[cfe-dev] [LLVMdev] Windows debug builds require /bigobj
Samuel Benzaquen
sbenza at google.com
Tue Aug 26 12:43:30 PDT 2014
On Tue, Aug 26, 2014 at 12:30 PM, Reid Kleckner <rnk at google.com> wrote:
> Mmmm, delicious template instantiation. This has come up before, and the
> solution was to reduce the complexity of the template to avoid follow-on
> instantiations like SmallVector<T>.
>
In many cases, fixing this actually increases complexity of the code.
For example, I have a change that removes ~16% of symbols by doing manual
pointer deletion instead of using std::unique_ptr<>.
I'll send the change for review.
wrt whether LLVM should build without the /bigobj flag, that would be for
someone else to decide.
_Sam
>
> On Tue, Aug 26, 2014 at 6:57 AM, Oliver Stannard <oliver.stannard at arm.com>
> wrote:
>
>> Hi all,
>>
>>
>>
>> Our windows debug builds of clang have started failing with this error
>> message:
>>
>> …snip…\llvm\tools\clang\lib\ASTMatchers\Dynamic\Registry.cpp : fatal
>> error C1128: number of sections exceeded object file format limit : compile
>> with /bigobj
>> […snip…\llvm\tools\clang\lib\ASTMatchers\Dynamic\clangDynamicASTMatchers.vcxproj]
>>
>>
>>
>> This is building the debug configuration using the MSVC from Visual
>> Studio Pro 2012 update 4, the release build of the same source succeeded.
>> The source used was LLVM/clang trunk as of about 0500 UTC. The build of the
>> source from the same time a day before succeeded.
>>
>>
>>
>> The error is caused by one object file which would have to contain more
>> than 2^16 sections. Adding /bigobj should fix this, but should LLVM be able
>> to build without this option?
>>
>>
>>
>> The buildbots did not catch this because it only occurs for debug builds.
>>
>>
>>
>> Thanks,
>>
>> Oliver
>>
>> _______________________________________________
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>> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu
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>>
>>
>
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