> >> >> >>> >> code before inclusion... some of this may actually be just
> minor
> >> >> >>> >> refactoring to come close to the target. (No pun intended)
> >> >> >>> >> -------------
> >> >> >>> >> If others become open to this design - I'm happy to contribute
> >> >> >>> >> more
> >> >> >>> >> tangible details on the actual middle API.
> >> >> >>> >>
> >> >> >>> >> the objects which the driver has to deal with may and probably
> >> >> >>> >> do
> >> >> >>> >> overlap to some extent with the objects the liboffload has to
> >> >> >>> >> load
> >> >> >>> >> or
> >> >> >>> >> deal with. Is there an API the driver can hook into to
> magically
> >> >> >>> >> handle that or is it all per-device and 1-off..
> >> >> >>> >> _______________________________________________
> >> >> >>> >> cfe-dev mailing list
> >> >> >>> >> cfe-dev at lists.llvm.org
> >> >> >>> >> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
> >> >> >>> >
> >> >> >>> >
> >> >> >>> >
> >> >> >>> > _______________________________________________
> >> >> >>> > cfe-dev mailing list
> >> >> >>> > cfe-dev at lists.llvm.org
> >> >> >>> > http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
> >> >> >>> >
> >> >> >>> _______________________________________________
> >> >> >>> cfe-dev mailing list
> >> >> >>> cfe-dev at lists.llvm.org
> >> >> >>> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
> >> >> >>
> >> >> >>
> >> >> _______________________________________________
> >> >> cfe-dev mailing list
> >> >> cfe-dev at lists.llvm.org
> >> >> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
> >> >
> >> >
> >> _______________________________________________
> >> cfe-dev mailing list
> >> cfe-dev at lists.llvm.org
> >> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
> >
> >
> _______________________________________________
> cfe-dev mailing list
> cfe-dev at lists.llvm.org
> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-dev
>
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