[cfe-dev] Managing bugfixes that cause struct-layout changes
Ristow, Warren
warren_ristow at playstation.sony.com
Tue Jul 14 10:46:21 PDT 2015
Yes, I agree a diagnostic is a good idea.
That said, I wasn't so much proposing the specifics of that example-patch as the precise fix/change to make, as I was using it to concretely demonstrate to concept of how I was thinking of adding a flag to the TargetInfo class, and then making use of it. I'm wondering do others care about an object-compatibility issue like this (in which case guarding it in this more generic way seems sensible), or would it be better to just guard it directly with the PS4-triple?
Thanks,
-Warren
--
Warren Ristow
SN Systems - Sony Computer Entertainment Group
From: David Majnemer [mailto:david.majnemer at gmail.com]
Sent: Monday, July 13, 2015 4:56 PM
To: Ristow, Warren
Cc: cfe-dev at cs.uiuc.edu
Subject: Re: [cfe-dev] Managing bugfixes that cause struct-layout changes
Shouldn't a diagnostic be given if the path returning the incorrect calculation would return a result that disagrees from the correct calculation?
On Mon, Jul 13, 2015 at 1:45 AM, Ristow, Warren <warren_ristow at playstation.sony.com<mailto:warren_ristow at playstation.sony.com>> wrote:
Hi,
We at Sony have a particularly strong interest in not breaking object file compatibility from release to release. So when a bug exists in release X, which gets fixed in release Y, where that bugfix is an ABI-breaking change, we generally have to weigh the pluses of fixing the bug against the minuses of breaking our object compatibility goal. The impact of object file incompatibility is quite bad for us, and so we likely are more concerned than most toolchain providers about this issue. But that said, I would imagine there are others out there that have some concerns along these lines. I'm curious to hear about preferred methods of dealing with this.
A straightforward solution is for us simply to guard an ABI-breaking bugfix with our PS4-triple. Conceptually:
if (TargetIsPS4) {
// old way, with known bug, to retain object compatibility
} else {
// new way, that fixes bug, but breaks object compatibility
}
But if others are interested in retaining the compatibility, then instead, something like the following may be preferred:
if (TargetUsesBuggyApproachX) {
// old way, with known bug, to retain object compatibility
} else {
// new way, that fixes bug, but breaks object compatibility
}
where the concept of "Target Uses Buggy Approach X" is implemented by, for example, adding another single-bit bitfield to the TargetInfo class, and initializing it appropriately for different targets.
To be more specific, a current example of an ABI-breaking issue for us is PR22279:
https://llvm.org/bugs/show_bug.cgi?id=22279
As described there, a bugfix in the handling of alignment attributes (and alignas()) for enums causes a change in object layout. For our customers, and hence for us, the fix in proper alignment of enum types in these cases isn't as important as retaining object compatibility. So we need to suppress that fix. It's easy enough for us to suppress the change by checking whether the target is PS4, but adding a bit to TargetInfo like:
unsigned IgnoreEnumTypeAlignment : 1;
seems better. I'm appending a patch on clang below, that shows this approach concretely.
Or possibly there is some other preferred approach? I'm curious to hear people's opinions.
Thanks,
-Warren
--
Warren Ristow
SN Systems - Sony Computer Entertainment Group
diff --git include/clang/Basic/TargetInfo.h include/clang/Basic/TargetInfo.h
index fed69a8..7aca509 100644
--- include/clang/Basic/TargetInfo.h
+++ include/clang/Basic/TargetInfo.h
@@ -84,6 +84,7 @@ protected:
mutable VersionTuple PlatformMinVersion;
unsigned HasAlignMac68kSupport : 1;
+ unsigned IgnoreEnumTypeAlignment : 1;
unsigned RealTypeUsesObjCFPRet : 3;
unsigned ComplexLongDoubleUsesFP2Ret : 1;
@@ -463,6 +464,11 @@ public:
return HasAlignMac68kSupport;
}
+ /// \brief Ignore alignment specifier on definitions of enum types
+ bool ignoreEnumTypeAlignment() const {
+ return IgnoreEnumTypeAlignment;
+ }
+
/// \brief Return the user string for the specified integer type enum.
///
/// For example, SignedShort -> "short".
diff --git lib/AST/ASTContext.cpp lib/AST/ASTContext.cpp
index fb96301..6a76ef3 100644
--- lib/AST/ASTContext.cpp
+++ lib/AST/ASTContext.cpp
@@ -1705,6 +1705,8 @@ TypeInfo ASTContext::getTypeInfoImpl(const Type *T) const {
if (const EnumType *ET = dyn_cast<EnumType>(TT)) {
const EnumDecl *ED = ET->getDecl();
+ if (getTargetInfo().ignoreEnumTypeAlignment())
+ return getTypeInfo(ED->getIntegerType());
TypeInfo Info =
getTypeInfo(ED->getIntegerType()->getUnqualifiedDesugaredType());
if (unsigned AttrAlign = ED->getMaxAlignment()) {
@@ -1846,7 +1848,8 @@ unsigned ASTContext::getPreferredTypeAlign(const Type *T) const {
if (const ComplexType *CT = T->getAs<ComplexType>())
T = CT->getElementType().getTypePtr();
if (const EnumType *ET = T->getAs<EnumType>())
- T = ET->getDecl()->getIntegerType().getTypePtr();
+ if (!getTargetInfo().ignoreEnumTypeAlignment())
+ T = ET->getDecl()->getIntegerType().getTypePtr();
if (T->isSpecificBuiltinType(BuiltinType::Double) ||
T->isSpecificBuiltinType(BuiltinType::LongLong) ||
T->isSpecificBuiltinType(BuiltinType::ULongLong))
diff --git lib/Basic/TargetInfo.cpp lib/Basic/TargetInfo.cpp
index 856ad50..99ed923 100644
--- lib/Basic/TargetInfo.cpp
+++ lib/Basic/TargetInfo.cpp
@@ -76,6 +76,7 @@ TargetInfo::TargetInfo(const llvm::Triple &T) : TargetOpts(), Triple(T) {
RegParmMax = 0;
SSERegParmMax = 0;
HasAlignMac68kSupport = false;
+ IgnoreEnumTypeAlignment = false;
// Default to no types using fpret.
RealTypeUsesObjCFPRet = 0;
diff --git lib/Basic/Targets.cpp lib/Basic/Targets.cpp
index c5bf90f..b93343b 100644
--- lib/Basic/Targets.cpp
+++ lib/Basic/Targets.cpp
@@ -580,6 +580,14 @@ public:
PS4OSTargetInfo(const llvm::Triple &Triple) : OSTargetInfo<Target>(Triple) {
this->WCharType = this->UnsignedShort;
+ // On PS4, for object compatibility with compilers prior to the fix of
+ // PR22279, we ignore alignment specifiers on definitions of enum types.
+ // For example, in the following fragment, the alignment of 'y' will
+ // be 4, rather than 16:
+ // enum Y { val1, val2, val3 } __attribute__((aligned(16)));
+ // Y y;
+ IgnoreEnumTypeAlignment = true;
+
this->UserLabelPrefix = "";
switch (Triple.getArch()) {
diff --git lib/Sema/SemaDeclAttr.cpp lib/Sema/SemaDeclAttr.cpp
index b8d0830..3843fcb 100644
--- lib/Sema/SemaDeclAttr.cpp
+++ lib/Sema/SemaDeclAttr.cpp
@@ -3024,8 +3024,9 @@ void Sema::CheckAlignasUnderalignment(Decl *D) {
UnderlyingTy = DiagTy = VD->getType();
} else {
UnderlyingTy = DiagTy = Context.getTagDeclType(cast<TagDecl>(D));
- if (EnumDecl *ED = dyn_cast<EnumDecl>(D))
- UnderlyingTy = ED->getIntegerType();
+ if (!Context.getTargetInfo().ignoreEnumTypeAlignment())
+ if (EnumDecl *ED = dyn_cast<EnumDecl>(D))
+ UnderlyingTy = ED->getIntegerType();
}
if (DiagTy->isDependentType() || DiagTy->isIncompleteType())
return;
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