[cfe-dev] Using libc++ in a published app
Richard Pennington
rich at pennware.com
Sun May 11 13:25:05 PDT 2014
On 05/11/2014 03:16 PM, Sean Colombo wrote:
> Hi there,
> When releasing an OSX app using libc++, is there any standard way to
> make sure the user has this dependency installed?
>
> It appears that users on OSX 10.6 and below do not have libc++ by
> default (that's around 20% of OS X users at the moment).
>
> If I simply package libc++.1.dylib with my app, I assume it will
> continue to fail because there seems to be a large number of cascading
> dependencies. Is there some script I could run at installation-time
> to make sure libc++ and all of its dependencies get installed?
>
> Thanks for any pointers you could give me!
> - Sean Colombo
>
For my project (http://ellcc.org), I'm creating Linux static binaries
for everything to eliminate dependencies. On an x86_64 system the
resulting static binaries are actually smaller than the normal
clang/LLVM dynamically linked binaries:
<http://ellcc.org/blog/?page_id=289>[~] dev% size llvm-dir/bin/clang
ellcc/bin/ecc
text data bss dec hex filename
57361633 2674424 95400 60131457 3958881 llvm-dir/bin/clang
48301230 53168 95600 48449998 2e349ce ellcc/bin/ecc
[~] dev% file llvm-dir/bin/clang ellcc/bin/ecc
llvm-dir/bin/clang: ELF 64-bit LSB executable, x86-64, version 1
(GNU/Linux), dynamically linked (uses shared libs), for GNU/Linux
2.6.32, BuildID[sha1]=7824be96a50ef5c4aa3501c9f32e18399397e9c6, stripped
ellcc/bin/ecc: ELF 64-bit LSB executable, x86-64, version 1 (SYSV),
statically linked,
BuildID[sha1]=c604e1efa1b99bf305bb76e7ac170c9d0019e96e, not stripped
[~] dev%
I use libc++, libc++abi, compiler-rt, and musl (all compiled statically
of course) to build the executables.
-Rich
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