[cfe-dev] compile error help

Thompson, John John_Thompson at playstation.sony.com
Wed Mar 4 12:15:28 PST 2015


In building a project with modules enabled against PS4 headers that have been modularized, I get the following error message:

1>  In file included from D:\Games\game5\knack\src\fw\base\condition.cpp:14:
1>  In file included from D:\Games\game5\knack\src\fw\..\fw/..\fw/base/condition.h:24:
1>  In file included from D:\Games\game5\knack\src\fw\..\fw/..\fw/base/mutex.h:51:
1>  In file included from D:\Games\game5\knack\src\fw\..\fw/..\fw/base/atomiccounter.h:41:
1>  In file included from D:\Games\game5\knack\src\fw\base/core/atomiccore.h:22:
1>D:\Games\game5\knack\src\fw\base/core/atomiccore_impl.orbis.h(12,9): fatal error : could not build module 'target_include_common'

The location at atomiccore_impl.orbis.h simply points to an include:

#include      <sce_atomic.h>

It seems Clang should give me some hint as to what is wrong.

This is a development version of the PS4 version of Clang, so I apologize if it's not something in trunk.

-John


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