[cfe-dev] Parallelism TS implementation and feasibility of GPUexecution policies
C Bergström
cbergstrom at pathscale.com
Mon Apr 6 15:22:47 PDT 2015
On Tue, Apr 7, 2015 at 4:47 AM, Eli Bendersky <eliben at google.com> wrote:
>
>
> On Mon, Apr 6, 2015 at 11:48 AM, Régis Portalez
> <regis.portalez at altimesh.com> wrote:
>>
>> Hi.
>>
>> Sorry to interrupt, but I understood there is way to emit llvm ir from
>> cuda code?
>>
>
> In general, the Clang frontend (-cc1) can generate LLVM IR for the nvptx
> triples/targets, when passed -fcuda-is-device. To use this in practice,
> you'll need to supply a bunch of things in headers (definitions of builtins,
> CUDA types and such), and no such headers exist in the open yet. Clang won't
> be able to parse the NVIDIA headers as these collide with the standard C++
> headers in some ways.
The old cuda headers used to be permissively licensed. (below)
Those headers are probably sufficient to get things "rolling", but I
don't know if they are really a good start. (Not to mention you'd be
missing a runtime)
The problem is that you'd have to do 2 passes with different
(conflicting) defines. Once for host and once for device. To get
host+device to play nice together is a b*. We have this resolved in
our clang, but it's really specific to our compilation flow. A general
solution would most likely involve extensive changes to the headers or
a rewrite. :/
I've fought with this for the past 5 years. I'll try to help in a
general way if/where I can.
Old CUDA header license
----------
/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
More information about the cfe-dev
mailing list