[cfe-dev] RFC: A virtual file system for clang

Manuel Klimek klimek at google.com
Fri Feb 7 01:01:10 PST 2014


Hi Ben,

ah, the good old discussion :) To get some more context in, see
http://lists.cs.uiuc.edu/pipermail/llvmdev/2011-November/045657.html (the
discussion goes into December, which the web interface doesn't seem to be
able to cope with). More comments inline.

On Fri, Feb 7, 2014 at 12:04 AM, Ben Langmuir <blangmuir at apple.com> wrote:

> Hi all,
>
> I’ve been hacking on a virtual file system for clang and this seemed like
> the right time to start getting some feedback.  Briefly, the idea is to
> interpose a virtual file system layer between llvm::sys::fs and Clang’s
> FileManager that allows us to mix virtual files/links/etc. with the ‘real’
> file system in a general way.
>
>
> Motivation
>
> The use case that I have in mind is to allow a build system to provide a
> file/directory layout to clang without having to construct it “for real” on
> disk.  For example, I am building a project containing two modules, and
> module A imports module B. It would be useful if we could bundle up the
> headers and module.map file for module B from wherever they may exist in
> the source directories and provide clang with a notion of the file layout
> of B _as it will be installed_.   Right now, I know of two existing ways to
> accomplish this:
>
> 1) Copy the files into a fake installation during build.  This is
> unsatisfying, as it requires tracking and copying files every time they are
> changed.  And diagnostics, debug info, etc. do not refer back to the
> original source file.
>
> 2) Header maps provide this functionality for header files.  However,
> header maps work from within the header search logic, which does not extend
> well to other kinds of files.  They are also insufficient for bundling
> modules, as clang needs to see the framework for the module laid out as
> described in the module map.
>

By "Header map", do you mean the RemappedFileBuffers in
PreprocessorOptions? This seems to actually be enough for us to map files
even in the presence of modules (at least in C++, I don't know how
different Framework handling in Obj-C is here).


> Description
>
> The idea is to abstract the view of the file system using an
> AbstractFileSystem class that mimics the llvm::sys::fs interface:
>
> class AbstractFileSystem {
> public:
>   class Status { … };
>   // openFileForRead
>   // status, and maybe ‘stat'
>   // recursive iteration
>   // getBuffer
>   // getBufferForOpenFile
>   // recursive directory iteration
> };
>
> that can be implemented by any concrete file system that we want. Clients
> that want to lookup files/directories (notably the FileManager) can operate
> on an AbstractFileSystem object. One leaky part of this interface is that
> clients that need to care whether they are working with a ‘real path’ will
> need to explicitly ask for it.  For example, debug information and
> diagnostics should ask for the real path.  I suggest putting that
> information into the AbstractFIleSystem::Status object.
>
> Some non-goals (at least for a first iteration):
> 1) File system modification operations (create_directory, rename, etc.).
>  Clients will continue to use the real file system for these operations,
> and we don’t intend to detect any conflicts this might create.
> 2) Completely virtual file buffers that do not exist on disk.
>

I'd vote for making that an explicit goal; two reasons:
1. I don't think it'll make a first iteration harder to implement
2. saying that we'll do things like that later will almost certainly make
it super-hard to do later

For us, the ability to have virtual file buffers that do not exist on disk
is one of the core requirements we have for all our tools; I think in a
more and more network-based world this will also become more necessary in
general in the future.


> One implementation of the AbstractFileSystem interface would be a wrapper
> over the ‘real’ file system, which would just defer to llvm::sys::fs.
>
> class RealFileSystem : public AbstractFileSystem { … };
>
> And to provide a unified view of the file system, we can create an overlay
> file system, similar to [1].
>
> class OverlayFileSystem : public AbstractFileSystem { … };
>
> To support a build system providing clang with a virtual file layout, we
> could add an option to clang that accepts a file describing the layout of a
> virtual file system.  In a first iteration, this could be a simple json
> file describing the mapping from virtual paths to real paths, and a
> corresponding class VFSFromJSONFile : public AbstractFileSystem.  Later we
> can evolve a more efficient binary format for this.  In addition we should
> provide functions in libclang to produce these files.
>

The rest sounds generally good.

One concern I have that has not been brought up is the old problem of
making file operations relative to a directory entry that is taken once at
the start of an operation (imagine starting a compilation from a symlinked
directory, and somebody changing the link). I think this will probably not
a goal for phase 1, but would be nice if we could keep it in the back of
our heads ;)

Cheers,
/Manuel


>
>
> I would appreciate any feedback you might have,
>
> Ben
>
> [1]
> https://git.kernel.org/cgit/linux/kernel/git/mszeredi/vfs.git/plain/Documentation/filesystems/overlayfs.txt?h=overlayfs.current
>
> Also, thanks to everyone who has already given me feedback thus far.
>
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